https://support.tygron.com/w/api.php?action=feedcontributions&user=Godelief%40tygron.nl&feedformat=atomTygron Support wiki - User contributions [en]2024-03-29T11:38:25ZUser contributionsMediaWiki 1.38.2https://support.tygron.com/w/index.php?title=Falen_keringen_template&diff=32283Falen keringen template2020-03-13T09:18:07Z<p>Godelief@tygron.nl: </p>
<hr />
<div>Het falen van keringen is een van de toepassingen waar het ''waterschap Vechtstromen'' het {{software}} voor gebruikt. Hiervoor is het template project genaamd Falen keringen V1 beschikbaar voor ''waterschap Vechtstromen''. Om dit template effectief in te zetten is deze handleiding gemaakt, waarin de te volgen werkwijze en aandachtspunten beschreven zijn. Voor de uitgangspunten in het template en de werkwijze zie de [[Uitgangspunten_falen_keringen_template|uitgangspunten]] pagina. <br />
<br />
==Gebruik van de handleiding==<br />
In de handleiding zijn de stappen beschreven die gedaan moeten worden om succesvol een overstroming te modelleren en resultaten te kunnen exporteren.<br><br />
De afbeeldingen dienen ter verduidelijking van de stappen in de gekleurde blokken. <br><br />
Aangezien er in het {{software}} steeds nieuwe functionaliteiten worden toegevoegd en om de handleiding zo up to date mogelijk te houden, wordt er geadviseerd om regelmatig de ''handleiding te testen'' en de stappen en afbeeldingen te vernieuwen indien nodig. <br><br />
Daarbij hoort ook het updaten van de benodigde datasets. <br><br />
<br />
==Benodigde data==<br />
De volgende datasets, te vinden in de map: <br> '''V:\WVS\M365-2\Werk\Hydrologie\Tygron\Falen keringen\Basisbestanden''', zullen worden gebruikt in deze handleiding:<br />
* Peilgebieden.geojson<br />
* AHN100x100-00.geojson<br />
* AHN100x100-25.geojson<br />
* AHN100x100-50.geojson<br />
* AHN100x100-75.geojson<br />
* Duikers_WVS_041219.geojson (duikers uit Geonis met, voor zover bekend, diameter en bok)<br />
* Peilen hoofdsysteem Noord 121219.geojson<br />
* Keringen_Vechtstromen.geojson<br />
<br />
Ervaring met het gebruiken van het {{software}}, de [[Water_Overlay_Wizard|Water overlay wizard]] en de [[Geo_data_wizard|Geo data wizard]] is vereist.<br />
<br />
==Handleiding==<br />
Hieronder de stappen om het template project toe te passen op een nieuw gebied, het gebied door te rekenen en resultaten te exporteren voor een volgende analyse.<br />
<br />
===Template toepassen op een nieuw gebied===<br />
Door de stappen hieronder te volgen kan het ''template Falen keringen V1 project'' op een nieuw gebied toegepast worden.<br />
{{Editor steps|title=<br />
|Log in op het {{software}}; de [[Preview_Server|Preview]]<br />
|Bekijk de [[Main_Menu#Headlines_panel|headlines]], om te weten of er storingen zijn. Bijvoorbeeld een storing aan de kant van de data provider waardoor er incomplete nieuwe projecten kunnen ontstaan. <br />
|Klik op ''New Project'' <br />
|Geef het nieuwe project een naam (max 20 tekens en klik op ''Use Falen keringen V1 template''<br />
|Zoom in op het gebied waar je een 3D model van wilt creëren. Optioneel, pas de grootte van het vierkant/de rechthoek aan met de sliders (''let op: maak je project niet groter dan 4 x 4 km omdat anders het project te groot is om binnen Citrix te openen.)''<br> Het is ook mogelijk om een [[GeoJSON|GeoJSON file]] te gebruiken als contour voor het gebied waarvan je een project wilt maken. Zie voor de stappen het [https://community.tygron.com/forum/discussion/219/new-feature-for-easier-selecting-a-new-project-area#latest forum].<br />
|Klik op Advanced Options en verwijder het vinkje bij ''IMWA''. Hierdoor worden duikers niet automatisch ingeladen vanuit open data (met een standaard diameter), maar zal in een latere stap de duikers met echte diameters ingeladen worden.<br />
|Zet een vinkje bij ''Use latest AHN3'' option, als AHN3 data beschikbaar is voor dit gebied.<br />
|Klik op de ''Generate map'' knop. Het nieuwe project zal nu opgebouwd worden uit de verschillende [[Project_Sources|open datasets]]. <br />
}}<br />
<gallery mode=nolines><br />
File:Use_template.JPG|4. Geef het project een naam en kies het Falen keringen V1 template.<br />
File:Advanced_settings_template.JPG|6. Klik op Advanced options.<br />
File:Uncheck_imwa.JPG|6. Verwijder het vinkje bij de IMWA dataset en selecteer AHN3 als deze beschikbaar is voor dit gebied.<br />
</gallery><br />
<br />
===Creëer de Peilen Hoofdsysteem overlay===<br />
De Peilen Hoofdsysteem [[Overlays|overlay]] bestaat uit de waterpeilen voor verschillende scenario's en zal worden gebruikt om het waterpeil bovenstrooms de bres te bepalen voor beheergebied ''Vechstromen Noord''. Voor ''Vechtstromen Zuid'' zijn de peilen beschikbaar vanaf 2021. <br>''Indien je project in Vechtstromen Zuid ligt, sla dan onderstaande stappen over en ga verder met [[#Optioneel:_cre.C3.ABer_de_Keringen_overlay|het creëren van de Keringen overlay]].''<br />
{{Editor steps|title=<br />
|Open de [[Geo_data_wizard|Geo data wizard]] door op de [[Current_Situation|Current Situation tab]] → Geo Import → Import New Geo Data te klikken.<br />
|Klik op Next and kies voor [[Areas]]<br />
|Kies in de volgende stap voor ''Import a GeoJSON file'' en kies het bestand '''Peilen hoofdsysteem Noord 121219.geojson'''<br />
|In stap 2, zet de slider op 20 meter om polygonen van de punt data te creëren (tip: gebruik het scrollwiel van je muis om de slider aan te passen).<br />
|Klik in stap 3 en 4 op Next (laat de vooraf ingevulde opties staan). <br />
|Kies het attribuut ID voor de naam van de peilgebieden in stap 5. <br />
|Klik in stap 6 op Next en finish de wizard<br />
|In de [[Current_Situation|Current Situation tab]], klik op de knop [[Overlay|Overlays]]<br />
|Selecteer de overlay ''Peilen hoofdsysteem'' in het linkerpaneel en klik ''Add areas with attribute'' rechts onderin. <br />
|Selecteer in het paneel dat verschijnt in het uitklapmenu het attribuut T10 en klik op ''Add''.<br />
|Optioneel: de Peilen Hoofdsysteem overlay laat nu de peilen zien voor verschillende scenario's. Elk meetpunt (area) heeft een kleur gekregen. Mocht je de kleuren allemaal willen aanpassen, hover dan over de knop Areas en klik op ''Edit Multiple Attributes''. Vul in het paneel dat verschijnt de waarden in zoals in de afbeelding hieronder en klik op ''Set value'' om de peilen allemaal een rode kleur te geven. <br />
}}<br />
<gallery mode=nolines><br />
File:Slider_20m.JPG|4. Zet de slider op 20m om polygonen te creëren van de punt data. <br />
File:Naming_areas.JPG|5. Geef de areas een naam op basis van het ID attribuut. <br />
File:Add_areas_attribute.JPG|10. Voeg de areas toe aan de overlay. <br />
File:Change_color_areas.JPG|11. Optioneel: pas de kleuren van de areas aan door het COLOR attribuut aan te passen.<br />
</gallery><br />
<br />
===Optioneel: creëer de Keringen overlay===<br />
De keringen [[Overlays|overlay]] toont de ligging van de keringen. ''Het is niet noodzakelijk om deze overlay te maken, maar kan handig zijn ter oriëntatie.''<br />
{{Editor steps|title=<br />
|Open de [[Geo_data_wizard|Geo data wizard]] door op de [[Current_Situation|Current Situation tab]] → Geo Import → Import New Geo Data te klikken.<br />
|Klik op Next and kies voor [[Areas]]<br />
|Kies in de volgende stap voor ''Import a GeoJSON file'' en kies het bestand '''Keringen_vechtstromen.geojson'''<br />
|In stap 2, zet de slider op 5 meter om polygonen van de lijn data te creëren (tip: gebruik het scrollwiel van je muis om de slider aan te passen).<br />
|Klik in stap 3 en 4 op Next (laat de vooraf ingevulde opties staan). <br />
|Kies het attribuut ''DWKNAAM'' voor de naam van de keringen in stap 5.<br />
|Herhaal stap 7 t/m 10 van de Peilen hoofdsysteem overlay, waarbij je nu de areas aan de ''Keringen overlay'' toevoegt op basis van het ''L_KRUINHOOGTE'' attribuut.<br />
|Herhaal eventueel stap 11 van de Peilen hoofdsysteem overlay om de kleuren van de keringen aan te passen. <br />
}}<br />
<gallery mode=nolines><br />
|Zet de slider op 20m om polygonen te creëren van de punt data. <br />
|Geef de Areas een naam op basis van het <> attribuut. <br />
|Voeg de Areas toe aan de Overlay. <br />
</gallery><br />
<br />
===Definieer de bres locatie===<br />
In de volgende stap tekenen we de bres locatie in.<br />
{{Editor steps|title=<br />
|[[How to add and remove an Area|Voeg een nieuwe Area toe ]] aan het project. Dit wordt de bres locatie. Geef de area een herkenbare naam.<br />
|Teken de area in de [[3D world|3D wereld]], op de locatie waar de kering zal falen en het water het gebied in gaat stromen (zie ook de tip in het plaatje hieronder). Zoom eerst in op de locatie waar de bres moet komen en klik dan op Adjust area om te gaan tekenen. Selecteer vervolgens de LINE teken tool in het uitklapmenu en teken de bres in. Vergeet niet om op Apply changes te klikken om de breslocatie op te slaan. <br />
|[[How to add and remove an Attribute|Voeg een attribuut toe]] aan de gecreëerde [[Area]], met de naam ''BRESHOOGTE'' en de [[Breach height (Water Overlay)|breach height (bres hoogte)]] waarde. Klik rondom en op de locatie van de bres in de 3D wereld om te weten wat de maaiveld hoogte is en om daarmee de [[Breach height (Water Overlay)|breach height]] waarde te bepalen. <br />
}}<br />
<gallery mode=nolines><br />
File:Breach.JPG|2. Teken de bres area niet te dicht bij het waterlichaam en op het talud van de dijk aan de kant van het gebied dat zal overstromen. <br />
File:Teken_bres.JPG|Gebruik de LINE selectie tool om de bres te tekenen. Klik daarna op Apply changes.<br />
File:Breshoogte_attr.jpg|3. Voeg het BRESHOOGTE attribuut en de bres hoogte waarde toe.<br />
</gallery><br />
<br />
===Configureer de Flooding overlay===<br />
In de volgende stappen configureren we de [[Water_Overlay_Wizard|Water overlay wizard]] van de [[Flooding_(Overlay)|Flooding overlay]]. <br />
====Bres====<br />
Open de configuration wizard en vul in de volgende stappen de parameters in om te bepalen hoeveel water er door de bres gaat stromen.<br />
{{Editor steps|title=<br />
|1='''Klik''' in de [[Current_Situation|Current situation tab]] op de knop Overlays en selecteer vervolgens in het linkerpaneel de Overstroming T=200 overlay<br />
|2=In het rechterpaneel, klik op Configuration wizard om de [[Water_Overlay_Wizard|Water overlay wizard]] te starten.<br />
|3=Stel in stap 1 de simulatietijd in (zie afbeelding). Indien je alleen een gedeelte van je 3D model wilt doorrekenen, kun je gebruik maken van de Limit optie. Bekijk [[How_to_add_a_limitation_area|hier]] de stappen.<br />
|4=Selecteer in stap 2.1 de bres area in het uitklap menu. <br />
|5=Vul in de [[Breach_width_(Water_Overlay)|breach width]] als fixed waarde in.<br />
|6= Laat de andere breach input velden leeg. Eventueel kun je de [[Breach_angle_(Water_Overlay)|breach angle]] invullen om de richting van de overstroming te bepalen. Vul hier dan een getal in [[Geo_angle|graden (0-360)]] in. <br />
|7=Selecteer ''use external area'' en vul het [[External_surface_level_(Water_Overlay)|external surface level]] in. Dit peil dient lager te zijn dan de [[Breach_height_(Water_Overlay)|breach height]] waarde.<br />
|8=Het [[External_water_level_(Water_Overlay)|external water level]] is het waterpeil van het voedingsgebied achter de falende kering (bijvoorbeeld het kanaalpand zelf). Klik de Peilen hoofdsysteem overlay aan en gebruik de gemeten waterpeilen van de Peilen hoofdsysteem overlay om dit waterpeil in te vullen. Kies een punt in de overlay dichtbij de bres locatie om het externe waterpeil in te schatten.<br />
|9=Bereken de [[External_area_(Water_Overlay)|external area]] door het debiet dat door de bres stroomt te vermenigvuldigen met 10. Dit komt overeen met een peildaling van 10 cm. Ordegrootte: 10.000.000 m2. Het debiet is te checken via de show water balance knop in het rechterpaneel (let op: de waterbalans is pas ingevuld als de overlay een keer is doorgerekend). Is de verwachte waterdaling in het hoofdsysteem bekend, hou daar dan in het te hanteren oppervlak rekening mee.<br />
|10=Klik ''Next''.<br />
}}<br />
<br />
<gallery mode=nolines><br />
File:Updated_flood_event.JPG|2. Stel de simulatietijd in.<br />
File:Breach_external_area_settings.JPG|3. Vul de velden voor de bres in.<br />
</gallery><br />
<br />
====Importeer peilgebieden====<br />
Vervolgens importeren we in de [[Water_Overlay_Wizard|Water overlay wizard]] de waterpeilen van het te overstromen gebied.<br />
De volgende bestanden zijn beschikbaar om te gebruiken: <br />
* Het winterpeil +75 cm. Dit is alleen beschikbaar voor ''Vechtstromen Noord''. Gebruik hiervoor het bestand ''Peilgebieden.geojson'' in de stappen hieronder.<br />
* Of kies voor een beginpeil op basis van het AHN 100x100 m, gebiedsdekkend beschikbaar in vier variaties:<br />
:*Gelijk aan het maaiveld; bestand: ''AHN100x100-00.geojson''<br />
:*25 cm onder maaiveld; bestand: ''AHN100x100-25.geojson''<br />
:*50 cm onder maaiveld; bestand: ''AHN100x100-50.geojson''<br />
:*75 cm onder maaiveld; beastand: ''AHN100x100-75.geojson''<br />
''Advies is om een zo hoog mogelijk peil (worst-case benadering) te kiezen.''<br />
{{Editor steps|title=<br />
|In stap 2.2 selecteer ''Import water level areas '' en klik op Import water level areas. <br />
|In de [[Geo_data_wizard|Geo data wizard]] selecteer of het bestand '''Peilgebieden.geojson (alleen voor beheergebied Vechtstromen Noord)''' of '''een beginpeil gebaseerd op de AHN 100x100 m (zie hierboven voor meer uitleg)''' en volg de stappen in de wizard.<br />
|Selecteer in stap 4 de optie ''Based on specific attribute'' en kies als attribuutnaam de eerste kolom. Kies vervolgens in stap 6 voor de WATER_LEVEL Overlay key de tweede kolom als attribuutnaam.<br />
|Finish de [[Geo_data_wizard|Geo data wizard]].<br />
|Eventueel kun je in het uitklapmenu de waterpeilen van de ingeladen peilgebieden bekijken en aanpassen. Als je op de knop ''Show in Editor'' klikt, zoom je in de 3D wereld naar de locatie van het peilgebied toe.<br />
|Kies van stap 2.3 tot en met stap 2.6.1 in de [[Water_Overlay_Wizard|Water overlay wizard]] de optie ''Do nothing''.<br />
}}<br />
''Bestand Peilgebieden.geojson'':<br />
<gallery mode=nolines><br />
File:Peilgebieden_file.JPG|2. Het Peilgebieden.geojson bestand in het project.<br />
<!--File:Naming_peilgebied.JPG|3. Kies het attribuut GPGIDENT voor de naam in stap 4. File:Water_level_peilgebieden.JPG|3. Kies het attribuut WNTPL075 voor de water level key in stap 6.--><br />
File:Aanpassen_water_level.JPG|5. Pas indien nodig een peil aan van de ingeladen waterpeilen.<br />
</gallery><br />
<br />
''Een van de AHN 100x100 m geojson files:''<br />
<gallery mode=nolines><br />
File:Ahn_file.JPG|2. Een van de AHN 100x100m geojson bestanden in het project. <br />
<!--File:Ahn_naming.JPG|3. Kies het attribuut ID voor de naam in stap 4. File:Ahn_water_level.JPG|3. Kies het attribuut AHN075 voor de water level key in stap 6.--><br />
File:Aanpassen_water_level.JPG|5. Pas indien nodig een peil aan van de ingeladen waterpeilen.<br />
</gallery><br />
<br />
====Importeer de duikers en kies de resultaat kaartlagen====<br />
Daarna importeren we de duikers in de [[Water_Overlay_Wizard|Water overlay wizard]] en doorlopen we de wizard tot het einde.<br />
{{Editor steps|title=<br />
|In stap 2.6.2 Duikers, selecteer ''Import culverts'' en klik op Import culverts. <br />
|In de [[Geo_data_wizard|Geo data wizard]] selecteer het bestand '''Duikers_WVS_041219.geojson''' en vervolg de stappen in de [[Geo_data_wizard|Geo data wizard]]. <br />
|Kies in stap 2 als bufferafstand 0,5 meter.<br />
|Kies in stap 6 dezelfde attribuutnamen als in de afbeelding hieronder.<br />
|Finish de [[Geo_data_wizard|Geo data wizard]].<br />
|Kies van stap 2.6.3 tot en met 2.6.5 de optie ''Do nothing''<br />
|Vervolg met stap 3 en 4 door op Next te klikken.<br />
|In stap 5 zijn de [[Surface_elevation_result_type_(Water_Overlay)|Surface elevation]], [[Surface_max_speed_result_type_(Water_Overlay)|Surface max speed]], [[Surface_max_value_result_type_(Water_Overlay)|Surface max value]] en [[Base_types_result_type_(Water_Overlay)|Base types]] resultaat kaartlagen al aangevinkt. Kies alleen nog het aantal [[Timeframes_(Water_Overlay)|timeframes]] door rekening te houden met de simulatie tijd (zie stap 1 van de [[Water_Overlay_Wizard|Water overlay wizard]]) zodat je bijvoorbeeld elk uur een [[Timeframes_(Water_Overlay)|timeframe]] hebt.<br />
|In stap 7 Advanced Settings, klik op Next en Finish de wizard.<br />
}}<br />
<br />
<gallery mode=nolines><br />
File:Import_culverts.JPG|1. Importeer de duikers.<br />
File:Culverts_keys.PNG|4. Kies deze attribuutnamen voor de keys van de duiker dataset.<br />
File:Step_5_wizard.JPG|8. Kies een aantal timeframes.<br />
</gallery><br />
<br />
===Exporteer de resultaten===<br />
In deze laatste stappen zullen de resultaten geëxporteerd worden als raster data.<br />
{{Editor steps<br />
|1=Zorg dat de overlay is berekend. Als dat niet zo is, selecteer de ''Overstroming T=200 overlay'' en klik in het rechter paneel op ''Update now''.<br />
|2=Als de overlay is berekend, speel de overlay af door op de play knop in de legenda balk te klikken om te zien of de resultaten realistisch zijn (zie ook de tips in de sectie Tips hieronder). Als er iets aangepast moet worden, open dan de Configuration wizard en pas instellingen aan. Zorg er opnieuw voor dat de overlay wordt doorgerekend. Vervolgens kunnen de resultaten geëxporteerd worden om er kaarten van te maken. Hieronder staan de stappen om de data te exporteren zodat er kaarten gemaakt kunnen worden.<br>''Optioneel kan ook een filmpje gemaakt worden of de data kan via een WMS gedeeld worden. Lees hier de stappen voor het maken van een [[Video#How_to_record_a_video|filmpje]] of het vinden van de [[WMS#How_to_use_the_Tygron_Platform_WMS_in_other_software|WMS]].'' <br />
|3=Selecteer de ''Overstroming t=200 overlay'' in het linkerpaneel en klik rechts op Export Grid File. Controleer of de naam van de Grid overlay ''Overstroming T=200'' heet, kies het [[GeoTiff|GeoTIFF]] formaat en vink de All frames box aan.<br />
|4=Klik op export en maak een nieuwe folder om al de bestanden (timeframes) in op te slaan. De [[Surface_max_value_result_type_(Water_Overlay)|Surface max value]] overlay voor alle timeframes is nu geëxporteerd. <br />
|5=Selecteer de ''Maximale snelheid t=200 overlay'' in het linkerpaneel en herhaal stap 3 voor het exporteren van de ''Maximale snelheid t=200'' grid overlay. Zet deze keer geen vinkje bij de All frames box, maar selecteer het laatste timeframe. De [[Surface_max_speed_result_type_(Water_Overlay)|Surface max speed]] overlay voor het laatste timeframe is nu geëxporteerd. <br />
}}<br />
<br />
<gallery mode=nolines><br />
File:Update_now_overlay.JPG|1. Klik op de Update now knop om de overlay te berekenen<br />
File:Export_max_value.JPG|3. Voor de Surface max value overlay, klik op Export Grid File en zet een vinkje bij de All frames box.<br />
File:Export_max_speed.JPG|5. Voor de Surface max speed overlay, klik op Export Grid File en selecteer het laatste timeframe.<br />
</gallery><br />
<br />
De geëxporteerde [[GeoTiff|GeoTIFFs]] dienen geopend te worden in een GIS, waarna er een ''kaart met een passende legenda en titel in jpg formaat'' gemaakt kan worden.<br />
De volgende kaarten dienen gemaakt worden van de geëxporteerde data:<br />
* Maximale stroomsnelheid: [[Surface_max_speed_result_type_(Water_Overlay)|Surface max speed]] kaart van het laatste timeframe.<br />
* Maximale waterdiepte per locatie: [[Surface_max_value_result_type_(Water_Overlay)|Surface max value]] kaart van het laatste timeframe.<br />
* Waterdiepte in de tijd/tijd-tot-inundatie: meerdere [[Surface_max_value_result_type_(Water_Overlay)|Surface max value]] kaarten van verschillende timeframes. Maak bijvoorbeeld kaarten van de situatie elk uur of elke twee uur (afhankelijk van de simulatie tijd).<br />
<br />
<gallery mode=nolines><br />
File:Overstromingskaart.jpg| Voorbeeld van een Maximale waterdiepte kaart met legenda en titel in jpg formaat<br />
</gallery><br />
<br />
<br>''Optioneel kan ook een filmpje gemaakt worden of de data kan via een WMS gedeeld worden. Lees hier de stappen voor het maken van een [[Video#How_to_record_a_video|filmpje]] of het vinden van de [[WMS#How_to_use_the_Tygron_Platform_WMS_in_other_software|WMS]].''<br />
<br />
==Tips==<br />
* Bekijk de [[Results_(Water_Overlay)#Water_balance|water balans]] om inzichtelijk te krijgen hoeveel water er door de bres stroomt. <br />
