Object entry correction (Water Overlay)

From Tygron Support wiki
Revision as of 10:26, 14 January 2021 by Bobby@tygron.nl (talk | contribs)
Jump to navigation Jump to search

Objects (culverts, pumps, weirs) can sometimes overlap each other and then one or more objects become inactive. When this happens the rasterizer automatically moves the inactive object(s) start/end point(s) by a maximum of one cell so the object(s) become active.

Notes

  • This attribute is by default set to 1 which means object correction is applied.
  • In the advanced settings step of the Water Overlay Wizard, this attribute can also be (de)activated.

How-to's