Demo Rainfall Project
The Demo Rainfall project is available for all users and can be found in the main menu under Edit projects. This project does not count towards your license.
This project is intended for hydrologists and other water experts.
This project showcases the rainfall overlay in a basic configuration.
The demo is a working project in which a location in The Netherlands is subjected to an excessive amount of rainfall. It can serve to explore some features of the rainfall functionality of the Water Module, including the project-wide precipitation, evaporation, and measuring the subtle amounts of resulting inundation. The project simulates rainfall, beginning with a 15 minutes period of rain followed by a 45 minute dry period allowing the water to settle and evaporate. A total of 15mm of rain will fall during the rainfall period.This project is based on the completed version of the Rainfall Overlay tutorial. To learn how the project was created, please follow the Rainfall Overlay tutorial.
Exploring the project
To begin exploring the project, take the following steps:
- Click anywhere in the 3D world, and use the arrow keys on your keyboard to move around in the world. You can also drag the camera around by right-clicking (and holding the right mouse button down) in the 3D world and dragging the world around. Use the scroll wheel to zoom in- and out.
- On the right-hand side of the 3D world you can see the overlays menu. Hover over the various icons to see a tooltip with their name. Find the overlay named "Rainfall", and click on it. This will show the overlay in the 3D world. This overlay shows the amount of water in the world during the rainfall simulation.
- At the bottom of the interface a legend will now appear, with on the left-hand side of the legend a few buttons to "play" the overlay. Click on the "play" button, and you will see how the state of the water changes over time.
- Hover over the icon for the overlay again, and notice that more options appear for overlays related to rainfall. These are the child overlays, which can display more types of results from the rainfall simulation.
- Finally, notice a number of icons floating in the world. The orange icons are of particular note; these denote points-of-interest which you can take a closer look at. You can click on any to open a panel with more information.
Points of interestThe project offers a number of points of interest to inspect in greater detail. A number of these points have been emphasized with orange popups with various icons.
Culverts and weirs
The construction popups in the project indicate the locations of culverts and weirs. These constructions allow water to flow across, which happens automatically when the water levels differ at either side.The culvert allows water to flow through whenever water exceeds its bottom height. Flowthrough is effectively only limited by its diameter. Flowthrough is calculated by the culvert formula. To see how a culvert is configured, navigate to the following location in the editor:
In the wizard, click on "Next" until you reach the step on "Culverts". There, select any culvert to inspect its attributes. Additionally, you can select "Show in Editor" to have the 3D world zoom to its location. You can do this for any culvert you are interested in.The weir allows water to flow over it whenever water exceeds its top height. The amount of water that can flow over it is effectively limitless, but dictated by the weir formula. To see how a weir is configured, navigate to the following location in the editor:
In the wizard, click on "Next" until you reach the step on "Weirs". There, select any weir to inspect its attributes. Additionally, you can select "Show in Editor" to have the 3D world zoom to its location. You can do this for any weir you are interested in.
Sewers and sewer overflow
The faucet popup in the project indicates the location of a sewer overflow. A sewer district is defined covering the entire town. This is used as a generic definition for sewer capacity, and to allow roads to have water flow off into the sewer. When the sewer nears capacity, water will begin to flow out through the sewer overflow, back onto the surface.Navigate to the following location in the editor:
More in-depth analysis of water in the project can be achieved using the Measuring tool. Go to the X popup in the project, and place a point measurement anywhere to see a graph of the waterlevels in that location during the simulation.
You can also place a line measurement, perpendicular across one or multiple canals. You can get a cross-section of the waterlevels relative to datum by doing the following:
- Select the rainfall overlay
- Place a line measurement
- In the "Base" Overlay dropdown, select the "Surface Elevation".
- Check the "Sum" option, to add the values of the two layers together
- Select the "Fit to graph" mode to use the full extent of the measuring window.
Actionstestrun will start. This means the editing tools will be temporarily disabled. When you are done experimenting with actions, you can stop the testrun by clicking the stop button in the ribbon. This will revert the session back to its base state, without the effects of the applied action(s).
After making the change, the rainfall overlay will be recalculated, and the new results will indicate how water would act with the weir set to its new height. To compare the original results and the new results, select the rainfall overlay, and activate its "difference" mode by selecting "Show difference". The overlay will now show where the resulting amounts of water have changed due to your action.
Spatial planning options
Switch to the "Future design" tab, and then in the 3D interface the action menu will appear. Open the menu with "Water Storage" options, and select the "City park with water storage" action. Now draw a selection in the city, in locations which experience excessive water retention. When you have made the selection, select "Confirm". This will add a new park with water storage facilities to that location in the 3D world.After making the change, the rainfall overlay will be recalculated, and the new results will indicate how water would act with the new water storage facilities. To compare the original results and the new results, select the rainfall overlay, and activate its "difference" mode by selecting "Show difference". The overlay will now show where the resulting amounts of water have changed due to your action.