* Gebruik de [[Measuring_tool|meettool]] om doorsnedes te maken en meer inzicht te krijgen in het overstromingsscenario.<br />
* Om te zien welke attributen zijn gebruikt voor de ''Overstroming T=200'' overlay in de [[Water_Overlay_Wizard|water wizard]], klik op de ''Overstroming T=200'' overlay en op het tabblad Keys.<br />
* Om te zien welke datasets zijn geïmporteerd, [[How_to_add_and_remove_an_Overlay|voeg de]] [[Source_(Overlay)|Source overlay]] toe en selecteer een dataset in het rechterpaneel. In de 3D wereld worden de locaties van de features uit de data gehighlight. Als je data hebt ingeladen en vervolgens weer verwijderd, dan is de naam van de dataset nog steeds zichtbaar in het rechterpaneel, maar kan er geen data worden getoond. Als je een dataset meerdere keren hebt ingeladen, komt er een getal tussen haakjes achter de naam van de dataset te staan.<br />
* Als bijvoorbeeld je internetverbinding er even uit ligt en het {{software}} zich afsluit, dan is je project niet verloren maar blijft je project nog 15 minuten op de server online zodat je hem kunt joinen en verder werken of opslaan. Hiervoor log je weer in in de software en kies je de optie [[Main_Menu#Join|join]] of continue session (see image). <br />
* In het {{software}} wordt als decimaalteken een komma gebruikt. Let hierop bij het invullen van waardes.<br />
* Lees meer over wat een template is op [[Project_Template|deze pagina]].<br />
<br />
<br><br />
<gallery mode=nolines><br />
File:Keys_tab.JPG| De Keys tab met rood omkaderd eigen attribuutnamen. <br />
File:Source_overlay_template.JPG| De Source overlay met de duiker dataset aangevinkt. In de 3D wereld worden de locaties van de duikers gehighlight. <br />
File:Continue_session.JPG|Continue session option<br />
</gallery></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=Project_Sources&diff=32250Project Sources2020-03-04T09:59:19Z<p>Godelief@tygron.nl: /* Sources connected to the {{software}} */</p>
<hr />
<div>{{learned|what Project Sources are|which sources are connected to the {{software}}|how to find out which data is actually used for creating the project}}<br />
<br />
==What are Project Sources==<br />
Project sources are the [[GEO_Data|Geo data]] sets that are used to create the 3D model in the {{software}}. <br />
Also, all the additional data a user has imported is listed in the project sources table and/or project sources menu.<br />
<br />
==Sources connected to the {{software}}==<br />
<br />
The table below contains the datasets that are automatically accessed, depending on the selected location, to create a new 3D project. When selecting a location outside The Netherlands it is more likely that some [[GEO_Data|Geo data]] should be provided manually. <br />
<br />
{| class="wikitable"<br />
|-<br />
! (Open) Dataset<br />
! Description<br />
! Coverage<br />
! (Connection) Source<br />
! More information<br />
|-<br />
| {{anchor|BGT|BGT}}<br />
| Basisregistratie Grootschalige Topografie: Base Register containining the topography of the Netherlands. The dataset is very detailed and contains for instance roads, parks, trees, water surfaces and street objects. <br />
| Netherlands<br />
| {{anchor|PDOK<br />
| https://www.kadaster.nl/bgt<br />
|-<br />
| {{anchor|BAG|BAG}}<br />
| Basisregistraties Adressen en Gebouwen: Base Register containing data about buildings and addresses such as function, construction year, size and the geometry of the buildings.<br />
| Netherlands.<br />
| PDOK<br />
| https://www.kadaster.nl/basisregistratie-adressen-en-gebouwen<br />
|-<br />
| {{anchor|BRO|BRO}}<br />
| Basisregistratie Ondergrond: Base Register containing detailed subsurface data. <br />
| Netherlands<br />
| PDOK<br />
| https://www.basisregistratieondergrond.nl/ <br />
|-<br />
| {{anchor|World Imagery|World Imagery}}<br />
| Satellite map used as base map for the 3D world and used for rooftop colors.<br />
| Worldwide<br />
| ESRI<br />
| https://services.arcgisonline.com/ArcGIS/rest/services/World_Imagery/MapServer/0 <br />
|-<br />
| {{anchor|Ocean Basemap|Ocean Basemap}}<br />
| Basemap with ocean data, including locations of water bodies and their names. Used to determine the location of water bodies worldwide. <br />
| Worldwide<br />
| ESRI<br />
| https://services.arcgisonline.com/arcgis/rest/services/Ocean_Basemap/MapServer<br />
|-<br />
| {{anchor|Terrain|Terrain}}<br />
| Digital Terrain Model: the terrain height of the bare ground without for example buildings, trees and other objects. For the Netherlands the DTM is created of this AHN2 data resampled to 3m supplied by Rijkswaterstaat combined with the AHN2 or AHN3 (see below) and for more information the [[Terrain_height|terrain page]]. <br />
| Worldwide <br />
| ESRI <br />
| http://www.arcgis.com/home/item.html?id=58a541efc59545e6b7137f961d7de883<br />
|-<br />
| {{anchor|AHN|AHN}}<br />
| Actueel Hoogtebestand Nederland: Digital Surface Model: the terrain height including buildings, trees and other objects. When generating a project, it is possible to choose for AHN3 or AHN2. <br />
| Netherlands<br />
| Nationaal Georegister<br />
| http://www.ahn.nl/index.html<br />
|-<br />
| {{anchor|CBS Wijk- en Buurtkaart|CBS Wijk- en Buurtkaart}}<br />
| The CBS Wijk- en Buurtkaart (2017) contains the geometry of the division in neighborhoods and statistical data related to those neighborhoods.<br />
| Netherlands<br />
| PDOK<br />
| https://www.cbs.nl/nl-nl/dossier/nederland-regionaal/geografische%20data/wijk-en-buurtkaart-2017 <br />
|-<br />
| {{anchor|Ruimtelijke plannen|Ruimtelijke plannen}}<br />
| Ruimtelijke plannen are the offical published spatial plans/zoning plans.<br />
| Netherlands<br />
| Ruimtelijke Plannen<br />
| http://www.ruimtelijkeplannen.nl/web-roo/roo/index<br />
|-<br />
| {{anchor|Top10NL|Top10NL}}<br />
| Topographical dataset, used as an addition to the BGT data. <br />
| Netherlands<br />
| Tygron / PDOK<br />
| https://www.kadaster.nl/-/top10nl <br />
|-<br />
| {{anchor|NWB|NWB}} <br />
| Nationaal Wegen Bestand: Contains detailed information about the road infrastructure. For instance number of lanes and road type.<br />
| Netherlands<br />
| PDOK<br />
| https://www.rijkswaterstaat.nl/zakelijk/zakendoen-met-rijkswaterstaat/werkwijzen/werkwijze-in-gww/data-eisen-rijkswaterstaatcontracten/nationaal-wegenbestand.aspx <br />
|-<br />
| {{anchor|NSL|NSL}} <br />
| The NSL (Nationaal Samenwerkingsprogramma Luchtkwaliteit) contains data delivered by municipalities on, among others, traffic intensity. These data come for each municipality from the traffic model they use.<br />
| Netherlands<br />
| Rijksoverheid<br />
| https://www.nsl-monitoring.nl/informatie/data-nsl/<br />
|-<br />
| {{anchor|BRP|BRP Gewaspercelen}} <br />
| Basisregistratie Gewaspercelen: contains the location of agricultural land and the cultivated crops. <br />
| Netherlands<br />
| Nationaal Georegister<br />
| http://www.nationaalgeoregister.nl/geonetwork/srv/dut/catalog.search#/metadata/%7B25943e6e-bb27-4b7a-b240-150ffeaa582e%7D?tab=general <br />
|-<br />
| {{anchor|BRK|BRK}} - Kadastrale Kaart<br />
| Basisregistratie Kadaster. In the {{software}} the Kadastrale kaart is used to determine the location of parcels. <br />
| Netherlands<br />
| Nationaal Georegister<br />
| http://www.nationaalgeoregister.nl/geonetwork/srv/dut/catalog.search#/metadata/40840197-0478-432b-8c76-e99c4da9203f?tab=general <br />
|-<br />
| {{anchor|Risicokaart|Risicokaart}} <br />
| This dataset shows the risks in a neighborhood, for example, by showing hazardous- and / or nuisance buildings (for example LPG station) and cables and pipes. Also contains additional information on vulnerable buildings (hotels, hospital, school, etc.).<br />
| Netherlands<br />
| Risicokaart.nl<br />
| https://www.risicokaart.nl/home<br />
|-<br />
| {{anchor|OSM|OSM}} <br />
| OpenStreetMap; this dataset contains the topography of the world and attribute information. <br />
| Worldwide<br />
| Own instance of Overpass API <br />
| https://www.openstreetmap.org/ <br />
|-<br />
| {{anchor|IMWA|Waterschapsdata}}<br />
| Several datasets from Water Authorities conforming to the Information Model Water (Informatiemodel water), including hydraulic structures and water-level areas.<br />
| Netherlands - dataset does not cover the whole of the Netherlands yet.<br />
| Copy of PDOK dataset<br />
| https://www.pdok.nl/nl/introductie/-/article/waterschapsdata<br />
|-<br />
|}<br />
<br />
==More information on which sources are used==<br />
For more information on which project sources are actually used for the project, take a look at the following overviews in the editor:<br />
* the hover panel when clicking in the 3D world in the [[City_Overlay|default view]].<br />
* the [[Source_(Overlay)|Source Overlay]]<br />
* the project source table (see below for more information)<br />
* the project sources menu (see below for more information)<br />
<br />
==Project Sources Table==<br />
[[File:Project_sources_table.JPG|right|400px]]<br />
<br />
{{Editor steps|title=show the project sources table|Select in the editor Current situation| Hover over 'Geo Import' from the ribbon bar| Select 'Show Project Sources Overview'}}<br />
<br />
The project sources table shows the used [[GEO_Data|Geo data]] sets in the 3D model and the by a user imported data.<br />
The table shows:<br />
*the name of the dataset<br />
*the type<br />
*the publisher of the dataset<br />
*the number of features in the 3D model (count). <br />
====Note====<br />
If the count is 0, this means the data is not used for generating the 3D model. If the data is a raster dataset, which technically does not contain features, but cells with a value, the value will be 1.<br />
<br />
==Project Sources menu==<br />
[[File:Project_sources.JPG|right|200px]]<br />
{{Editor steps|title=show the project sources menu|Select in the editor Current situation|Hover over 'Geo Import' from the ribbon bar| Select 'Show Project Sources'}}<br />
<br />
The project sources menu shows the used [[GEO_Data|Geo data]] sets in the 3D model and the by a user imported data.<br />
Also, an explanation on what is in the datasets and the possibility to rename/remove a [[WFS]] or [[CSW]] connection can be done here.<br />
<br />
The sources are divided in three categories:<br />
*Catalog Services<br />
:Here are the by default available [[CSW]] connections in the [[Geo_Data_Wizard|Geo Data Wizard]] visible. Also CSW connections added by a user are listed here.<br />
:When a user adds a CSW connection, the connection can be removed from the list or it is possible to edit the URL, name and other information in the panel on the right.<br />
*Default Sources<br />
*User Sources<br />
*Web Services<br />
:Here are the by default available [[WFS]] connections in the [[Geo_Data_Wizard|Geo Data Wizard]] visible. Also [[WFS]] connections added by a user are listed here.<br />
:When a user adds a [[WFS]] connection, the connection can be removed from the list or it is possible to edit the URL, name and other information in the panel on the right.<br />
<br />
===Also see===<br />
* [[How_to_import_i3s_scene_layer_in_new_project| How to import i3s scene layer data in a new project]]<br />
<br clear=all><br />
<br><br />
{{Template:GeoDataOverview}}</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=Terrain_height&diff=32249Terrain height2020-03-04T09:49:58Z<p>Godelief@tygron.nl: /* DTM generation */</p>
<hr />
<div>{{learned|about Terrain Height|how terrain height is implemented in the {{software}}|how to add or remove terrain height with the terrain height brush panel|how to change terrain height}}<br />
<br />
==Terrain height==<br />
: Terrain height is the whole of differences of terrain elevation in a given area, the quantitative measurement of vertical elevation change in a landscape. Terrain is used here as a general term in physical geography, referring to the lay of the land. This is usually expressed in terms of the elevation, slope, and orientation of terrain features. Terrain height - as element of a terrain - affects surface water flow and distribution. Over a large area, it can affect weather and climate patterns.<br />
<br />
: In overlays, the user can select two types of elevation, the digital terrain model (DTM) and digital surface model (DSM). A DTM represents the bare ground surface without any objects like plants and buildings. In contrast; a DSM represents the earth's surface including all objects (e.g. houses, trees, etc.) on it. <br />
<br />
: [[File:DTM_DSM.png|400px]]<br />
<br />
: View original file here:[https://commons.wikimedia.org/wiki/File:DTM_DSM.svg]<br />
<br />
==Terrain height in the {{software}}==<br />
<br />
===DTM for projects in The Netherlands===<br />
<br />
====Data sources====<br />
In the Netherlands a DTM is constructed using the following data sources:<br />
* A DSM from AHN3 data ([http://www.ahn.nl/index.html Actuele Hoogte Bestand]) with a cell-size of 0.5x0.5m, 1x1m or 2.5x2.5m.<br />
* A DTM, with a cell size of 3mx3m, supplied by Rijkswaterstaat to [http://www.arcgis.com/home/item.html?id=58a541efc59545e6b7137f961d7de883 ESRI], based on the AHN2.<br />
* [https://www.pdok.nl/nl/producten/pdok-downloads/basisregistratie-topografie/topnl/topnl-actueel/top10nl Top10NL] data.<br />
<br />
When defining a new project, you can set the DSM resolution under the '''Advanced Options''' at the [[wizard]]. These options influence the generation of the DTM:<br />
* ''Use AHN3 DSM'': if selected the AHN3 will be used, if not selected the AHN2. <br />
* The AHN data will be available on 0.5m, 1m or 2.5m resolution in the project database for generating the elevation grid (see the image below).<br />
<br />
[[File:Ahn.jpg|600px]]<br />
<br />
====DTM generation====<br />
By the following steps a project DTM is composed:<br />
* The ESRI DTM and DSM are resampeled to the same resolution<br />
* The difference between the resampeled DTM and DSM is computed<br />
* Depending on the topography-value and a threshold either the value of the DTM or DSM is used to compose a DTM on high resolution:<br />
** for bare lands the default threshold is 100cm, all cells with a difference <100cm between the DTM and DSM, the value will be taken from the DSM<br />
** for roads the default threshold is 25cm, all cells with a difference <25cm between the DTM and DSM, the value will be taken from the DSM<br />
** for crop-lands, scrup-land, etc the default threshold is 50cm, all cells with a difference <50cm between the DTM and DSM, the value will be taken from the DSM<br />
It is possible to change the default thresholds. Therefore, change the corresponding value in the '''Advanced Options''' menu (see the image below). The first value is for bare lands, the second for the roads and the third for the crop-lands etc. <br><br />
[[File:Advanced_settings.JPG|600px]]<br />
* Rooftops of buildings are getting an average height of the DSM of the polygon defining the buildings footprint. The footprint is split into sections using image recognition techniques; herewith the variability in rooftops can be taken into account in the elevation model<br />
<br />
====Waterdepth====<br />
Water bodies, found in [[terrain]] surface types, are lowered a few meters relative to the elevation of the surrounding surface. <br />
By default:<br />
*Boezemwater: 3m lowered relative to the elevation of the surrounding surface<br />
*Water: 2m lowered relative to the elevation of the surrounding surface<br />
These values can be changed by changing the WATER_DEPTH_M attribute of the Terrain type. <br />
From the DEM a heightpoint in or as close to the wateredge is taken. On that point the Underground terrain type is determined. The slope (talud) of the sides of the water body is defined by the ANGLE_OF_REPOSE of this [[Terrain#Subsurface|Underground Terrain Types]] and the maximum depth to which a water body is carved out is WATER_DEPTH_M as defined for the surface terrain type on this point. If the angle of repose is shallow enough and the water body thin enough, the angled sides may meet up before the maximum water depth is reached. In this case the water body will be appropriately shallower.<br />
The ANGLE_OF_REPOSE attribute can also be changed.<br />
<br />
==Changing terrain height==<br />
There are two options to change terrain height. One is to import a raster file with the new terrain height and the other option is to draw in the {{software}} where the terrain should be changed and to which height. <br />
<br />
===Importing a terrain height dataset===<br />
See [[How_to_import_terrain_height_data| how to import terrain height data]]. <br />
<br />
<br clear=all><br />
<br />
<!--<br />
==Adding or removing terrain height==<br />
{{Editor location|Terrain elevation}}[[File:TerrainHeightBrushPanel1.jpg|thumb|right|200px|Drawing Terrain Height in 3D world]]<br />
: When a project is created in the {{software}}, all terrain is flat. To add relief in the form of terrain height, a specific tool is available - the height tool brush. <br />
<br />
===The Terrain Height Brush panel===<br />
{{Editor location|Terrain elevation}}<br />
: Below is an image of the Terrain Height Brush Panel. This tool looks like the more common [[brush|brush panel]], but is adjusted to be able to draw in terrain height in the [[3D World|3D world]].<br />
[[File:TerrainHeightBrushPanel2.jpg|left|frame|200px|Terrain Height Brush Panel]]<br clear=all><br />
====Start/ stop drawing====<br />
: ''The top button on the panel is called "Start Drawing" by default when loading the panel. This first button (de)activates the Terrain Height brush panel, by selecting the button named "Start Drawing" the rest of the options become available on the panel. With the brush panel activated, the user can start "painting". Selecting this button again - now named "Stop Drawing" - deactivates the panel, greying out the options.''<br />
<gallery mode="nolines"><br />
File:TerrainHeightBrushPanel3.jpg|Terrain height brush panel inactive<br />
File:TerrainHeightBrushPanel2.jpg|Terrain height brush panel active<br />
</gallery><br />
<br />
====Radius====<br />
: ''The first slider from the top is called "Radius". The radius slider refers to how big the area is that the cursor will affect when changing the terrain's height. The more to the right the slider is positioned, the larger the area of effect is.''<br />
<gallery mode="nolines"><br />
File:TerrainHeightBrushPanelRadius.jpg|Terrain height brush panel radius slider<br />
</gallery><br />
<br />
====Press====<br />
: ''The second slider from the top is called "Press" - for "Pressure". The press slider refers to how fast the area will be affected when changing the terrain's height. The more to the right the slider is positioned, the faster the area will adjust, making it possible to quickly alter terrain. If the slider is positioned more to the left side, the height effect can be finely adjusted.''<br />
<gallery mode="nolines"><br />
File:TerrainHeightBrushPanelPress.jpg|Terrain height brush panel press slider<br />
</gallery><br />
====Brush Types====<br />
----<br />
<br />
=====Flatten=====<br />
: ''The brush type button on the right of the "Clear" button is called "Flatten". With the "Flatten" button, any area that the brush 'paints' will be flattened while maintaining most of its height. This is useful when placing constructions on elevated or lowered terrain, as constructions can only be placed on flat surfaces.''<br />
<gallery mode="nolines"><br />
File:TerrainHeightBrushPanelFlatten.jpg|Terrain height brush panel flatten button<br />
</gallery><br />
<br />
=====Raise=====<br />
: ''The brush type button below the "Clear" button is called "Raise". With the "Raise" button any area that the brush 'paints' will be raised in elevation, in order to create terrain height, such as hills or other relief.<br />
<gallery mode="nolines"><br />
File:TerrainHeightBrushPanelRaise.jpg|Terrain height brush panel raise button<br />
</gallery><br />
<br />
=====Lower=====<br />
: ''The brush type button below the "Flatten" button is called "Lower". With the "Lower" button any area that the brush 'paints' will be lowered in elevation, in order to create terrain effects such as valleys or even open (polder) water.''<br />
<gallery mode="nolines"><br />
File:TerrainHeightBrushPanelLower.jpg|Terrain height brush panel lower button<br />
