Test Run: Difference between revisions

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{{learned|what a test run is|how a test run relates to the Tygron Engine|how to start and stop the test run}}
A test run in relation to the {{software}} is a way of quickly testing the current state of your project. You can test the balance of your project: do all stakeholders have the correct [[actions]], do all stakeholders have enough [[Financial System|budget]] and do all the [[actions]] have the correct effects. Using the test run to iterate over your project is an important step in developing a realistic, well-balanced and usable project.
==What is a test run==


A test run is a process designed to test whether a machine or system works well.
A test run in the {{software}} creates a space in which users can plan actions without permanently applying them to the current situation of your project, while also editing your project. The actions performed during a test run can be pre-made as measures or parametric designs, or actions for selections drawn by users. Stopping a test run allows users to easily revert back to the situation before the test-run was activated. However, this also removes all actions performed during this test run.
 
==How does a test run relate to the Tygron Engine ==
 
A test run in relation to the Tygron Engine is a simple way of quickly testing the current state of your project. You can test the balance of your project: do all stakeholders have the correct [[Actions]], do all stakeholders have enough [[Budget]] and do all the [[Actions]] have the correct effects. Using the test run to iterate over your project is an important step in developing a realistic, well-balanced and usable project.


==Starting a Test run==
==Starting a Test run==
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[[File:Editor_ribbon_bar_testrun_active.jpg|thumb|left|Test Run Active]]<br clear=all>
[[File:Editor_ribbon_bar_testrun_active.jpg|thumb|left|Test Run Active]]<br clear=all>


Pressing the "start Test run" button, starts the test run immediately, the text "Test run active" is displayed, the play button turns gray and the stop buttons colours red. In the Virtual 3D World, you will experience the game from the perspective of the stakeholder selected in the editor ribbon bar. Depending on the configuration of your project, most likely the test run will start with a [[cinematic]].  The test run starts from the point where the players have passed all the [[starting screens]]. Once the cinematic has finished playing, all [[actions]] can be taken in the 3D World, as though you are actually putting your project to use.
Pressing the "Test Run" button, starts the test run immediately. The text "Test run active" is displayed above the Test run buttons, the play button colors gray and the stop buttons colors red. In the 3D Visualization of your project, you will experience the [[session]] from the perspective of the stakeholder selected in the editor ribbon bar. Depending on the configuration of your project, most likely the test run will start with a [[cinematic]]. Once the cinematic has finished playing, [[actions]] can be taken by interacting with the [[3D Visualization]].


When a testrun is started, all editing is temporarily suspended. Although the editor will remain active, editing panels will be temporarily disabled. This applies to all users logged into the project, no other user can edit for the duration of the testrun. Editing can continue when the test run is stopped.
When a test run is started, all editing is temporarily suspended. Although the editor will remain active, editing panels will be temporarily disabled. This applies to all users logged into the project, no other user can edit for the duration of the test run. Editing can continue when the test run is stopped.


It's also possible to start a testrun by directly taking an action. When taking an action the "Start Testrun" will be automatically actived. When doing so, the flythrough at the beginning is skipped. The test run should still be stopped by pressing the "Stop Test run" button.
It's also possible to start a test run by directly taking an action. When taking an action the "Test Run" will be automatically activated. When doing so, the cinematic at the beginning is skipped. The test run can still be stopped by pressing the "Stop Test run" button.


==Stopping a Test run==
==Stopping a Test run==
To stop the testrun, press the button in the editor menu bar labeled "Stop Testrun". All [[Actions]] and their effects taken since the start of the test run will be reverted.
To stop the test run, press the square stop-button in the editor menu bar. All [[Actions]] and their effects taken since the start of the test run will be reverted.


==Switching stakeholders==
==Switching stakeholders==
You can switch between stakeholders by pressing a different stakeholder button in the editor ribbon bar. When switching to a different stakeholder the interface in the Virtual 3D World panel will change, most notably the [[actions#categories|actions]] on the left of the panel and the [[indicators]] at the top. You can only switch to a stakeholder that is not yet selected by another user. When a user switches stakeholder, the original stakeholder is again available for selection.
You can switch between stakeholders by pressing a different stakeholder button in the editor ribbon bar. When switching to a different stakeholder, parts of the interface will change, most notably the [[actions#categories|actions]] on the left of the panel and the [[indicators]] at the top. You can only switch to a stakeholder that is not yet selected by another user. When a user switches stakeholders, the original stakeholder is again available for selection.
 
{{article end
|seealso=
* [[Session]]
* [[SimState]]
}}
{{Template:Editor future design nav}}

Latest revision as of 11:01, 21 February 2023

A test run in relation to the Tygron Platform is a way of quickly testing the current state of your project. You can test the balance of your project: do all stakeholders have the correct actions, do all stakeholders have enough budget and do all the actions have the correct effects. Using the test run to iterate over your project is an important step in developing a realistic, well-balanced and usable project.

A test run in the Tygron Platform creates a space in which users can plan actions without permanently applying them to the current situation of your project, while also editing your project. The actions performed during a test run can be pre-made as measures or parametric designs, or actions for selections drawn by users. Stopping a test run allows users to easily revert back to the situation before the test-run was activated. However, this also removes all actions performed during this test run.

Starting a Test run

Test Run


The "Start Test run" button allows you to test your project during development.

Test Run Active


Pressing the "Test Run" button, starts the test run immediately. The text "Test run active" is displayed above the Test run buttons, the play button colors gray and the stop buttons colors red. In the 3D Visualization of your project, you will experience the session from the perspective of the stakeholder selected in the editor ribbon bar. Depending on the configuration of your project, most likely the test run will start with a cinematic. Once the cinematic has finished playing, actions can be taken by interacting with the 3D Visualization.

When a test run is started, all editing is temporarily suspended. Although the editor will remain active, editing panels will be temporarily disabled. This applies to all users logged into the project, no other user can edit for the duration of the test run. Editing can continue when the test run is stopped.

It's also possible to start a test run by directly taking an action. When taking an action the "Test Run" will be automatically activated. When doing so, the cinematic at the beginning is skipped. The test run can still be stopped by pressing the "Stop Test run" button.

Stopping a Test run

To stop the test run, press the square stop-button in the editor menu bar. All Actions and their effects taken since the start of the test run will be reverted.

Switching stakeholders

You can switch between stakeholders by pressing a different stakeholder button in the editor ribbon bar. When switching to a different stakeholder, parts of the interface will change, most notably the actions on the left of the panel and the indicators at the top. You can only switch to a stakeholder that is not yet selected by another user. When a user switches stakeholders, the original stakeholder is again available for selection.

See also