How to use the terrain height brush in live sculpting mode

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When the terrain height brush is used in live sculpting mode, modifications to the elevation model are visualized as you draw them, where you draw them. Applying the modifications to the elevation data is a separate, confirming step.

Editor → Current Situation (Ribbon tab) → Terrain (Ribbon bar) → Edit elevation model (Dropdown)
How to modify the elevation model in live sculpting mode:
  1. Set the terrain height brush to "Live sculpting" style.
  2. Set the brush type (next to "selection") to only RAISE, LOWER, or FLATTEN as desired.
  3. Draw a selection in the 3D world.
  4. Set the desired angle as desired.
  5. Set the desired height as desired. (Take note of the "average height at selection" for some insight into appropriate height values)
  6. Ensure that the height setting is set to either "Absolute" or "Relative", as desired.
  7. Select "Apply Selection". The 3D world's elevation model will now appear modified. Note that the project data has not been affected yet.
  8. Create more modifications as desired
  9. When all desired modifications have been created and are deemed appropriate, select "Apply Changes"
  10. The project's elevation model will now be modified with the modifications you have made.

Notes

  • When using RAISE, terrain is only raised to the desired level. Terrain higher than the desired level is not lowered.
  • When using LOWER, terrain is only lowered to the desired level. Terrain lower than the desired level is not raised.
  • When using FLATTEN, terrain is adjusted to the desired level, regardless of whether that requires the terrain to be raised or lowered.