</gallery><br />
----<br />
<br />
====Reset Changes====<br />
: ''The next button is called "Reset Changes". This button makes it possible to quickly undo any changes. With this button any changes that are not applied yet will be reverted.''<br />
<gallery mode="nolines"><br />
File:TerrainHeightBrushPanelResetChanges.jpg|Terrain height brush panel reset changes button<br />
</gallery><br />
<br />
====Apply Changes====<br />
: ''The last button, on the bottom of the panel, is called "Apply Changes". This button confirms changes made with the terrain height brush. After applying these changes it is not possible to revert them anymore. ''<br />
<gallery mode="nolines"><br />
File:TerrainHeightBrushPanelApplyChanges.jpg|Terrain height brush panel apply changes button<br />
</gallery><br />
--><br />
<br />
===Drawing terrain height===<br />
{{Editor location|Terrain elevation}}<br />
{{Editor steps|title=change terrain height|Open the Terrain Height Brush Panel|Select "Start Drawing"|Adjust the Radius and Press sliders as desired|Select the brush type Raise, Flatten or Lower|Adjust terrain height by pressing and holding the left mouse button while drawing in the 3D world| Confirm the changes by selecting "Apply changes"}}<br />
<br />
<!--===Removing terrain height===<br />
{{Editor location|Terrain elevation}}<br />
{{Editor steps|title=remove terrain height|Open the Terrain Height Brush Panel|Select "Start Drawing"|Adjust the Radius and Press sliders as desired|Select the brush type Clear|Adjust terrain height by pressing and holding the left mouse button while drawing in the 3D world| Confirm the changes by selecting "Apply changes"}}--></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=File:Advanced_options_panel.jpg&diff=32055File:Advanced options panel.jpg2020-02-27T11:49:28Z<p>Godelief@tygron.nl: Godelief@tygron.nl uploaded a new version of File:Advanced options panel.jpg</p>
<hr />
<div></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=Parking_alert_(Panel)&diff=32053Parking alert (Panel)2020-02-27T10:39:56Z<p>Godelief@tygron.nl: </p>
<hr />
<div>{{learned|what the parking alert is|how the parking alert is used|how to configure the parking alert}}<br />
<br />
==General==<br />
===Wat is the Parking alert?===<br />
The parking alert is a [[Panel|panel]] with a 3D icon which warns users when the amount of parking facilities in a given neighborhood is insufficient to comply with general demand or legislative requirements. This alert is useful for:<br />
* Urban development projects<br />
* Different spatial plans are compared in the 3D world<br />
<br />
The alert appears in the 3D world when the amount of parking facilities required exceed the amount of parking facilities provided in a given neighborhood. The resulting panel will display the availability, demand, compliance rate, and remaining demand. The color of the popup of the alert will change based on the compliance deficit.<br />
<br />
===Alert panel===<br />
[[File:parking alert panel.jpg|thumb|The parking alert.|300px|right]]<br />
The alert panel shows the following information:<br />
* The amount of parking lots available.<br />
* The amount of parking lots demanded.<br />
* The current compliance rate.<br />
* The mandated compliance rate.<br />
* The amount of parking lots which need to be added to meet the mandated compliance rate.<br />
{{clear}}<br />
<br />
===Calculation===<br />
<math>C_{c} = P_{c} / P_{d}</math><br />
<br />
The panels appears when <math>C_{c} < C_{d}</math><br />
<br />
where<br />
* <math>P_{c}</math> is the current amount of parking lots<br />
* <math>P_{d}</math> is the amount of parking lots demanded<br />
* <math>C_{c}</math> is the current compliance rate<br />
* <math>C_{d}</math> is the mandated compliance rate<br />
<br />
The mandated compliance rate is set by the neighborhood's REQUIRED_PARKING_COMPLIANCE_RATE attribute. If the neighborhood does not have that attribute, the mandated compliance rate is equal to the compliance target of the [[Parking (Indicator)|Parking Indicator]]. If there is no such indicator in the project, the mandated compliance rate is 1.<br />
<br />
==Additional configurations==<br />
The Parking alert will work out-of-the-box. It should be loaded into the project as a [[Template Panel]], and templated on Neighborhoods.<br />
<br />
The alert will automatically support Dutch and English, based on the project's language settings.<br />
<br />
For additional configuration, a neighborhood can be provided with a REQUIRED_PARKING_COMPLIANCE__RATE attribute. See also [[How to add an attribute]]<br />
<br />
[[Category:Index]]</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=Parking_alert_(Panel)&diff=32052Parking alert (Panel)2020-02-27T10:20:26Z<p>Godelief@tygron.nl: /* Panel */</p>
<hr />
<div>{{learned|what the parking alert is|how the parking alert is used|how to configure the parking alert}}<br />
<br />
==General==<br />
===Wat is the Parking alert?===<br />
The parking alert is a [[Panel|panel]] with a 3D icon which warns users when the amount of parking facilities in a given neighborhood is insufficient to comply with general demand or legislative requirements. This alert is useful for:<br />
* Urban development projects<br />
* Different spatial plans are compared in the 3D world<br />
<br />
The alert appears in the 3D world when the amount of parking facilities required exceed the amount of parking facilities provided in a given neighborhood. The resulting panel will display the availability, demand, compliance rate, and remaining demand. The color of the popup of the alert will change based on the compliance deficit.<br />
<br />
===Alert panel===<br />
[[File:parking alert panel.jpg|thumb|The parking alert.|300px|right]]<br />
The alert panel shows the following information:<br />
* The amount of parking facilities available.<br />
* The amount of parking facilities demanded.<br />
* The current compliance rate.<br />
* The mandated compliance rate.<br />
* The amount of parking facilities which need to be added to meet the mandated compliance rate.<br />
{{clear}}<br />
<br />
==Calculation==<br />
<math>C_{c} = P_{c} / P_{d}</math><br />
<br />
The panels appears when <math>C_{c} < C_{d}</math><br />
<br />
where<br />
* <math>P_{c}</math> is the current amount of parking lots<br />
* <math>P_{d}</math> is the amount of parking lots demanded<br />
* <math>C_{c}</math> is the current compliance rate<br />
* <math>C_{d}</math> is the mandated compliance rate<br />
<br />
The mandated compliance rate is set by the neighborhood's REQUIRED_PARKING_COMPLIANCE_RATE attribute. If the neighborhood does not have that attribute, the mandated compliance rate is equal to the compliance target of the [[Parking (Indicator)|Parking Indicator]]. If there is no such indicator in the project, the mandated compliance rate is 1.<br />
<br />
==Configuration==<br />
The Parking alert will work out-of-the-box. It should be loaded into the project as a [[Template Panel]], and templated on Neighborhoods.<br />
<br />
The alert will automatically support Dutch and English, based on the project's language settings.<br />
<br />
For additional configuration, a neighborhood can be provided with a REQUIRED_PARKING_COMPLIANCE__RATE attribute.<br />
<br />
==See also==<br />
[[How to add an attribute]]<br />
<br />
[[Category:Index]]</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=Parking_alert_(Panel)&diff=32051Parking alert (Panel)2020-02-27T10:19:53Z<p>Godelief@tygron.nl: </p>
<hr />
<div>{{learned|what the parking alert is|how the parking alert is used|how to configure the parking alert}}<br />
<br />
==General==<br />
===Wat is the Parking alert?===<br />
The parking alert is a [[Panel|panel]] with a 3D icon which warns users when the amount of parking facilities in a given neighborhood is insufficient to comply with general demand or legislative requirements. This alert is useful for:<br />
* Urban development projects<br />
* Different spatial plans are compared in the 3D world<br />
<br />
The alert appears in the 3D world when the amount of parking facilities required exceed the amount of parking facilities provided in a given neighborhood. The resulting panel will display the availability, demand, compliance rate, and remaining demand. The color of the popup of the alert will change based on the compliance deficit.<br />
<br />
==Panel==<br />
[[File:parking alert panel.jpg|thumb|The parking alert.|300px|right]]<br />
The alert shows the following information:<br />
* The amount of parking facilities available.<br />
* The amount of parking facilities demanded.<br />
* The current compliance rate.<br />
* The mandated compliance rate.<br />
* The amount of parking facilities which need to be added to meet the mandated compliance rate.<br />
{{clear}}<br />
<br />
==Calculation==<br />
<math>C_{c} = P_{c} / P_{d}</math><br />
<br />
The panels appears when <math>C_{c} < C_{d}</math><br />
<br />
where<br />
* <math>P_{c}</math> is the current amount of parking lots<br />
* <math>P_{d}</math> is the amount of parking lots demanded<br />
* <math>C_{c}</math> is the current compliance rate<br />
* <math>C_{d}</math> is the mandated compliance rate<br />
<br />
The mandated compliance rate is set by the neighborhood's REQUIRED_PARKING_COMPLIANCE_RATE attribute. If the neighborhood does not have that attribute, the mandated compliance rate is equal to the compliance target of the [[Parking (Indicator)|Parking Indicator]]. If there is no such indicator in the project, the mandated compliance rate is 1.<br />
<br />
==Configuration==<br />
The Parking alert will work out-of-the-box. It should be loaded into the project as a [[Template Panel]], and templated on Neighborhoods.<br />
<br />
The alert will automatically support Dutch and English, based on the project's language settings.<br />
<br />
For additional configuration, a neighborhood can be provided with a REQUIRED_PARKING_COMPLIANCE__RATE attribute.<br />
<br />
==See also==<br />
[[How to add an attribute]]<br />
<br />
[[Category:Index]]</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=File:Enterprise_signin.JPG&diff=32043File:Enterprise signin.JPG2020-02-26T11:01:51Z<p>Godelief@tygron.nl: </p>
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<div></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=File:Login_enterprise.JPG&diff=32040File:Login enterprise.JPG2020-02-26T10:53:18Z<p>Godelief@tygron.nl: </p>
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<div></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=File:Logout.JPG&diff=32036File:Logout.JPG2020-02-26T10:47:36Z<p>Godelief@tygron.nl: </p>
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<div></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=File:Choose_private_data.JPG&diff=32032File:Choose private data.JPG2020-02-26T10:40:14Z<p>Godelief@tygron.nl: Godelief@tygron.nl uploaded a new version of File:Choose private data.JPG</p>
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<div></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=File:Choose_private_data.JPG&diff=32030File:Choose private data.JPG2020-02-26T10:36:35Z<p>Godelief@tygron.nl: </p>
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<div></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=File:Choose_type.JPG&diff=32029File:Choose type.JPG2020-02-26T10:36:21Z<p>Godelief@tygron.nl: </p>
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<div></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=File:Choose_csw_import_method.JPG&diff=32028File:Choose csw import method.JPG2020-02-26T10:36:04Z<p>Godelief@tygron.nl: </p>
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<div></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=File:Select_csw.JPG&diff=32027File:Select csw.JPG2020-02-26T10:35:43Z<p>Godelief@tygron.nl: </p>
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<div></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=Geo_Data_Wizard&diff=32021Geo Data Wizard2020-02-26T09:37:19Z<p>Godelief@tygron.nl: /* The Geo Data Wizard */</p>
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<div>{{learned|what the Geo Data Wizard is|how the Geo Data Wizard relates to the {{software}}|how to use the Geo Data Wizard}}<br />
<br />
==The Geo Data Wizard==<br />
The Geo Data Wizard or in short Data Wizard is a series of steps to guide you through the process of importing [[Geo_Data#Import_vector_data|Geo data]] in the {{software}}. It is designed to minimalise the use of a GIS for preparing the data.<br />
===Import type===<br />
There are several different Data Wizards which each guide you through different processes for importing [[Geo_Data#Import_vector_data|Geo data]] in the {{software}}.<br><br />
The different wizards are for importing data as:<br />
* [[Construction|Buildings]] - Importing [[Constructions]] (3D-objects) into the model and for updating attributes of [[Constructions]] based on the attributes in the data<br />
* [[Terrain]] - Importing shapes to define the terrain<br />
* [[Neighborhoods]] - Importing shapes to define the neighborhoods<br />
* [[Zoning]] - Importing Zones in the Zoning plan (Bestemmingsplan)<br />
* [[Area|Areas]] - Importing areas to create a 2D [[Overlay]]<br />
* [[Measures]] - Importing a group of 3D-objects as a [[Measures|measure]] to perform as an action<br />
Each of these wizards contain comparable steps which are described below.<br />
The wizard can be found by following these steps:<br />
<br><br />
<br><br />
{{editor location|geo import}}<br />
[[File:Geo_data_wizard.JPG|thumb|350px|The Geo data wizard can be found by clicking on Geo Import in the Current Situation tab.]]<br />
<br clear=all><br />
<br />
==Steps in the Geo Data Wizard==<br />
In the data wizards there are several steps to guide you in transforming your dataset in order to only import the relevant features in the data into the {{software}}.<br />
<br />
===Import method===<br />
There are four methods for importing Geo Data in the data wizard. These methods can be divided into two: uploading data from a file to the {{software}} and the other is downloading data through an URL to the {{software}}.<br />
The method to choose is based on how you have your data available:<br />
# Through a [[GeoJSON]] file: ''If you have a file with 2D data, choose the first option. Make sure you create the [[GeoJSON]] file first, if your data is in another format.''<br />
# Through a [[SLPK|I3S Scene Layer Package file (SLPK)]]: ''If you have a 3D model and want to import this as a 3D model in the {{software}}, choose the second option. Make sure you create the [[SLPK]] file first, if your data is in another file format.''<br />
# Through a [[WFS|Web Feature Service (WFS)]]: ''If you have an URL on where dats is published according to the WFS standard, choose the third option: [[WFS]].''<br />
# Through a [[CSW|Catalogue Service for the Web (CSW)]]: ''If you do not have data available but want to browse through an online catalogue in search for datasets or you have a Catalogue service URL, choose the fourth option: [[CSW]].''<br />
<br />
====View====<br />
In step 2, the data that is currently in your project in the {{software}} is visible. The amount of points, lines or polygons in the dataset are visible. Since only polygons are allowed in the {{software}}, the points and lines need to be buffered. By buffering these features, the points and lines become polygons. The buffer size is adjustable. Based on the data, choose a realistic buffer size. If your dataset contains of lines which represent roads, choose a buffer size that is realistic for the width of these roads. if your dataset consists of only polygons, the buffer size is not used.<br />
<br />
====Filter====<br />
In the next step you can filter the features. For example, if you have a dataset containing all sorts of roads, you can filter only the highways in this dataset. The filtering is based on Attribute name ( attribute textual value) or on Attribute value(a numerical condition). For example, if the roads have an attribute max. speed in km/h. You can filter the roads that have a max. speed of 80 or more km/h to get only the highways. <br />
<br />
====Add or update====<br />
In this step you are asked whether you want to add new data or update the data already present in your project. If you want to import the roads dataset as functions while there are already roads present in the project, updating would be the way to go. For data from a [[SLPK]] file, choose if you want to Update or Replace the shapes already existing. If you choose Replace you get some additional steps which must be setup. You will have new options for Naming, Assigning Functions and assigning stakeholders to the newly imported models. Updating means that you are adding new models to existing Functions. Replace means that you delete the existing function(s) and completely replace the previous function with a new one including the imported model.<br />
<br />
====Select attributes====<br />
As mentioned in the requirements for importing geo data in the {{software}}, only numerical attributes can be imported. In this screen all the attributes in the dataset are listed. The attributes that are numerical, are already checked. In the TQL Name column, you are given the option to rename your attribute. <br />
<br />
====Name the features====<br />
If you choose to add new features, the Naming step will be visible. This step is necessary to keep track of the data you imported in the {{software}}. With a clever chosen name, it is easy to distinguish features from each other. <br />
There are three options for naming your features:<br />
# By their file name<br />
# Based on an attribute<br />
# A word with a number<br />
<br />
====Assign functions====<br />
If you choose the Geo Data wizard for:<br />
* [[Constructions|Buildings]]<br />
* [[Measures]]<br />
<br />
you will be asked to choose a function for the features in your dataset. You can choose one function or choose multiple, based on an attribute name or an attribute value. The latter option is necessary when you have multiple different functions in your file, such as trees and roads.<br />
<br />
====Assign stakeholders====<br />
Choose the owner of the features you want to import. Also, multiple owners can be chosen, based on a mapping of attribute names or attribute values.<br />
<br><br />
<br />
==Error messages in the Geo Data Wizard==<br />
Errors when importing data most of the time have to do with no CRS (Coordinate Reference System) or the wrong CRS definition. <br />
<br />
*'''No CRS defined'''<br />
"Invalid detected CRS name: null" <br />
<br />
'''Error:''' This error message means that the dataset you are trying to import does not have a CRS (Coordinate Reference System) and therefore the {{software}} can't place the data on the right location. This error mostly occurs when having a GeoJSON file without a CRS property defined. <br><br />
'''Solution:''' Open the GeoJSON file in a GIS and save it with the correct CRS, so the property is added to the GeoJSON file. See below for the steps in QGIS. <br />
<gallery><br />
File:Null_error.JPG|Error message in the Geo data wizard<br />
File:Null_error_save_as.JPG|Open the file in QGIS and right click on the layer to choose Save as.<br />
File:Null_error_crs.JPG|In the Save as menu, choose the right CRS the data is in. In the Netherlands, this is probably EPSG:28992 - Amersfooort/RD New<br />
</gallery><br />
<br><br />
<br><br />
*'''The imported data does not have a location anywhere in your project'''<br />
"Detected CRS: <nowiki>urn:ogc:def:crs:EPSG:3857</nowiki> Number of Features in this project map: 0" ''(or something similar)''<br />
<br />
'''Error:''' Geo data always has a location in the real world. This error message means that the dataset you are trying to import does not have a location in your project. For example if you have a project of an area in Amsterdam and you are trying to import data of neighborhoods in the Hague, you will get this error message. If you are sure that the data you are trying to import is in the same location (for example data of neighborhoods in Amsterdam into a {{software}} project in one of these neighborhoods in Amsterdam), the error message could also mean that the defined CRS is not correct for the data. <br><br />
'''Solution:''' Import data that has a location in your project or if you are sure that the data you are trying to import is in the same location, open the GeoJSON file in a GIS and save it with the correct CRS. See below for the steps in QGIS. <br />
<gallery><br />
File:Location_error.JPG|Error message in the Geo data wizard<br />
File:Null_error_save_as.JPG|Open the file in QGIS and right click on the layer to choose Save as.<br />
File:Null_error_crs.JPG|In the Save as menu, choose the right CRS the data is in. In the Netherlands, this is probably EPSG:28992 - Amersfooort/RD New<br />
</gallery><br />
<br><br />
<br><br />
*'''Longitude and Latitude error'''<br />
"Invalid:um:ogc:def:crs:OGC:1.3:CRS84 Coordinates: Latitude 393 44.4'N is too close to a pole" ''(or something similar)''<br />
'''Error:''' This can happen when importing a dataset in the WGS84 Coordinate Reference System (EPSG:4326) and means that the data can not be correctly imported by the {{software}}.<br />
<br><br />
'''Solution:''' Open the GeoJSON file in a GIS and transform the data to a different CRS. See below for the steps in QGIS. <br />
<gallery><br />
File:Lonlat_error.JPG|Error message in the Geo data wizard<br />
File:Null_error_save_as.JPG|Open the file in QGIS and right click on the layer to choose Save as.<br />
File:Error_pseudo_mercator.JPG|In the Save as menu, choose a different CRS to transform the data to, for example EPSG:3857 WGS84/Pseudo Mercator<br />
</gallery><br />
<br><br />
{{Template:GeoDataOverview}}</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=File:Sign_in_arcgis.JPG&diff=32016File:Sign in arcgis.JPG2020-02-25T14:50:39Z<p>Godelief@tygron.nl: </p>
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<div></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=CSW&diff=32015CSW2020-02-25T14:48:53Z<p>Godelief@tygron.nl: /* How to insert a CSW URL */</p>
<hr />
<div>{{learned|what a CSW is|how to insert, edit and remove a CSW into/from the {{software}}}}<br />
<br />
==What is a CSW==<br />
A Catalogue Service for the Web, is a standard in where one can search for datasets in an online Catalogue. To search for data, the user enters a keyword to search on. All the datasets that contain the keyword in their metadata, will pop up. A dataset can then be downloaded in different (geo) data formats. The CSW standard is defined by the OGC, the Open Geospatial Consortium.<br />
<br />
==How to insert a CSW URL==<br />
There are already two Catalogues provided by default to search for data. <br />
* ArcGIS Online: Catalogue service from Esri in where users of ArcGIS Online can publish their Open Data. When logged in to either ArcGIS Online or ArcGIS Enterprise, private data can also be viewed and from here added to the {{software}}. See for more information the [[ArcGIS_Login|how to login]] page. <br />
* PDOK: This Catalogue service is the Nationaal Georegister in where Dutch Open Data is published from various (governmental) organizations<br />
<br />
It is also possible to provide another CSW. <br />
<br />
The CSW can be loaded in the {{software}} by using the [[Geo Data Wizard]]. Choose the third option: "Search for data in a Catalog Service".<br />
In the next step, you will be asked to provide a name and the URL for the CSW. If the CSW is published with ArcGIS Server, choose ESRI as output type, otherwise choose CSW.<br />
<br />
{{editor steps|title=Insert a CSW into the {{software}}|Choose a name for the CSW|Provide the URL of the CSW (the GetCapabilities part can be omitted)|If the CSW is published through ArcGIS Server, choose ESRI, otherwise choose CSW}}<br />
<br />
==How to edit or remove a CSW URL==<br />
[[File:Edit_url_source.JPG|right|200px]]<br />
{{Editor steps|title=edit a CSW Connection|Select in the editor Current situation|Hover over 'Geo Import' from the ribbon bar| Select 'Show Project Sources'|Select the desired connection you wish to edit|In the panel on the right, edit the name, URL, Uploader and/or description}}<br />
<br clear=all><br />
<br />
<br />
[[File:Remove_source.JPG|right|200px]]<br />
{{Editor steps|title=remove a CSW Connection|Select in the editor Current situation|Hover over 'Geo Import' from the ribbon bar| Select 'Show Project Sources'|Select the desired connection you wish to remove|Click on the button 'Remove' at the bottom left corner}}<br />
<br><br />
{{Template:GeoDataOverview}}</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=CSW&diff=32014CSW2020-02-25T14:27:16Z<p>Godelief@tygron.nl: </p>
<hr />
<div>{{learned|what a CSW is|how to insert, edit and remove a CSW into/from the {{software}}}}<br />
<br />
==What is a CSW==<br />
A Catalogue Service for the Web, is a standard in where one can search for datasets in an online Catalogue. To search for data, the user enters a keyword to search on. All the datasets that contain the keyword in their metadata, will pop up. A dataset can then be downloaded in different (geo) data formats. The CSW standard is defined by the OGC, the Open Geospatial Consortium.<br />
<br />
==How to insert a CSW URL==<br />
There are already two Catalogues provided by default to search for data. <br />
* ArcGIS Online: Catalogue service from Esri in where users of ArcGIS Online can publish their Open Data. When logged in to either ArcGIS Online or ArcGIS Enterprise, private data can also be viewed and from here added to the {{software}}. See for more information the [[ArcGIS_Login|how to login]] page. <br />
* PDOK: This Catalogue service is the Nationaal Georegister in where Dutch Open Data is published from various (governmental) organizations<br />
<br />
It is also possible to provide another CSW. <br />
<br />
The CSW can be loaded in the {{software}} by using the [[Geo Data Wizard]]. Choose the third option: "Search for data in a Catalog Service".<br />
In the next step, you will be asked to provide a name and the URL for the CSW. If the CSW is published with ArcGIS Server, choose ESRI as output type, otherwise choose CSW.<br />
<br />
{{editor steps|title=Insert a CSW into the {{software}}|Choose a name for the CSW|Provinde the URL of the CSW (the GetCapabilities part can be omitted)|If the CSW is published through ArcGIS Server, choose ESRI, otherwise choose CSW}}<br />
<br />
==How to edit or remove a CSW URL==<br />
[[File:Edit_url_source.JPG|right|200px]]<br />
{{Editor steps|title=edit a CSW Connection|Select in the editor Current situation|Hover over 'Geo Import' from the ribbon bar| Select 'Show Project Sources'|Select the desired connection you wish to edit|In the panel on the right, edit the name, URL, Uploader and/or description}}<br />
<br clear=all><br />
<br />
<br />
[[File:Remove_source.JPG|right|200px]]<br />
{{Editor steps|title=remove a CSW Connection|Select in the editor Current situation|Hover over 'Geo Import' from the ribbon bar| Select 'Show Project Sources'|Select the desired connection you wish to remove|Click on the button 'Remove' at the bottom left corner}}<br />
<br><br />
{{Template:GeoDataOverview}}</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=Ribbon&diff=32012Ribbon2020-02-25T13:20:16Z<p>Godelief@tygron.nl: /* Community */</p>
<hr />
<div>{{learned|how the ribbon relates to the {{software}}|the general layout of the ribbon |what options are available through the ribbon header}}<br />
<br />
==How does the ribbon relate to the {{software}}==<br />
The ribbon is located in the top part of the editor. It is a tabbed header, which provides access to tools grouped by categories. Those categories are in organized in tabs. This makes tools accessible in a logical way.<br />
[[File:Q1-2016-EditorPanel.jpg|thumb|400px|left|The editor. The Ribbon at the top of the screen, the Left Panel on the left side of the screen, the User Main Interface in the center of the screen, the Right Panel on the right side of the screen, and the Bottom Panel at the bottom of the screen.]]<br />
<br clear=left><br />
<br />
==Ribbon overview==<br />
[[File:Editor_ribbon.jpg|850px|thumb|left|]]<br clear=all><br />
The ribbon at the top consists of 2 parts, the ribbon header and the ribbon bar.<br />
<br />
The ribbon header provides access to the [[File Menu]] and five other tabs:<br />
*[[Current Situation]]<br />
*[[Future Design]]<br />
*[[Multi Stakeholder]]<br />
*[[Tools]] <br />
*[[Community]]<br />
<br />
<br />
Clicking on one of these five tabs reveals a menu on the ribbon bar corresponding to the selected tab.<br />
<br />
The tab that is currently active is colored, while the non-active tabs are grey.<br />
<br />
===Ribbon bar dropdown menu===<br />
[[File:Editor_ribbon_bar_dropdown.jpg|150px|thumb|left|The ribbon bar dropdown menu]]<br />
<br />
A dropdown menu can be presented when hovering buttons on the ribbon bar. The dropdown menu can be used as a shortcut to access the left panel, to add items to your project, or can redirect users to the documentation section.<br />
<br clear=all><br />
<br />
===Calculation Panel===<br />
The [[Calculation panel]] helps you to manage the calculation time of your project. The Calculation Panel can be found by hovering with your mouse over the 'A' circle-arrow button.<br />
[[File:Recalculate_panel.JPG|750px]] <br />
<br />
===Team Chat Box===<br />
The Team Chatbox allows communication between other users within your team. The Chatbox Channel menu can be used to switch in between channels <br />
[[File:team_chatbox.jpg|thumb|left|]] <br clear=all><br />
<br />
==Ribbon tab overview==<br />
This section shows a full overview of available tabs and buttons when using the ribbon.<br />
<br />
===File===<br />
: ''Main article: [[File Menu|File menu]].<br />
[[File:Editor_file_ribbon_header.jpg|thumb|left|File Pane]] <br clear=all><br />
<br />
Selecting the "File" Tab from the ribbon header opens the [[File Menu]].<br clear=all><br />
<br />
===Tools===<br />
: ''Main article: [[Tools|Tools]].<br />
[[File:Editor_ribbon_header_tools.jpg|850px|thumb|left|]]<br clear=all><br />
The Tools tab contains miscellaneous tools which consists of view and recording options in particular.<br />
*[[Building style]]<br />
*[[Cinematics]]<br />
*[[Special Effects]]<br />
*[[Units]]<br />
*[[Weather]]<br />
*[[Screenshot]]<br />
*[[Free Cam]]<br />
*[[Web Interface]]<br />
*[[Template]]<br />
*[[Debug Info]]<br />
<br />
===Community===<br />
: ''Main article: [[Community|Community]].<br />
[[File:Editor_ribbon_header_community.jpg|850px|thumb|left|]]<br clear=all><br />
The Community tab contains the different aspects of our community hub. Here knowledge and assets on the different functionalities of the Platform can be acquired.<br />
*[[Community|Community Hub]]<br />
*[http://www.tygron.com/nl/blog/blog/ Blog]<br><br />
*[http://community.tygron.com/forum/ Forum]<br><br />
*[[Main Page|Wiki]]<br />
*[https://store.tygron.com/ Index (indicator library)]<br><br />
*[http://www.tygron.com/nl/video-tutorials/ Tutorials]<br><br />
*[https://tygronsupport.freshdesk.com/support/tickets/ Tickets]<br />
*[[ArcGIS Login|Sign in with ArcGIS]]</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=File:Editor_ribbon_header_community.jpg&diff=32011File:Editor ribbon header community.jpg2020-02-25T13:17:15Z<p>Godelief@tygron.nl: Godelief@tygron.nl uploaded a new version of File:Editor ribbon header community.jpg</p>
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<div></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_import_a_DWG_file_in_ArcGIS_Pro&diff=32010How to import a DWG file in ArcGIS Pro2020-02-25T13:13:33Z<p>Godelief@tygron.nl: </p>
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<div>A DWG (Drawing) is used in CAD software and can be exported from most 3D animation packages. <br />
Below the steps on how to import a 3D CAD file in DWG format in ArcGIS Pro.<br />
<br />
{{editor steps|title=import a DWG file into ArcGIS Pro|In ArcGIS Pro go to the "Map" tab and select "Add Data"|Choose the DWG file. If the file is not visible in the add Data panel, click on the refresh button (top right corner)|Select the Multipatch layer}}<br />
<br />
[[File:Add_data.jpg|450px]]<br />
<br />
===Notes===<br />
*An Autocad 2004 export works best to create an [[SLPK]] file</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_import_a_3D_model_in_ArcGIS_Pro&diff=32009How to import a 3D model in ArcGIS Pro2020-02-25T13:11:26Z<p>Godelief@tygron.nl: </p>
<hr />
<div>With the ''Import 3D Files'' tool in ArcGIS Pro, the following file formats can be imported:<br />
*OBJ (Wavefront object) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*DAE (Collada) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*3DS (3D studio) Used as an exported file from Autodesk 3dsmax.<br />
*FLT (OpenFlight) Used in MultiGen Creator.<br />
*WRL (Virtual Reality Modeling Language File) A VRML file format for representing 3D vector graphics.<br />
See the steps below:<br />
<br />
{{editor steps|title=import 3D files in ArcGIS Pro|In ArcGIS Pro go to the "Analysis" Tab and select "Tools".|On the right pane select the "Import 3D Files" tool or type it in the search bar to find it.|In the "Input files" field click on the folder icon next to the field and browse to the 3D file you want to import|A name will be automatically generated in the "Output Multipatch Feature Class" field.|Select a Coordinate system from the dropdown menu or select an other system by clicking on the grid sphere icon next to the field.|Select "Y is Up" only if your 3d model was exported from a package wich uses Z is up.|Click on "Run" at the lower right of the pane.|After it is finished ArcGIS Pro will have created a Multipatch feature which can be located on the Contents Pane on the left. Note that your original 3D imported file is also present, but if you want to create a [[I3S|SLPK file]] use the multipatch layer for further conversion to SLPK.}}<br />
<br />
<gallery mode="nolines"><br />
File:Analysis_tools.jpg|Step 1<br />
File:Import_3d_files.jpg|Step 2<br />
File:Input_files.jpg|Step 3a<br />
File:Import_dialog.jpg|Step 3b<br />
File:Output_name.jpg|Step 4<br />
File:Coordinates.jpg|Step 5<br />
File:Y_up.jpg|Step 6<br />
</gallery></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_import_a_3D_model_in_ArcGIS_Pro&diff=32008How to import a 3D model in ArcGIS Pro2020-02-25T13:11:05Z<p>Godelief@tygron.nl: </p>
<hr />
<div>With the ''Import 3D Files'' tool in ArcGIS Pro, the following file formats can be imported:<br />
*OBJ (Wavefront object) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*DAE (Collada) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*3DS (3D studio) Used as an exported file from Autodesk 3dsmax.<br />
*FLT (OpenFlight) Used in MultiGen Creator.<br />
*WRL (Virtual Reality Modeling Language File) A VRML file format for representing 3D vector graphics.<br />
See below for the steps.<br />
<br />
{{editor steps|title=import 3D files in ArcGIS Pro|In ArcGIS Pro go to the "Analysis" Tab and select "Tools".|On the right pane select the "Import 3D Files" tool or type it in the search bar to find it.|In the "Input files" field click on the folder icon next to the field and browse to the 3D file you want to import|A name will be automatically generated in the "Output Multipatch Feature Class" field.|Select a Coordinate system from the dropdown menu or select an other system by clicking on the grid sphere icon next to the field.|Select "Y is Up" only if your 3d model was exported from a package wich uses Z is up.|Click on "Run" at the lower right of the pane.|After it is finished ArcGIS Pro will have created a Multipatch feature which can be located on the Contents Pane on the left. Note that your original 3D imported file is also present, but if you want to create a [[I3S|SLPK file]] use the multipatch layer for further conversion to SLPK.}}<br />
<br />
<gallery mode="nolines"><br />
File:Analysis_tools.jpg|Step 1<br />
File:Import_3d_files.jpg|Step 2<br />
File:Input_files.jpg|Step 3a<br />
File:Import_dialog.jpg|Step 3b<br />
File:Output_name.jpg|Step 4<br />
File:Coordinates.jpg|Step 5<br />
File:Y_up.jpg|Step 6<br />
</gallery></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_create_an_SLPK_file&diff=32007How to create an SLPK file2020-02-25T13:09:09Z<p>Godelief@tygron.nl: </p>
<hr />
<div>This page provides information on how to export a [[SLPK]] file with ArcGIS Pro. The ArcGIS PRo version used in this documentation is 2.4.0. <br> <br />
To learn more about ArcGIS Pro visit ESRI's [https://pro.arcgis.com/en/pro-app/help/main/welcome-to-the-arcgis-pro-app-help.htm ArcGis Pro Documentation].<br />
In order to export a 3D model as a SLPK, it has to be imported into ArcGIS Pro and Georeferenced to place the model on the right location.<br> ArcGIS Pro allows different file formats to be imported.<br><br />
There are differences in for example how a DWG file is added to your ArcGIS Pro project from other 3D file formats. Both will be explained below.<br><br />
''In general for the 3D models, make sure there are no duplicate polygons in the 3D model.'' <br />
<br />
===1. Creating a new ArcGIS Pro project===<br />
To add a 3D model like CAD or OBJ you should first create a new project in ArcGIS Pro. When starting a new project make sure that you select a local Scene from the Blank Templates section. You can convert a local scene to a global scene after you have imported your model(s).<br />
<br><br />
<br><br />
===2. Adding 3D data files===<br />
====Adding a DWG file====<br />
If you are working with CAD data, see the steps on [[How_to_import_a_DWG_file_in_ArcGIS_Pro|How to import a DWG file]].<br />
<br><br />
====Import a SketchUp model====<br />
To import a SketchUp model, see the [[How_to_import_a_SketchUp_model_in_ArcGIS_Pro|How to import a SketchUp model in ArcGIS Pro]].<br />
<br><br />
====Importing other 3D file formats====<br />
To import other 3D files like OBJ, DAE, 3DS, FLT or WRL, see the [[How_to_import_a_3D_model_in_ArcGIS_Pro|How to import a 3D file]].<br />
<br><br />
<br><br />
===2.b Importing and assigning texture maps on an imported model===<br />
If your model has a texture map and it is not loaded onto the model after importing you can import it manually in ArcGis Pro. To import and assign a texture follow the steps in the [[How_to_import_and_assign_a_texture_in_ArcGIS_Pro|How to import and assign textures]].<br />
<br><br />
<br><br />
===3.Georeference your imported model===<br />
If the 3D model is not yet on the right location on the map, follow the steps in the How to to georeference the model: <br />
[[How_to_Georeference_a_3D_model|How to Georeference a 3D model]].<br />
<br><br />
<br><br />
===4. Export the model as a SLPK file===<br />
After importing and if needed Georeferencing your model(s) you can export them to a [[I3S|SLPK]] file by following the steps below, which are divided into three sections. Please follow them in order. <br />
<br />
<gallery mode="nolines"><br />
File:Analysis_tools.jpg|Tools<br />
File:Feature_to_feature_class.jpg|Conversion tool<br />
File:Input_features_multipatch.jpg|Input feature<br />
File:Output_location.jpg|Output Feature Class<br />
</gallery><br />
<br />
{{editor steps|title=create a Feature Class|In ArcGIS Pro go to the "Analysis" Tab and select "Tools".|On the right pane navigate to the "Feature Class to Feature Class" tool or type it in the search bar to find it.|In the "Input Features" field select the Multipatch feature of the imported object by clicking on the dropdown in the field to select it. Make sure it is the Multipatch version and not the original object|The Output location will be a .gdb (database file) with the project as a name. Leave the default name as is or rename it if you prefer.|In the "Output Feature Class" field type in a name.|This will save the Multipatch to the database.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=create a Layer 3D|Go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Layer 3D to Feature Class" tool or type it in the search bar to find it.|In the "Input Feature Layer" field select the newly created feature class not the original multipatch.|An automatic name will be generated in the "Output Feature Class" field. Usually it will append a "_Layer3DToF1" tag after the Multipatch name. Leave as default or rename it if you want. Make sure that you can identify the name because we will be needing it in the final step.|Check "Disable Color and Texture" only if you do not want these features to be converted.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=Export to SLPK|Finally go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Create 3D Object Scene Layer Package" tool or type it in the search bar to find it.|In the "Input Dataset" field select the created Layer3d file from the previous steps.|In the "Output Scene Layer Package" field type in the name for the SLPK file wich will be created and choose the location for the file to be saved.|In the "Output Coordinate System" dropdown field select this projects system or select a new one by clicking on the grid sphere icon on the right of the field.|Optimize the textures for various platform by choosing an option from the "Texture Optimization" dropdown field or leave at the default setting.|Click on "Run" at the bottom right of the pane.|Now a SLPK file will be created.}}<br />
<br />
==Importing a SLPK into the Tygron Platform==<br />
<br />
After creating a SLPK file, the data can be imported into the {{software}} by making use of the [[Geo_Data_Wizard|Geo data wizard]].<br />
Read [[Geo_Data_Wizard#Steps_in_the_Geo_Data_Wizard|here]] for the steps on how to use the wizard.<br />
<br />
{{Template:GeoDataOverview}}</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_create_an_SLPK_file&diff=32006How to create an SLPK file2020-02-25T13:08:50Z<p>Godelief@tygron.nl: </p>
<hr />
<div>This page provides information on how to export a [[SLPK]] file with ArcGIS Pro. The ArcGIS PRo version used in this documentation is 2.4.0. <br> <br />
To learn more about ArcGIS Pro visit ESRI's [https://pro.arcgis.com/en/pro-app/help/main/welcome-to-the-arcgis-pro-app-help.htm ArcGis Pro Documentation].<br />
In order to export a 3D model as a SLPK, it has to be imported into ArcGIS Pro and Georeferenced to place the model on the right location. ArcGIS Pro allows different file formats to be imported.<br />
There are differences in for example how a DWG file is added to your ArcGIS Pro project from other 3D file formats. Both will be explained below.<br><br />
''In general for the 3D models, make sure there are no duplicate polygons in the 3D model.'' <br />
<br />
===1. Creating a new ArcGIS Pro project===<br />
To add a 3D model like CAD or OBJ you should first create a new project in ArcGIS Pro. When starting a new project make sure that you select a local Scene from the Blank Templates section. You can convert a local scene to a global scene after you have imported your model(s).<br />
<br><br />
<br><br />
===2. Adding 3D data files===<br />
====Adding a DWG file====<br />
If you are working with CAD data, see the steps on [[How_to_import_a_DWG_file_in_ArcGIS_Pro|How to import a DWG file]].<br />
<br><br />
====Import a SketchUp model====<br />
To import a SketchUp model, see the [[How_to_import_a_SketchUp_model_in_ArcGIS_Pro|How to import a SketchUp model in ArcGIS Pro]].<br />
<br><br />
====Importing other 3D file formats====<br />
To import other 3D files like OBJ, DAE, 3DS, FLT or WRL, see the [[How_to_import_a_3D_model_in_ArcGIS_Pro|How to import a 3D file]].<br />
<br><br />
<br><br />
===2.b Importing and assigning texture maps on an imported model===<br />
If your model has a texture map and it is not loaded onto the model after importing you can import it manually in ArcGis Pro. To import and assign a texture follow the steps in the [[How_to_import_and_assign_a_texture_in_ArcGIS_Pro|How to import and assign textures]].<br />
<br><br />
<br><br />
===3.Georeference your imported model===<br />
If the 3D model is not yet on the right location on the map, follow the steps in the How to to georeference the model: <br />
[[How_to_Georeference_a_3D_model|How to Georeference a 3D model]].<br />
<br><br />
<br><br />
===4. Export the model as a SLPK file===<br />
After importing and if needed Georeferencing your model(s) you can export them to a [[I3S|SLPK]] file by following the steps below, which are divided into three sections. Please follow them in order. <br />
<br />
<gallery mode="nolines"><br />
File:Analysis_tools.jpg|Tools<br />
File:Feature_to_feature_class.jpg|Conversion tool<br />
File:Input_features_multipatch.jpg|Input feature<br />
File:Output_location.jpg|Output Feature Class<br />
</gallery><br />
<br />
{{editor steps|title=create a Feature Class|In ArcGIS Pro go to the "Analysis" Tab and select "Tools".|On the right pane navigate to the "Feature Class to Feature Class" tool or type it in the search bar to find it.|In the "Input Features" field select the Multipatch feature of the imported object by clicking on the dropdown in the field to select it. Make sure it is the Multipatch version and not the original object|The Output location will be a .gdb (database file) with the project as a name. Leave the default name as is or rename it if you prefer.|In the "Output Feature Class" field type in a name.|This will save the Multipatch to the database.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=create a Layer 3D|Go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Layer 3D to Feature Class" tool or type it in the search bar to find it.|In the "Input Feature Layer" field select the newly created feature class not the original multipatch.|An automatic name will be generated in the "Output Feature Class" field. Usually it will append a "_Layer3DToF1" tag after the Multipatch name. Leave as default or rename it if you want. Make sure that you can identify the name because we will be needing it in the final step.|Check "Disable Color and Texture" only if you do not want these features to be converted.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=Export to SLPK|Finally go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Create 3D Object Scene Layer Package" tool or type it in the search bar to find it.|In the "Input Dataset" field select the created Layer3d file from the previous steps.|In the "Output Scene Layer Package" field type in the name for the SLPK file wich will be created and choose the location for the file to be saved.|In the "Output Coordinate System" dropdown field select this projects system or select a new one by clicking on the grid sphere icon on the right of the field.|Optimize the textures for various platform by choosing an option from the "Texture Optimization" dropdown field or leave at the default setting.|Click on "Run" at the bottom right of the pane.|Now a SLPK file will be created.}}<br />
<br />
==Importing a SLPK into the Tygron Platform==<br />
<br />
After creating a SLPK file, the data can be imported into the {{software}} by making use of the [[Geo_Data_Wizard|Geo data wizard]].<br />
Read [[Geo_Data_Wizard#Steps_in_the_Geo_Data_Wizard|here]] for the steps on how to use the wizard.<br />
<br />
{{Template:GeoDataOverview}}</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_create_an_SLPK_file&diff=32005How to create an SLPK file2020-02-25T13:03:11Z<p>Godelief@tygron.nl: </p>
<hr />
<div>This page provides information on how to export a [[SLPK]] file with ArcGIS Pro. The ArcGIS PRo version used in this documentation is 2.4.0. To learn more about ArcGIS Pro visit ESRI's [https://pro.arcgis.com/en/pro-app/help/main/welcome-to-the-arcgis-pro-app-help.htm ArcGis Pro Documentation].<br />
In order to export a 3D model as a SLPK, it has to be imported into ArcGIS Pro and Georeferenced to place the model on the right location. ArcGIS Pro allows for the following file formats to be imported:<br />
<br />
*DWG (Drawing) Used in CAD software. Can be exported from most 3D animation packages. An Autocad 2004 export works best to create an slpk file. <br />
*OBJ (Wavefront object) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*DAE (Collada) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*3DS (3D studio) Used as an exported file from Autodesk 3dsmax.<br />
*FLT (OpenFlight) Used in MultiGen Creator.<br />
*WRL (Virtual Reality Modeling Language File) A VRML file format for representing 3D vector graphics.<br />
<br />
There are differences in how a DWG file is added to your ArcGIS Pro project from other 3D file formats. Both will be explained below.<br><br />
In general for the 3D models, make sure there are no duplicate polygons in the 3D model. <br />
<br />
===1. Creating a new ArcGIS Pro project===<br />
To add a 3D model like CAD or OBJ you should first create a new project in ArcGIS Pro. When starting a new project make sure that you select a local Scene from the Blank Templates section. You can convert a local scene to a global scene after you have imported your model(s).<br />
<br><br />
<br><br />
===2. Adding 3D data files===<br />
====Adding a DWG file====<br />
If you are working with CAD data, see the steps on [[How_to_import_a_DWG_file_in_ArcGIS_Pro|How to import a DWG file]].<br />
<br><br />
====Import a SketchUp model====<br />
To import a SketchUp model, see the [[How_to_import_a_SketchUp_model_in_ArcGIS_Pro|How to import a SketchUp model in ArcGIS Pro]].<br />
<br><br />
====Importing other 3D file formats====<br />
To import other 3D files like OBJ, DAE, 3DS, FLT or WRL, see the [[How_to_import_a_3D_model_in_ArcGIS_Pro|How to import a 3D file]].<br />
<br><br />
<br><br />
===2.b Importing and assigning texture maps on an imported model===<br />
If your model has a texture map and it is not loaded onto the model after importing you can import it manually in ArcGis Pro. To import and assign a texture follow the steps in the [[How_to_import_and_assign_a_texture_in_ArcGIS_Pro|How to import and assign textures]].<br />
<br><br />
<br><br />
===3.Georeference your imported model===<br />
If the 3D model is not yet on the right location on the map, follow the steps in the How to to georeference the model: <br />
[[How_to_Georeference_a_3D_model|How to Georeference a 3D model]].<br />
<br><br />
<br><br />
===4. Export the model as a SLPK file===<br />
After importing and if needed Georeferencing your model(s) you can export them to a [[I3S|SLPK]] file by following the steps below, which are divided into three sections. Please follow them in order. <br />
<br />
<gallery mode="nolines"><br />
File:Analysis_tools.jpg|Tools<br />
File:Feature_to_feature_class.jpg|Conversion tool<br />
File:Input_features_multipatch.jpg|Input feature<br />
File:Output_location.jpg|Output Feature Class<br />
</gallery><br />
<br />
{{editor steps|title=create a Feature Class|In ArcGIS Pro go to the "Analysis" Tab and select "Tools".|On the right pane navigate to the "Feature Class to Feature Class" tool or type it in the search bar to find it.|In the "Input Features" field select the Multipatch feature of the imported object by clicking on the dropdown in the field to select it. Make sure it is the Multipatch version and not the original object|The Output location will be a .gdb (database file) with the project as a name. Leave the default name as is or rename it if you prefer.|In the "Output Feature Class" field type in a name.|This will save the Multipatch to the database.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=create a Layer 3D|Go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Layer 3D to Feature Class" tool or type it in the search bar to find it.|In the "Input Feature Layer" field select the newly created feature class not the original multipatch.|An automatic name will be generated in the "Output Feature Class" field. Usually it will append a "_Layer3DToF1" tag after the Multipatch name. Leave as default or rename it if you want. Make sure that you can identify the name because we will be needing it in the final step.|Check "Disable Color and Texture" only if you do not want these features to be converted.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=Export to SLPK|Finally go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Create 3D Object Scene Layer Package" tool or type it in the search bar to find it.|In the "Input Dataset" field select the created Layer3d file from the previous steps.|In the "Output Scene Layer Package" field type in the name for the SLPK file wich will be created and choose the location for the file to be saved.|In the "Output Coordinate System" dropdown field select this projects system or select a new one by clicking on the grid sphere icon on the right of the field.|Optimize the textures for various platform by choosing an option from the "Texture Optimization" dropdown field or leave at the default setting.|Click on "Run" at the bottom right of the pane.|Now a SLPK file will be created.}}<br />
<br />
==Importing a SLPK into the Tygron Platform==<br />
<br />
After creating a SLPK file, the data can be imported into the {{software}} by making use of the [[Geo_Data_Wizard|Geo data wizard]].<br />
Read [[Geo_Data_Wizard#Steps_in_the_Geo_Data_Wizard|here]] for the steps on how to use the wizard.<br />
<br />
{{Template:GeoDataOverview}}</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_import_a_SketchUp_model_in_ArcGIS_Pro&diff=32004How to import a SketchUp model in ArcGIS Pro2020-02-25T12:57:22Z<p>Godelief@tygron.nl: </p>
<hr />
<div>Below the steps on how to import a SketchUp model in ArcGIS Pro.<br />
<br />
{{editor steps|title=import a SketchUp model in ArcGIS Pro|1=Download a SketchUp model from for example the [https://3dwarehouse.sketchup.com/?hl=nl 3D warehouse from SketchUp] as a KMZ file or export you SketchUp model as a KMZ.|2=In ArcGIS Pro click in the Map tab on Add Data and select the KMZ file.|3=Click in the Analysis tab on Tools and search for the tool: KML to layer|4=Choose the KML layer as input file and choose an output location and name. Run the tool.|5=A new layer file is added to the project. Choose the multipatch layer and right click on the Multipatches layer and choose properties.|6=Select the Elevation tab and select ''On the ground'' and then Ok to place the model on the surface terrain.}}<br />
<br />
<gallery mode="nolines"><br />
File:Add_data.jpg|Add the KMZ data<br />
File:Kml_to_layer.JPG|Search for the KML to Layer tool <br />
File:Sketchup_layer.JPG|Fill in the fields of the KML to Layer tool and click on Run<br />
File:Properties.JPG|Select the properties of the Multipatches layer<br />
File:Elevation.JPG|Choose Elevation; on the ground and click Ok<br />
</gallery></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_import_a_SketchUp_model_in_ArcGIS_Pro&diff=32003How to import a SketchUp model in ArcGIS Pro2020-02-25T12:57:08Z<p>Godelief@tygron.nl: </p>
<hr />
<div>Below the steps on how to import a SketchUp model in ArcGIS Pro<br />
<br />
{{editor steps|title=import a SketchUp model in ArcGIS Pro|1=Download a SketchUp model from for example the [https://3dwarehouse.sketchup.com/?hl=nl 3D warehouse from SketchUp] as a KMZ file or export you SketchUp model as a KMZ.|2=In ArcGIS Pro click in the Map tab on Add Data and select the KMZ file.|3=Click in the Analysis tab on Tools and search for the tool: KML to layer|4=Choose the KML layer as input file and choose an output location and name. Run the tool.|5=A new layer file is added to the project. Choose the multipatch layer and right click on the Multipatches layer and choose properties.|6=Select the Elevation tab and select ''On the ground'' and then Ok to place the model on the surface terrain.}}<br />
<br />
<gallery mode="nolines"><br />
File:Add_data.jpg|Add the KMZ data<br />
File:Kml_to_layer.JPG|Search for the KML to Layer tool <br />
File:Sketchup_layer.JPG|Fill in the fields of the KML to Layer tool and click on Run<br />
File:Properties.JPG|Select the properties of the Multipatches layer<br />
File:Elevation.JPG|Choose Elevation; on the ground and click Ok.<br />
</gallery></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=File:Elevation.JPG&diff=32002File:Elevation.JPG2020-02-25T12:55:45Z<p>Godelief@tygron.nl: </p>
<hr />
<div></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=File:Properties.JPG&diff=32001File:Properties.JPG2020-02-25T12:55:22Z<p>Godelief@tygron.nl: </p>
<hr />
<div></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=File:Sketchup_layer.JPG&diff=32000File:Sketchup layer.JPG2020-02-25T12:54:52Z<p>Godelief@tygron.nl: </p>
<hr />
<div></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=File:Kml_to_layer.JPG&diff=31999File:Kml to layer.JPG2020-02-25T12:53:32Z<p>Godelief@tygron.nl: </p>
<hr />
<div></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_import_a_SketchUp_model_in_ArcGIS_Pro&diff=31998How to import a SketchUp model in ArcGIS Pro2020-02-25T12:53:03Z<p>Godelief@tygron.nl: </p>
<hr />
<div>Below the steps on how to import a SketchUp model in ArcGIS Pro<br />
<br />
{{editor steps|title=import a SketchUp model in ArcGIS Pro|1=Download a SketchUp model from for example the [https://3dwarehouse.sketchup.com/?hl=nl 3D warehouse from SketchUp] as a KMZ file or export you SketchUp model as a KMZ.|2=In ArcGIS Pro click in the Map tab on Add Data and select the KMZ file.|3=Click in the Analysis tab on Tools and search for the tool: KML to layer|4=Choose the KML layer as input file and choose an output location and name. Run the tool.|5=A new layer file is added to the project. Choose the multipatch layer and right click on the Multipatches layer and choose properties.|6=Select the Elevation tab and select ''On the ground'' to place the model on the surface terrain.}}<br />
<br />
<gallery mode="nolines"><br />
<br />
</gallery></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_import_a_SketchUp_model_in_ArcGIS_Pro&diff=31991How to import a SketchUp model in ArcGIS Pro2020-02-25T12:01:55Z<p>Godelief@tygron.nl: Created page with "Below the steps on how to import a SketchUp model in ArcGIS Pro {{editor steps|title=import a SketchUp model in ArcGIS Pro|Download a SketchUp model from for example the 3D w..."</p>
<hr />
<div>Below the steps on how to import a SketchUp model in ArcGIS Pro<br />
<br />
{{editor steps|title=import a SketchUp model in ArcGIS Pro|Download a SketchUp model from for example the 3D warehouse from SketchUp: https://3dwarehouse.sketchup.com/?hl=nl as a KMZ file or export you SketchUp model as a KMZ. In ArcGIS Pro click in the Map tab on Add Data and select the KMZ file.|Click in the Analysis tab on Tools and search for the tool: KML to layer| to "Edit" and select the "Modify" button from the "Features" Section of the tab. The "modify features" pane appears on the right side.|Expand "Reshape" and click Multipatch texture.|In the pane, click Active Select and select the multipatch feature.|The selected feature appears in a list, and the editing toolbar appears at the bottom of the scene.|Click Load Texture. A file browser appears|Click Apply.}}<br />
<br />
<br />
<gallery mode="nolines"><br />
<br />
</gallery></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_create_an_SLPK_file&diff=31990How to create an SLPK file2020-02-25T11:39:11Z<p>Godelief@tygron.nl: /* 2.d Importing and assigning texture maps on an imported model */</p>
<hr />
<div>This page provides information on how to export a [[SLPK]] file with ArcGIS Pro. The ArcGIS PRo version used in this documentation is 2.4.0. To learn more about ArcGIS Pro visit ESRI's [https://pro.arcgis.com/en/pro-app/help/main/welcome-to-the-arcgis-pro-app-help.htm ArcGis Pro Documentation].<br />
In order to export a 3D model as a SLPK, it has to be imported into ArcGIS Pro and Georeferenced to place the model on the right location. ArcGIS Pro allows for the following file formats to be imported:<br />
<br />
*DWG (Drawing) Used in CAD software. Can be exported from most 3D animation packages. An Autocad 2004 export works best to create an slpk file. <br />
*OBJ (Wavefront object) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*DAE (Collada) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*3DS (3D studio) Used as an exported file from Autodesk 3dsmax.<br />
*FLT (OpenFlight) Used in MultiGen Creator.<br />
*WRL (Virtual Reality Modeling Language File) A VRML file format for representing 3D vector graphics.<br />
<br />
There are differences in how a DWG file is added to your ArcGIS Pro project from other 3D file formats. Both will be explained below.<br><br />
In general for the 3D models, make sure there are no duplicate polygons in the 3D model. <br />
<br />
===1. Creating a new ArcGIS Pro project===<br />
To add a 3D model like CAD or OBJ you should first create a new project in ArcGIS Pro. When starting a new project make sure that you select a local Scene from the Blank Templates section. You can convert a local scene to a global scene after you have imported your model(s).<br />
<br />
===2.a Adding a DWG file===<br />
If you are working with CAD data, see the steps on [[How_to_import_a_DWG_file_in_ArcGIS_Pro|How to import a DWG file]].<br />
<br />
===2.b Importing other 3D file formats===<br />
To import other 3D files like OBJ, DAE, 3DS, FLT or WRL, see the [[How_to_import_a_3D_model_in_ArcGIS_Pro|How to import a 3D file]].<br />
<br />
===2.c Import a SketchUp model===<br />
To import a SketchUp model, see the [[How_to_import_a_SketchUp_model_in_ArcGIS_Pro|How to import a SketchUp model in ArcGIS Pro]].<br />
<br />
===2.d Importing and assigning texture maps on an imported model===<br />
If your model has a texture map and it is not loaded onto the model after importing you can import it manually in ArcGis Pro. To import and assign a texture follow the steps in the [[How_to_import_and_assign_a_texture_in_ArcGIS_Pro|How to import and assign textures]].<br />
<br />
===3.Georeference your imported model===<br />
If the 3D model is not yet on the right location on the map, follow the steps in the How to to georeference the model: <br />
[[How_to_Georeference_a_3D_model|How to Georeference a 3D model]].<br />
<br />
===4. Export the model as a SLPK file===<br />
After importing and if needed Georeferencing your model(s) you can export them to a [[I3S|SLPK]] file by following the steps below, which are divided into three sections. Please follow them in order. <br />
<br />
<gallery mode="nolines"><br />
File:Analysis_tools.jpg|Tools<br />
File:Feature_to_feature_class.jpg|Conversion tool<br />
File:Input_features_multipatch.jpg|Input feature<br />
File:Output_location.jpg|Output Feature Class<br />
</gallery><br />
<br />
{{editor steps|title=create a Feature Class|In ArcGIS Pro go to the "Analysis" Tab and select "Tools".|On the right pane navigate to the "Feature Class to Feature Class" tool or type it in the search bar to find it.|In the "Input Features" field select the Multipatch feature of the imported object by clicking on the dropdown in the field to select it. Make sure it is the Multipatch version and not the original object|The Output location will be a .gdb (database file) with the project as a name. Leave the default name as is or rename it if you prefer.|In the "Output Feature Class" field type in a name.|This will save the Multipatch to the database.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=create a Layer 3D|Go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Layer 3D to Feature Class" tool or type it in the search bar to find it.|In the "Input Feature Layer" field select the newly created feature class not the original multipatch.|An automatic name will be generated in the "Output Feature Class" field. Usually it will append a "_Layer3DToF1" tag after the Multipatch name. Leave as default or rename it if you want. Make sure that you can identify the name because we will be needing it in the final step.|Check "Disable Color and Texture" only if you do not want these features to be converted.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=Export to SLPK|Finally go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Create 3D Object Scene Layer Package" tool or type it in the search bar to find it.|In the "Input Dataset" field select the created Layer3d file from the previous steps.|In the "Output Scene Layer Package" field type in the name for the SLPK file wich will be created and choose the location for the file to be saved.|In the "Output Coordinate System" dropdown field select this projects system or select a new one by clicking on the grid sphere icon on the right of the field.|Optimize the textures for various platform by choosing an option from the "Texture Optimization" dropdown field or leave at the default setting.|Click on "Run" at the bottom right of the pane.|Now a SLPK file will be created.}}<br />
<br />
==Importing a SLPK into the Tygron Platform==<br />
<br />
After creating a SLPK file, the data can be imported into the {{software}} by making use of the [[Geo_Data_Wizard|Geo data wizard]].<br />
Read [[Geo_Data_Wizard#Steps_in_the_Geo_Data_Wizard|here]] for the steps on how to use the wizard.<br />
<br />
{{Template:GeoDataOverview}}</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_import_and_assign_a_texture_in_ArcGIS_Pro&diff=31989How to import and assign a texture in ArcGIS Pro2020-02-25T11:39:04Z<p>Godelief@tygron.nl: </p>
<hr />
<div>Below the steps on how to import and assign a texture to 3D models in ArcGIS Pro.<br />
<br />
{{editor steps|title=import texture map and assign to model in ArcGIS Pro|In ArcGIS Pro select the imported multipatch model from the contents pane.|Got to "Edit" and select the "Modify" button from the "Features" Section of the tab. The "modify features" pane appears on the right side.|Expand "Reshape" and click Multipatch texture.|In the pane, click Active Select and select the multipatch feature.|The selected feature appears in a list, and the editing toolbar appears at the bottom of the scene.|Click Load Texture. A file browser appears|Click Apply.}}<br />
<br />
To learn more about applying textures to a multipatch feature in ArcGIS Pro go to [https://pro.arcgis.com/en/pro-app/help/editing/apply-textures-to-a-multipatch-feature.htm Applying textures to Multipatch feature]<br />
<br />
<gallery mode="nolines"><br />
File:Modify.jpg|Modify<br />
File:Active_select.jpg|Active Select<br />
File:Load_texture.jpg|Load texture<br />
</gallery></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_import_and_assign_a_texture_in_ArcGIS_Pro&diff=31988How to import and assign a texture in ArcGIS Pro2020-02-25T11:37:47Z<p>Godelief@tygron.nl: Created page with "Below the steps on how to import and assign a texture. {{editor steps|title=import texture map and assign to model|In ArcGis select the imported multipatch model from the con..."</p>
<hr />
<div>Below the steps on how to import and assign a texture.<br />
<br />
{{editor steps|title=import texture map and assign to model|In ArcGis select the imported multipatch model from the contents pane.|Got to "Edit" and select the "Modify" button from the "Features" Section of the tab. The "modify features" pane appears on the right side.|Expand "Reshape" and click Multipatch texture.|In the pane, click Active Select and select the multipatch feature.|The selected feature appears in a list, and the editing toolbar appears at the bottom of the scene.|Click Load Texture. A file browser appears|Click Apply.}}<br />
<br />
To learn more about applying textures to a multipatch feature in ArcGis Pro go to [https://pro.arcgis.com/en/pro-app/help/editing/apply-textures-to-a-multipatch-feature.htm Applying textures to Multipatch feature]<br />
<br />
<gallery mode="nolines"><br />
File:Modify.jpg|Modify<br />
File:Active_select.jpg|Active Select<br />
File:Load_texture.jpg|Load texture<br />
</gallery></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_create_an_SLPK_file&diff=31987How to create an SLPK file2020-02-25T11:36:41Z<p>Godelief@tygron.nl: /* 2.d Importing and assigning texture maps on an imported model */</p>
<hr />
<div>This page provides information on how to export a [[SLPK]] file with ArcGIS Pro. The ArcGIS PRo version used in this documentation is 2.4.0. To learn more about ArcGIS Pro visit ESRI's [https://pro.arcgis.com/en/pro-app/help/main/welcome-to-the-arcgis-pro-app-help.htm ArcGis Pro Documentation].<br />
In order to export a 3D model as a SLPK, it has to be imported into ArcGIS Pro and Georeferenced to place the model on the right location. ArcGIS Pro allows for the following file formats to be imported:<br />
<br />
*DWG (Drawing) Used in CAD software. Can be exported from most 3D animation packages. An Autocad 2004 export works best to create an slpk file. <br />
*OBJ (Wavefront object) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*DAE (Collada) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*3DS (3D studio) Used as an exported file from Autodesk 3dsmax.<br />
*FLT (OpenFlight) Used in MultiGen Creator.<br />
*WRL (Virtual Reality Modeling Language File) A VRML file format for representing 3D vector graphics.<br />
<br />
There are differences in how a DWG file is added to your ArcGIS Pro project from other 3D file formats. Both will be explained below.<br><br />
In general for the 3D models, make sure there are no duplicate polygons in the 3D model. <br />
<br />
===1. Creating a new ArcGIS Pro project===<br />
To add a 3D model like CAD or OBJ you should first create a new project in ArcGIS Pro. When starting a new project make sure that you select a local Scene from the Blank Templates section. You can convert a local scene to a global scene after you have imported your model(s).<br />
<br />
===2.a Adding a DWG file===<br />
If you are working with CAD data, see the steps on [[How_to_import_a_DWG_file_in_ArcGIS_Pro|How to import a DWG file]].<br />
<br />
===2.b Importing other 3D file formats===<br />
To import other 3D files like OBJ, DAE, 3DS, FLT or WRL, see the [[How_to_import_a_3D_model_in_ArcGIS_Pro|How to import a 3D file]].<br />
<br />
===2.c Import a SketchUp model===<br />
To import a SketchUp model, see the [[How_to_import_a_SketchUp_model_in_ArcGIS_Pro|How to import a SketchUp model in ArcGIS Pro]].<br />
<br />
===2.d Importing and assigning texture maps on an imported model===<br />
If your model has a texture map and it is not loaded onto the model after importing you can import it manually in ArcGis Pro. To import and assign a texture follow the steps in the [[How_to_import_and_assign_a_texture_in_ArcGIS_Pro|How to import and assigne textures]].<br />
<br />
===3.Georeference your imported model===<br />
If the 3D model is not yet on the right location on the map, follow the steps in the How to to georeference the model: <br />
[[How_to_Georeference_a_3D_model|How to Georeference a 3D model]].<br />
<br />
===4. Export the model as a SLPK file===<br />
After importing and if needed Georeferencing your model(s) you can export them to a [[I3S|SLPK]] file by following the steps below, which are divided into three sections. Please follow them in order. <br />
<br />
<gallery mode="nolines"><br />
File:Analysis_tools.jpg|Tools<br />
File:Feature_to_feature_class.jpg|Conversion tool<br />
File:Input_features_multipatch.jpg|Input feature<br />
File:Output_location.jpg|Output Feature Class<br />
</gallery><br />
<br />
{{editor steps|title=create a Feature Class|In ArcGIS Pro go to the "Analysis" Tab and select "Tools".|On the right pane navigate to the "Feature Class to Feature Class" tool or type it in the search bar to find it.|In the "Input Features" field select the Multipatch feature of the imported object by clicking on the dropdown in the field to select it. Make sure it is the Multipatch version and not the original object|The Output location will be a .gdb (database file) with the project as a name. Leave the default name as is or rename it if you prefer.|In the "Output Feature Class" field type in a name.|This will save the Multipatch to the database.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=create a Layer 3D|Go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Layer 3D to Feature Class" tool or type it in the search bar to find it.|In the "Input Feature Layer" field select the newly created feature class not the original multipatch.|An automatic name will be generated in the "Output Feature Class" field. Usually it will append a "_Layer3DToF1" tag after the Multipatch name. Leave as default or rename it if you want. Make sure that you can identify the name because we will be needing it in the final step.|Check "Disable Color and Texture" only if you do not want these features to be converted.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=Export to SLPK|Finally go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Create 3D Object Scene Layer Package" tool or type it in the search bar to find it.|In the "Input Dataset" field select the created Layer3d file from the previous steps.|In the "Output Scene Layer Package" field type in the name for the SLPK file wich will be created and choose the location for the file to be saved.|In the "Output Coordinate System" dropdown field select this projects system or select a new one by clicking on the grid sphere icon on the right of the field.|Optimize the textures for various platform by choosing an option from the "Texture Optimization" dropdown field or leave at the default setting.|Click on "Run" at the bottom right of the pane.|Now a SLPK file will be created.}}<br />
<br />
==Importing a SLPK into the Tygron Platform==<br />
<br />
After creating a SLPK file, the data can be imported into the {{software}} by making use of the [[Geo_Data_Wizard|Geo data wizard]].<br />
Read [[Geo_Data_Wizard#Steps_in_the_Geo_Data_Wizard|here]] for the steps on how to use the wizard.<br />
<br />
{{Template:GeoDataOverview}}</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_create_an_SLPK_file&diff=31986How to create an SLPK file2020-02-25T11:35:25Z<p>Godelief@tygron.nl: /* 2.b Importing other 3D file formats */</p>
<hr />
<div>This page provides information on how to export a [[SLPK]] file with ArcGIS Pro. The ArcGIS PRo version used in this documentation is 2.4.0. To learn more about ArcGIS Pro visit ESRI's [https://pro.arcgis.com/en/pro-app/help/main/welcome-to-the-arcgis-pro-app-help.htm ArcGis Pro Documentation].<br />
In order to export a 3D model as a SLPK, it has to be imported into ArcGIS Pro and Georeferenced to place the model on the right location. ArcGIS Pro allows for the following file formats to be imported:<br />
<br />
*DWG (Drawing) Used in CAD software. Can be exported from most 3D animation packages. An Autocad 2004 export works best to create an slpk file. <br />
*OBJ (Wavefront object) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*DAE (Collada) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*3DS (3D studio) Used as an exported file from Autodesk 3dsmax.<br />
*FLT (OpenFlight) Used in MultiGen Creator.<br />
*WRL (Virtual Reality Modeling Language File) A VRML file format for representing 3D vector graphics.<br />
<br />
There are differences in how a DWG file is added to your ArcGIS Pro project from other 3D file formats. Both will be explained below.<br><br />
In general for the 3D models, make sure there are no duplicate polygons in the 3D model. <br />
<br />
===1. Creating a new ArcGIS Pro project===<br />
To add a 3D model like CAD or OBJ you should first create a new project in ArcGIS Pro. When starting a new project make sure that you select a local Scene from the Blank Templates section. You can convert a local scene to a global scene after you have imported your model(s).<br />
<br />
===2.a Adding a DWG file===<br />
If you are working with CAD data, see the steps on [[How_to_import_a_DWG_file_in_ArcGIS_Pro|How to import a DWG file]].<br />
<br />
===2.b Importing other 3D file formats===<br />
To import other 3D files like OBJ, DAE, 3DS, FLT or WRL, see the [[How_to_import_a_3D_model_in_ArcGIS_Pro|How to import a 3D file]].<br />
<br />
===2.c Import a SketchUp model===<br />
To import a SketchUp model, see the [[How_to_import_a_SketchUp_model_in_ArcGIS_Pro|How to import a SketchUp model in ArcGIS Pro]].<br />
<br />
===2.d Importing and assigning texture maps on an imported model===<br />
If your model has a texture map and it is not loaded onto the model after importing you can import it manually in ArcGis Pro. To import and assign a texture follow this procedure:<br />
<br />
{{editor steps|title=import texture map and assign to model|In ArcGis select the imported multipatch model from the contents pane.|Got to "Edit" and select the "Modify" button from the "Features" Section of the tab. The "modify features" pane appears on the right side.|Expand "Reshape" and click Multipatch texture.|In the pane, click Active Select and select the multipatch feature.|The selected feature appears in a list, and the editing toolbar appears at the bottom of the scene.|Click Load Texture. A file browser appears|Click Apply.}}<br />
<br />
To learn more about applying textures to a multipatch feature in ArcGis Pro go to [https://pro.arcgis.com/en/pro-app/help/editing/apply-textures-to-a-multipatch-feature.htm Applying textures to Multipatch feature]<br />
<br />
<gallery mode="nolines"><br />
File:Modify.jpg|Modify<br />
File:Active_select.jpg|Active Select<br />
File:Load_texture.jpg|Load texture<br />
</gallery><br />
<br />
===3.Georeference your imported model===<br />
If the 3D model is not yet on the right location on the map, follow the steps in the How to to georeference the model: <br />
[[How_to_Georeference_a_3D_model|How to Georeference a 3D model]].<br />
<br />
===4. Export the model as a SLPK file===<br />
After importing and if needed Georeferencing your model(s) you can export them to a [[I3S|SLPK]] file by following the steps below, which are divided into three sections. Please follow them in order. <br />
<br />
<gallery mode="nolines"><br />
File:Analysis_tools.jpg|Tools<br />
File:Feature_to_feature_class.jpg|Conversion tool<br />
File:Input_features_multipatch.jpg|Input feature<br />
File:Output_location.jpg|Output Feature Class<br />
</gallery><br />
<br />
{{editor steps|title=create a Feature Class|In ArcGIS Pro go to the "Analysis" Tab and select "Tools".|On the right pane navigate to the "Feature Class to Feature Class" tool or type it in the search bar to find it.|In the "Input Features" field select the Multipatch feature of the imported object by clicking on the dropdown in the field to select it. Make sure it is the Multipatch version and not the original object|The Output location will be a .gdb (database file) with the project as a name. Leave the default name as is or rename it if you prefer.|In the "Output Feature Class" field type in a name.|This will save the Multipatch to the database.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=create a Layer 3D|Go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Layer 3D to Feature Class" tool or type it in the search bar to find it.|In the "Input Feature Layer" field select the newly created feature class not the original multipatch.|An automatic name will be generated in the "Output Feature Class" field. Usually it will append a "_Layer3DToF1" tag after the Multipatch name. Leave as default or rename it if you want. Make sure that you can identify the name because we will be needing it in the final step.|Check "Disable Color and Texture" only if you do not want these features to be converted.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=Export to SLPK|Finally go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Create 3D Object Scene Layer Package" tool or type it in the search bar to find it.|In the "Input Dataset" field select the created Layer3d file from the previous steps.|In the "Output Scene Layer Package" field type in the name for the SLPK file wich will be created and choose the location for the file to be saved.|In the "Output Coordinate System" dropdown field select this projects system or select a new one by clicking on the grid sphere icon on the right of the field.|Optimize the textures for various platform by choosing an option from the "Texture Optimization" dropdown field or leave at the default setting.|Click on "Run" at the bottom right of the pane.|Now a SLPK file will be created.}}<br />
<br />
==Importing a SLPK into the Tygron Platform==<br />
<br />
After creating a SLPK file, the data can be imported into the {{software}} by making use of the [[Geo_Data_Wizard|Geo data wizard]].<br />
Read [[Geo_Data_Wizard#Steps_in_the_Geo_Data_Wizard|here]] for the steps on how to use the wizard.<br />
<br />
{{Template:GeoDataOverview}}</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_create_an_SLPK_file&diff=31985How to create an SLPK file2020-02-25T11:35:11Z<p>Godelief@tygron.nl: /* 2.a Adding a DWG file */</p>
<hr />
<div>This page provides information on how to export a [[SLPK]] file with ArcGIS Pro. The ArcGIS PRo version used in this documentation is 2.4.0. To learn more about ArcGIS Pro visit ESRI's [https://pro.arcgis.com/en/pro-app/help/main/welcome-to-the-arcgis-pro-app-help.htm ArcGis Pro Documentation].<br />
In order to export a 3D model as a SLPK, it has to be imported into ArcGIS Pro and Georeferenced to place the model on the right location. ArcGIS Pro allows for the following file formats to be imported:<br />
<br />
*DWG (Drawing) Used in CAD software. Can be exported from most 3D animation packages. An Autocad 2004 export works best to create an slpk file. <br />
*OBJ (Wavefront object) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*DAE (Collada) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*3DS (3D studio) Used as an exported file from Autodesk 3dsmax.<br />
*FLT (OpenFlight) Used in MultiGen Creator.<br />
*WRL (Virtual Reality Modeling Language File) A VRML file format for representing 3D vector graphics.<br />
<br />
There are differences in how a DWG file is added to your ArcGIS Pro project from other 3D file formats. Both will be explained below.<br><br />
In general for the 3D models, make sure there are no duplicate polygons in the 3D model. <br />
<br />
===1. Creating a new ArcGIS Pro project===<br />
To add a 3D model like CAD or OBJ you should first create a new project in ArcGIS Pro. When starting a new project make sure that you select a local Scene from the Blank Templates section. You can convert a local scene to a global scene after you have imported your model(s).<br />
<br />
===2.a Adding a DWG file===<br />
If you are working with CAD data, see the steps on [[How_to_import_a_DWG_file_in_ArcGIS_Pro|How to import a DWG file]].<br />
<br />
===2.b Importing other 3D file formats===<br />
To import other 3D files like OBJ, DAE, 3DS, FLT or WRL, see the [[How_to_import_a_3D_model_in_ArcGIS_Pro|How to import a 3D file in ArcGIS Pro]].<br />
<br />
===2.c Import a SketchUp model===<br />
To import a SketchUp model, see the [[How_to_import_a_SketchUp_model_in_ArcGIS_Pro|How to import a SketchUp model in ArcGIS Pro]].<br />
<br />
===2.d Importing and assigning texture maps on an imported model===<br />
If your model has a texture map and it is not loaded onto the model after importing you can import it manually in ArcGis Pro. To import and assign a texture follow this procedure:<br />
<br />
{{editor steps|title=import texture map and assign to model|In ArcGis select the imported multipatch model from the contents pane.|Got to "Edit" and select the "Modify" button from the "Features" Section of the tab. The "modify features" pane appears on the right side.|Expand "Reshape" and click Multipatch texture.|In the pane, click Active Select and select the multipatch feature.|The selected feature appears in a list, and the editing toolbar appears at the bottom of the scene.|Click Load Texture. A file browser appears|Click Apply.}}<br />
<br />
To learn more about applying textures to a multipatch feature in ArcGis Pro go to [https://pro.arcgis.com/en/pro-app/help/editing/apply-textures-to-a-multipatch-feature.htm Applying textures to Multipatch feature]<br />
<br />
<gallery mode="nolines"><br />
File:Modify.jpg|Modify<br />
File:Active_select.jpg|Active Select<br />
File:Load_texture.jpg|Load texture<br />
</gallery><br />
<br />
===3.Georeference your imported model===<br />
If the 3D model is not yet on the right location on the map, follow the steps in the How to to georeference the model: <br />
[[How_to_Georeference_a_3D_model|How to Georeference a 3D model]].<br />
<br />
===4. Export the model as a SLPK file===<br />
After importing and if needed Georeferencing your model(s) you can export them to a [[I3S|SLPK]] file by following the steps below, which are divided into three sections. Please follow them in order. <br />
<br />
<gallery mode="nolines"><br />
File:Analysis_tools.jpg|Tools<br />
File:Feature_to_feature_class.jpg|Conversion tool<br />
File:Input_features_multipatch.jpg|Input feature<br />
File:Output_location.jpg|Output Feature Class<br />
</gallery><br />
<br />
{{editor steps|title=create a Feature Class|In ArcGIS Pro go to the "Analysis" Tab and select "Tools".|On the right pane navigate to the "Feature Class to Feature Class" tool or type it in the search bar to find it.|In the "Input Features" field select the Multipatch feature of the imported object by clicking on the dropdown in the field to select it. Make sure it is the Multipatch version and not the original object|The Output location will be a .gdb (database file) with the project as a name. Leave the default name as is or rename it if you prefer.|In the "Output Feature Class" field type in a name.|This will save the Multipatch to the database.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=create a Layer 3D|Go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Layer 3D to Feature Class" tool or type it in the search bar to find it.|In the "Input Feature Layer" field select the newly created feature class not the original multipatch.|An automatic name will be generated in the "Output Feature Class" field. Usually it will append a "_Layer3DToF1" tag after the Multipatch name. Leave as default or rename it if you want. Make sure that you can identify the name because we will be needing it in the final step.|Check "Disable Color and Texture" only if you do not want these features to be converted.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=Export to SLPK|Finally go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Create 3D Object Scene Layer Package" tool or type it in the search bar to find it.|In the "Input Dataset" field select the created Layer3d file from the previous steps.|In the "Output Scene Layer Package" field type in the name for the SLPK file wich will be created and choose the location for the file to be saved.|In the "Output Coordinate System" dropdown field select this projects system or select a new one by clicking on the grid sphere icon on the right of the field.|Optimize the textures for various platform by choosing an option from the "Texture Optimization" dropdown field or leave at the default setting.|Click on "Run" at the bottom right of the pane.|Now a SLPK file will be created.}}<br />
<br />
==Importing a SLPK into the Tygron Platform==<br />
<br />
After creating a SLPK file, the data can be imported into the {{software}} by making use of the [[Geo_Data_Wizard|Geo data wizard]].<br />
Read [[Geo_Data_Wizard#Steps_in_the_Geo_Data_Wizard|here]] for the steps on how to use the wizard.<br />
<br />
{{Template:GeoDataOverview}}</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_import_a_DWG_file_in_ArcGIS_Pro&diff=31983How to import a DWG file in ArcGIS Pro2020-02-25T11:34:20Z<p>Godelief@tygron.nl: Godelief@tygron.nl moved page How to import a DWG file to How to import a DWG file in ArcGIS Pro</p>
<hr />
<div>Below the steps on how to import a 3D CAD file in DWG format in ArcGIS Pro.<br />
<br />
{{editor steps|title=import a DWG file into ArcGIS Pro|In ArcGIS Pro go to the "Map" tab and select "Add Data"|Choose the DWG file. If the file is not visible in the add Data panel, click on the refresh button (top right corner)|Select the Multipatch layer}}<br />
<br />
[[File:Add_data.jpg|450px]]</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_create_an_SLPK_file&diff=31982How to create an SLPK file2020-02-25T11:05:54Z<p>Godelief@tygron.nl: </p>
<hr />
<div>This page provides information on how to export a [[SLPK]] file with ArcGIS Pro. The ArcGIS PRo version used in this documentation is 2.4.0. To learn more about ArcGIS Pro visit ESRI's [https://pro.arcgis.com/en/pro-app/help/main/welcome-to-the-arcgis-pro-app-help.htm ArcGis Pro Documentation].<br />
In order to export a 3D model as a SLPK, it has to be imported into ArcGIS Pro and Georeferenced to place the model on the right location. ArcGIS Pro allows for the following file formats to be imported:<br />
<br />
*DWG (Drawing) Used in CAD software. Can be exported from most 3D animation packages. An Autocad 2004 export works best to create an slpk file. <br />
*OBJ (Wavefront object) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*DAE (Collada) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*3DS (3D studio) Used as an exported file from Autodesk 3dsmax.<br />
*FLT (OpenFlight) Used in MultiGen Creator.<br />
*WRL (Virtual Reality Modeling Language File) A VRML file format for representing 3D vector graphics.<br />
<br />
There are differences in how a DWG file is added to your ArcGIS Pro project from other 3D file formats. Both will be explained below.<br><br />
In general for the 3D models, make sure there are no duplicate polygons in the 3D model. <br />
<br />
===1. Creating a new ArcGIS Pro project===<br />
To add a 3D model like CAD or OBJ you should first create a new project in ArcGIS Pro. When starting a new project make sure that you select a local Scene from the Blank Templates section. You can convert a local scene to a global scene after you have imported your model(s).<br />
<br />
===2.a Adding a DWG file===<br />
If you are working with CAD data, see the steps on [[How_to_import_a_DWG_file|How to import a DWG file]].<br />
<br />
===2.b Importing other 3D file formats===<br />
To import other 3D files like OBJ, DAE, 3DS, FLT or WRL, see the [[How_to_import_a_3D_model_in_ArcGIS_Pro|How to import a 3D file in ArcGIS Pro]].<br />
<br />
===2.c Import a SketchUp model===<br />
To import a SketchUp model, see the [[How_to_import_a_SketchUp_model_in_ArcGIS_Pro|How to import a SketchUp model in ArcGIS Pro]].<br />
<br />
===2.d Importing and assigning texture maps on an imported model===<br />
If your model has a texture map and it is not loaded onto the model after importing you can import it manually in ArcGis Pro. To import and assign a texture follow this procedure:<br />
<br />
{{editor steps|title=import texture map and assign to model|In ArcGis select the imported multipatch model from the contents pane.|Got to "Edit" and select the "Modify" button from the "Features" Section of the tab. The "modify features" pane appears on the right side.|Expand "Reshape" and click Multipatch texture.|In the pane, click Active Select and select the multipatch feature.|The selected feature appears in a list, and the editing toolbar appears at the bottom of the scene.|Click Load Texture. A file browser appears|Click Apply.}}<br />
<br />
To learn more about applying textures to a multipatch feature in ArcGis Pro go to [https://pro.arcgis.com/en/pro-app/help/editing/apply-textures-to-a-multipatch-feature.htm Applying textures to Multipatch feature]<br />
<br />
<gallery mode="nolines"><br />
File:Modify.jpg|Modify<br />
File:Active_select.jpg|Active Select<br />
File:Load_texture.jpg|Load texture<br />
</gallery><br />
<br />
===3.Georeference your imported model===<br />
If the 3D model is not yet on the right location on the map, follow the steps in the How to to georeference the model: <br />
[[How_to_Georeference_a_3D_model|How to Georeference a 3D model]].<br />
<br />
===4. Export the model as a SLPK file===<br />
After importing and if needed Georeferencing your model(s) you can export them to a [[I3S|SLPK]] file by following the steps below, which are divided into three sections. Please follow them in order. <br />
<br />
<gallery mode="nolines"><br />
File:Analysis_tools.jpg|Tools<br />
File:Feature_to_feature_class.jpg|Conversion tool<br />
File:Input_features_multipatch.jpg|Input feature<br />
File:Output_location.jpg|Output Feature Class<br />
</gallery><br />
<br />
{{editor steps|title=create a Feature Class|In ArcGIS Pro go to the "Analysis" Tab and select "Tools".|On the right pane navigate to the "Feature Class to Feature Class" tool or type it in the search bar to find it.|In the "Input Features" field select the Multipatch feature of the imported object by clicking on the dropdown in the field to select it. Make sure it is the Multipatch version and not the original object|The Output location will be a .gdb (database file) with the project as a name. Leave the default name as is or rename it if you prefer.|In the "Output Feature Class" field type in a name.|This will save the Multipatch to the database.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=create a Layer 3D|Go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Layer 3D to Feature Class" tool or type it in the search bar to find it.|In the "Input Feature Layer" field select the newly created feature class not the original multipatch.|An automatic name will be generated in the "Output Feature Class" field. Usually it will append a "_Layer3DToF1" tag after the Multipatch name. Leave as default or rename it if you want. Make sure that you can identify the name because we will be needing it in the final step.|Check "Disable Color and Texture" only if you do not want these features to be converted.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=Export to SLPK|Finally go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Create 3D Object Scene Layer Package" tool or type it in the search bar to find it.|In the "Input Dataset" field select the created Layer3d file from the previous steps.|In the "Output Scene Layer Package" field type in the name for the SLPK file wich will be created and choose the location for the file to be saved.|In the "Output Coordinate System" dropdown field select this projects system or select a new one by clicking on the grid sphere icon on the right of the field.|Optimize the textures for various platform by choosing an option from the "Texture Optimization" dropdown field or leave at the default setting.|Click on "Run" at the bottom right of the pane.|Now a SLPK file will be created.}}<br />
<br />
==Importing a SLPK into the Tygron Platform==<br />
<br />
After creating a SLPK file, the data can be imported into the {{software}} by making use of the [[Geo_Data_Wizard|Geo data wizard]].<br />
Read [[Geo_Data_Wizard#Steps_in_the_Geo_Data_Wizard|here]] for the steps on how to use the wizard.<br />
<br />
{{Template:GeoDataOverview}}</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_create_an_SLPK_file&diff=31981How to create an SLPK file2020-02-25T11:02:04Z<p>Godelief@tygron.nl: /* 2.b Importing other 3D file formats */</p>
<hr />
<div>This page provides information on how to export a [[SLPK]] file with ArcGIS Pro. The ArcGIS PRo version used in this documentation is 2.4.0. To learn more about ArcGIS Pro visit ESRI's [https://pro.arcgis.com/en/pro-app/help/main/welcome-to-the-arcgis-pro-app-help.htm ArcGis Pro Documentation].<br />
In order to export a 3D model as a SLPK, it has to be imported into ArcGIS Pro and Georeferenced to place the model on the right location. ArcGIS Pro allows for the following file formats to be imported:<br />
<br />
*DWG (Drawing) Used in CAD software. Can be exported from most 3D animation packages. An Autocad 2004 export works best to create an slpk file. <br />
*OBJ (Wavefront object) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*DAE (Collada) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*3DS (3D studio) Used as an exported file from Autodesk 3dsmax.<br />
*FLT (OpenFlight) Used in MultiGen Creator.<br />
*WRL (Virtual Reality Modeling Language File) A VRML file format for representing 3D vector graphics.<br />
<br />
There are differences in how a DWG file is added to your ArcGIS Pro project from other 3D file formats. Both will be explained below.<br><br />
In general for the 3D models, make sure there are no duplicate polygons in the 3D model. <br />
<br />
===1. Creating a new ArcGIS Pro project===<br />
To add a 3D model like CAD or OBJ you should first create a new project in ArcGIS Pro. When starting a new project make sure that you select a local Scene from the Blank Templates section. You can convert a local scene to a global scene after you have imported your model(s).<br />
<br />
===2.a Adding a DWG file===<br />
If you are working with CAD data, see the steps on [[How_to_import_a_DWG_file|How to import a DWG file]].<br />
<br />
===2.b Importing other 3D file formats===<br />
To import other 3D files like OBJ, DAE, 3DS, FLT or WRL, see the [[How_to_import_a_3D_model_in_ArcGIS_Pro|How to import a 3D file in ArcGIS Pro]].<br />
<br />
===2.c Importing and assigning texture maps on an imported model===<br />
If your model has a texture map and it is not loaded onto the model after importing you can import it manually in ArcGis Pro. To import and assign a texture follow this procedure:<br />
<br />
{{editor steps|title=import texture map and assign to model|In ArcGis select the imported multipatch model from the contents pane.|Got to "Edit" and select the "Modify" button from the "Features" Section of the tab. The "modify features" pane appears on the right side.|Expand "Reshape" and click Multipatch texture.|In the pane, click Active Select and select the multipatch feature.|The selected feature appears in a list, and the editing toolbar appears at the bottom of the scene.|Click Load Texture. A file browser appears|Click Apply.}}<br />
<br />
To learn more about applying textures to a multipatch feature in ArcGis Pro go to [https://pro.arcgis.com/en/pro-app/help/editing/apply-textures-to-a-multipatch-feature.htm Applying textures to Multipatch feature]<br />
<br />
<gallery mode="nolines"><br />
File:Modify.jpg|Modify<br />
File:Active_select.jpg|Active Select<br />
File:Load_texture.jpg|Load texture<br />
</gallery><br />
<br />
===3.Georeference your imported model===<br />
If the 3D model is not yet on the right location on the map, follow the steps in the How to to georeference the model: <br />
[[How_to_Georeference_a_3D_model|How to Georeference a 3D model]].<br />
<br />
===4. Export the model as a SLPK file===<br />
After importing and if needed Georeferencing your model(s) you can export them to a [[I3S|SLPK]] file by following the steps below, which are divided into three sections. Please follow them in order. <br />
<br />
<gallery mode="nolines"><br />
File:Analysis_tools.jpg|Tools<br />
File:Feature_to_feature_class.jpg|Conversion tool<br />
File:Input_features_multipatch.jpg|Input feature<br />
File:Output_location.jpg|Output Feature Class<br />
</gallery><br />
<br />
{{editor steps|title=create a Feature Class|In ArcGIS Pro go to the "Analysis" Tab and select "Tools".|On the right pane navigate to the "Feature Class to Feature Class" tool or type it in the search bar to find it.|In the "Input Features" field select the Multipatch feature of the imported object by clicking on the dropdown in the field to select it. Make sure it is the Multipatch version and not the original object|The Output location will be a .gdb (database file) with the project as a name. Leave the default name as is or rename it if you prefer.|In the "Output Feature Class" field type in a name.|This will save the Multipatch to the database.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=create a Layer 3D|Go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Layer 3D to Feature Class" tool or type it in the search bar to find it.|In the "Input Feature Layer" field select the newly created feature class not the original multipatch.|An automatic name will be generated in the "Output Feature Class" field. Usually it will append a "_Layer3DToF1" tag after the Multipatch name. Leave as default or rename it if you want. Make sure that you can identify the name because we will be needing it in the final step.|Check "Disable Color and Texture" only if you do not want these features to be converted.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=Export to SLPK|Finally go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Create 3D Object Scene Layer Package" tool or type it in the search bar to find it.|In the "Input Dataset" field select the created Layer3d file from the previous steps.|In the "Output Scene Layer Package" field type in the name for the SLPK file wich will be created and choose the location for the file to be saved.|In the "Output Coordinate System" dropdown field select this projects system or select a new one by clicking on the grid sphere icon on the right of the field.|Optimize the textures for various platform by choosing an option from the "Texture Optimization" dropdown field or leave at the default setting.|Click on "Run" at the bottom right of the pane.|Now a SLPK file will be created.}}<br />
<br />
==Importing a SLPK into the Tygron Platform==<br />
<br />
After creating a SLPK file, the data can be imported into the {{software}} by making use of the [[Geo_Data_Wizard|Geo data wizard]].<br />
Read [[Geo_Data_Wizard#Steps_in_the_Geo_Data_Wizard|here]] for the steps on how to use the wizard.<br />
<br />
{{Template:GeoDataOverview}}</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_import_a_3D_model_in_ArcGIS_Pro&diff=31980How to import a 3D model in ArcGIS Pro2020-02-25T11:00:48Z<p>Godelief@tygron.nl: Created page with "See the steps below to import other 3D files like OBJ, DAE, 3DS, FLT or WRL, see the in ArcGIS Pro. {{editor steps|title=import 3D files in ArcGIS Pro|In ArcGIS Pro go to the..."</p>
<hr />
<div>See the steps below to import other 3D files like OBJ, DAE, 3DS, FLT or WRL, see the in ArcGIS Pro.<br />
<br />
{{editor steps|title=import 3D files in ArcGIS Pro|In ArcGIS Pro go to the "Analysis" Tab and select "Tools".|On the right pane select the "Import 3D Files" tool or type it in the search bar to find it.|In the "Input files" field click on the folder icon next to the field and browse to the 3D file you want to import|A name will be automatically generated in the "Output Multipatch Feature Class" field.|Select a Coordinate system from the dropdown menu or select an other system by clicking on the grid sphere icon next to the field.|Select "Y is Up" only if your 3d model was exported from a package wich uses Z is up.|Click on "Run" at the lower right of the pane.|After it is finished ArcGIS Pro will have created a Multipatch feature which can be located on the Contents Pane on the left. Note that your original 3D imported file is also present, but if you want to create a [[I3S|SLPK file]] use the multipatch layer for further conversion to SLPK.}}<br />
<br />
<gallery mode="nolines"><br />
File:Analysis_tools.jpg|Step 1<br />
File:Import_3d_files.jpg|Step 2<br />
File:Input_files.jpg|Step 3a<br />
File:Import_dialog.jpg|Step 3b<br />
File:Output_name.jpg|Step 4<br />
File:Coordinates.jpg|Step 5<br />
File:Y_up.jpg|Step 6<br />
</gallery></div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_create_an_SLPK_file&diff=31979How to create an SLPK file2020-02-25T10:58:47Z<p>Godelief@tygron.nl: /* 2.b Importing other 3D file formats */</p>
<hr />
<div>This page provides information on how to export a [[SLPK]] file with ArcGIS Pro. The ArcGIS PRo version used in this documentation is 2.4.0. To learn more about ArcGIS Pro visit ESRI's [https://pro.arcgis.com/en/pro-app/help/main/welcome-to-the-arcgis-pro-app-help.htm ArcGis Pro Documentation].<br />
In order to export a 3D model as a SLPK, it has to be imported into ArcGIS Pro and Georeferenced to place the model on the right location. ArcGIS Pro allows for the following file formats to be imported:<br />
<br />
*DWG (Drawing) Used in CAD software. Can be exported from most 3D animation packages. An Autocad 2004 export works best to create an slpk file. <br />
*OBJ (Wavefront object) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*DAE (Collada) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*3DS (3D studio) Used as an exported file from Autodesk 3dsmax.<br />
*FLT (OpenFlight) Used in MultiGen Creator.<br />
*WRL (Virtual Reality Modeling Language File) A VRML file format for representing 3D vector graphics.<br />
<br />
There are differences in how a DWG file is added to your ArcGIS Pro project from other 3D file formats. Both will be explained below.<br><br />
In general for the 3D models, make sure there are no duplicate polygons in the 3D model. <br />
<br />
===1. Creating a new ArcGIS Pro project===<br />
To add a 3D model like CAD or OBJ you should first create a new project in ArcGIS Pro. When starting a new project make sure that you select a local Scene from the Blank Templates section. You can convert a local scene to a global scene after you have imported your model(s).<br />
<br />
===2.a Adding a DWG file===<br />
If you are working with CAD data, see the steps on [[How_to_import_a_DWG_file|How to import a DWG file]].<br />
<br />
===2.b Importing other 3D file formats===<br />
To import other 3D files like OBJ, DAE, 3DS, FLT or WRL, see the [[How_to_import_a_3D_model_in_ArcGIS_Pro|How to import a 3D file in ArcGIS Pro]].<br />
<br />
<gallery mode="nolines"><br />
File:Analysis_tools.jpg|Step 1<br />
File:Import_3d_files.jpg|Step 2<br />
File:Input_files.jpg|Step 3a<br />
File:Import_dialog.jpg|Step 3b<br />
File:Output_name.jpg|Step 4<br />
File:Coordinates.jpg|Step 5<br />
File:Y_up.jpg|Step 6<br />
</gallery><br />
<br />
<br />
{{editor steps|title=import 3d files|In ArcGis go to the "Analysis" Tab and select "Tools".|On the right pane select the "Import 3D Files" tool or type it in the search bar to find it.|In the "Input files" field click on the folder icon next to the field and browse to the 3D file you want to import|A name will be automatically generated in the "Output Multipatch Feature Class" field.|Select a Coordinate system from the dropdown menu or select an other system by clicking on the grid sphere icon next to the field.|Select "Y is Up" only if your 3d model was exported from a package wich uses Z is up.|Click on "Run" at the lower right of the pane.|After it is finished ArcGis will have created a Multipatch feature which can be located on the Contents Pane on the left. Note that your original 3D imported file is also present, but we will be using the multipatch for further conversion to SLPK.}}<br />
<br />
===2.c Importing and assigning texture maps on an imported model===<br />
If your model has a texture map and it is not loaded onto the model after importing you can import it manually in ArcGis Pro. To import and assign a texture follow this procedure:<br />
<br />
{{editor steps|title=import texture map and assign to model|In ArcGis select the imported multipatch model from the contents pane.|Got to "Edit" and select the "Modify" button from the "Features" Section of the tab. The "modify features" pane appears on the right side.|Expand "Reshape" and click Multipatch texture.|In the pane, click Active Select and select the multipatch feature.|The selected feature appears in a list, and the editing toolbar appears at the bottom of the scene.|Click Load Texture. A file browser appears|Click Apply.}}<br />
<br />
To learn more about applying textures to a multipatch feature in ArcGis Pro go to [https://pro.arcgis.com/en/pro-app/help/editing/apply-textures-to-a-multipatch-feature.htm Applying textures to Multipatch feature]<br />
<br />
<gallery mode="nolines"><br />
File:Modify.jpg|Modify<br />
File:Active_select.jpg|Active Select<br />
File:Load_texture.jpg|Load texture<br />
</gallery><br />
<br />
===3.Georeference your imported model===<br />
If the 3D model is not yet on the right location on the map, follow the steps in the How to to georeference the model: <br />
[[How_to_Georeference_a_3D_model|How to Georeference a 3D model]].<br />
<br />
===4. Export the model as a SLPK file===<br />
After importing and if needed Georeferencing your model(s) you can export them to a [[I3S|SLPK]] file by following the steps below, which are divided into three sections. Please follow them in order. <br />
<br />
<gallery mode="nolines"><br />
File:Analysis_tools.jpg|Tools<br />
File:Feature_to_feature_class.jpg|Conversion tool<br />
File:Input_features_multipatch.jpg|Input feature<br />
File:Output_location.jpg|Output Feature Class<br />
</gallery><br />
<br />
{{editor steps|title=create a Feature Class|In ArcGIS Pro go to the "Analysis" Tab and select "Tools".|On the right pane navigate to the "Feature Class to Feature Class" tool or type it in the search bar to find it.|In the "Input Features" field select the Multipatch feature of the imported object by clicking on the dropdown in the field to select it. Make sure it is the Multipatch version and not the original object|The Output location will be a .gdb (database file) with the project as a name. Leave the default name as is or rename it if you prefer.|In the "Output Feature Class" field type in a name.|This will save the Multipatch to the database.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=create a Layer 3D|Go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Layer 3D to Feature Class" tool or type it in the search bar to find it.|In the "Input Feature Layer" field select the newly created feature class not the original multipatch.|An automatic name will be generated in the "Output Feature Class" field. Usually it will append a "_Layer3DToF1" tag after the Multipatch name. Leave as default or rename it if you want. Make sure that you can identify the name because we will be needing it in the final step.|Check "Disable Color and Texture" only if you do not want these features to be converted.|Click on "Run" at the bottom right of the pane.}}<br />
<br />
{{editor steps|title=Export to SLPK|Finally go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Create 3D Object Scene Layer Package" tool or type it in the search bar to find it.|In the "Input Dataset" field select the created Layer3d file from the previous steps.|In the "Output Scene Layer Package" field type in the name for the SLPK file wich will be created and choose the location for the file to be saved.|In the "Output Coordinate System" dropdown field select this projects system or select a new one by clicking on the grid sphere icon on the right of the field.|Optimize the textures for various platform by choosing an option from the "Texture Optimization" dropdown field or leave at the default setting.|Click on "Run" at the bottom right of the pane.|Now a SLPK file will be created.}}<br />
<br />
==Importing a SLPK into the Tygron Platform==<br />
<br />
After creating a SLPK file, the data can be imported into the {{software}} by making use of the [[Geo_Data_Wizard|Geo data wizard]].<br />
Read [[Geo_Data_Wizard#Steps_in_the_Geo_Data_Wizard|here]] for the steps on how to use the wizard.<br />
<br />
{{Template:GeoDataOverview}}</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_import_a_DWG_file_in_ArcGIS_Pro&diff=31978How to import a DWG file in ArcGIS Pro2020-02-25T10:57:02Z<p>Godelief@tygron.nl: </p>
<hr />
<div>Below the steps on how to import a 3D CAD file in DWG format in ArcGIS Pro.<br />
<br />
{{editor steps|title=import a DWG file into ArcGIS Pro|In ArcGIS Pro go to the "Map" tab and select "Add Data"|Choose the DWG file. If the file is not visible in the add Data panel, click on the refresh button (top right corner)|Select the Multipatch layer}}<br />
<br />
[[File:Add_data.jpg|450px]]</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_import_a_DWG_file_in_ArcGIS_Pro&diff=31977How to import a DWG file in ArcGIS Pro2020-02-25T10:56:36Z<p>Godelief@tygron.nl: </p>
<hr />
<div>Below the steps on how to import a 3D CAD file in DWG format in ArcGIS Pro.<br />
<br />
{{editor steps|title=import a DWG file into ArcGis|In ArcGis go to the "Map" tab and select "Add Data"|Choose the DWG file. If the file is not visible in the add Data panel, click on the refresh button (top right corner)|Select the Multipatch layer}}<br />
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[[File:Add_data.jpg|450px]]</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_import_a_DWG_file_in_ArcGIS_Pro&diff=31976How to import a DWG file in ArcGIS Pro2020-02-25T10:56:26Z<p>Godelief@tygron.nl: Created page with "Below the steps on how to import a 3D CAD file in ArcGIS Pro. {{editor steps|title=import a DWG file into ArcGis|In ArcGis go to the "Map" tab and select "Add Data"|Choose t..."</p>
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<div>Below the steps on how to import a 3D CAD file in ArcGIS Pro.<br />
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{{editor steps|title=import a DWG file into ArcGis|In ArcGis go to the "Map" tab and select "Add Data"|Choose the DWG file. If the file is not visible in the add Data panel, click on the refresh button (top right corner)|Select the Multipatch layer}}<br />
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[[File:Add_data.jpg|450px]]</div>Godelief@tygron.nlhttps://support.tygron.com/w/index.php?title=How_to_create_an_SLPK_file&diff=31975How to create an SLPK file2020-02-25T10:55:56Z<p>Godelief@tygron.nl: /* 2.a Adding a DWG file */</p>
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<div>This page provides information on how to export a [[SLPK]] file with ArcGIS Pro. The ArcGIS PRo version used in this documentation is 2.4.0. To learn more about ArcGIS Pro visit ESRI's [https://pro.arcgis.com/en/pro-app/help/main/welcome-to-the-arcgis-pro-app-help.htm ArcGis Pro Documentation].<br />
In order to export a 3D model as a SLPK, it has to be imported into ArcGIS Pro and Georeferenced to place the model on the right location. ArcGIS Pro allows for the following file formats to be imported:<br />
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*DWG (Drawing) Used in CAD software. Can be exported from most 3D animation packages. An Autocad 2004 export works best to create an slpk file. <br />
*OBJ (Wavefront object) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*DAE (Collada) Used in most 3D animation packages like Autodesk 3dsmax and Maya.<br />
*3DS (3D studio) Used as an exported file from Autodesk 3dsmax.<br />
*FLT (OpenFlight) Used in MultiGen Creator.<br />
*WRL (Virtual Reality Modeling Language File) A VRML file format for representing 3D vector graphics.<br />
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There are differences in how a DWG file is added to your ArcGIS Pro project from other 3D file formats. Both will be explained below.<br><br />
In general for the 3D models, make sure there are no duplicate polygons in the 3D model. <br />
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===1. Creating a new ArcGIS Pro project===<br />
To add a 3D model like CAD or OBJ you should first create a new project in ArcGIS Pro. When starting a new project make sure that you select a local Scene from the Blank Templates section. You can convert a local scene to a global scene after you have imported your model(s).<br />
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===2.a Adding a DWG file===<br />
If you are working with CAD data, see the steps on [[How_to_import_a_DWG_file|How to import a DWG file]].<br />
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===2.b Importing other 3D file formats===<br />
To import other 3D files like OBJ, DAE, 3DS, FLT or WRL follow this procedure:<br />
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<gallery mode="nolines"><br />
File:Analysis_tools.jpg|Step 1<br />
File:Import_3d_files.jpg|Step 2<br />
File:Input_files.jpg|Step 3a<br />
File:Import_dialog.jpg|Step 3b<br />
File:Output_name.jpg|Step 4<br />
File:Coordinates.jpg|Step 5<br />
File:Y_up.jpg|Step 6<br />
</gallery><br />
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{{editor steps|title=import 3d files|In ArcGis go to the "Analysis" Tab and select "Tools".|On the right pane select the "Import 3D Files" tool or type it in the search bar to find it.|In the "Input files" field click on the folder icon next to the field and browse to the 3D file you want to import|A name will be automatically generated in the "Output Multipatch Feature Class" field.|Select a Coordinate system from the dropdown menu or select an other system by clicking on the grid sphere icon next to the field.|Select "Y is Up" only if your 3d model was exported from a package wich uses Z is up.|Click on "Run" at the lower right of the pane.|After it is finished ArcGis will have created a Multipatch feature which can be located on the Contents Pane on the left. Note that your original 3D imported file is also present, but we will be using the multipatch for further conversion to SLPK.}}<br />
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===2.c Importing and assigning texture maps on an imported model===<br />
If your model has a texture map and it is not loaded onto the model after importing you can import it manually in ArcGis Pro. To import and assign a texture follow this procedure:<br />
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{{editor steps|title=import texture map and assign to model|In ArcGis select the imported multipatch model from the contents pane.|Got to "Edit" and select the "Modify" button from the "Features" Section of the tab. The "modify features" pane appears on the right side.|Expand "Reshape" and click Multipatch texture.|In the pane, click Active Select and select the multipatch feature.|The selected feature appears in a list, and the editing toolbar appears at the bottom of the scene.|Click Load Texture. A file browser appears|Click Apply.}}<br />
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To learn more about applying textures to a multipatch feature in ArcGis Pro go to [https://pro.arcgis.com/en/pro-app/help/editing/apply-textures-to-a-multipatch-feature.htm Applying textures to Multipatch feature]<br />
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<gallery mode="nolines"><br />
File:Modify.jpg|Modify<br />
File:Active_select.jpg|Active Select<br />
File:Load_texture.jpg|Load texture<br />
</gallery><br />
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===3.Georeference your imported model===<br />
If the 3D model is not yet on the right location on the map, follow the steps in the How to to georeference the model: <br />
[[How_to_Georeference_a_3D_model|How to Georeference a 3D model]].<br />
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===4. Export the model as a SLPK file===<br />
After importing and if needed Georeferencing your model(s) you can export them to a [[I3S|SLPK]] file by following the steps below, which are divided into three sections. Please follow them in order. <br />
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<gallery mode="nolines"><br />
File:Analysis_tools.jpg|Tools<br />
File:Feature_to_feature_class.jpg|Conversion tool<br />
File:Input_features_multipatch.jpg|Input feature<br />
File:Output_location.jpg|Output Feature Class<br />
</gallery><br />
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{{editor steps|title=create a Feature Class|In ArcGIS Pro go to the "Analysis" Tab and select "Tools".|On the right pane navigate to the "Feature Class to Feature Class" tool or type it in the search bar to find it.|In the "Input Features" field select the Multipatch feature of the imported object by clicking on the dropdown in the field to select it. Make sure it is the Multipatch version and not the original object|The Output location will be a .gdb (database file) with the project as a name. Leave the default name as is or rename it if you prefer.|In the "Output Feature Class" field type in a name.|This will save the Multipatch to the database.|Click on "Run" at the bottom right of the pane.}}<br />
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{{editor steps|title=create a Layer 3D|Go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Layer 3D to Feature Class" tool or type it in the search bar to find it.|In the "Input Feature Layer" field select the newly created feature class not the original multipatch.|An automatic name will be generated in the "Output Feature Class" field. Usually it will append a "_Layer3DToF1" tag after the Multipatch name. Leave as default or rename it if you want. Make sure that you can identify the name because we will be needing it in the final step.|Check "Disable Color and Texture" only if you do not want these features to be converted.|Click on "Run" at the bottom right of the pane.}}<br />
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{{editor steps|title=Export to SLPK|Finally go to the "Analysis" Tab and select "Tools" again.|On the right pane navigate to the "Create 3D Object Scene Layer Package" tool or type it in the search bar to find it.|In the "Input Dataset" field select the created Layer3d file from the previous steps.|In the "Output Scene Layer Package" field type in the name for the SLPK file wich will be created and choose the location for the file to be saved.|In the "Output Coordinate System" dropdown field select this projects system or select a new one by clicking on the grid sphere icon on the right of the field.|Optimize the textures for various platform by choosing an option from the "Texture Optimization" dropdown field or leave at the default setting.|Click on "Run" at the bottom right of the pane.|Now a SLPK file will be created.}}<br />
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==Importing a SLPK into the Tygron Platform==<br />
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After creating a SLPK file, the data can be imported into the {{software}} by making use of the [[Geo_Data_Wizard|Geo data wizard]].<br />
Read [[Geo_Data_Wizard#Steps_in_the_Geo_Data_Wizard|here]] for the steps on how to use the wizard.<br />
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{{Template:GeoDataOverview}}</div>Godelief@tygron.nl