Ownership: Difference between revisions

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{{being updated}}
[[File:Api_current_situation_building.png|thumb|right|400px|Ownership with [[Plot]]s and [[Building]]s]]
{{learned|about ownership|how ownership relates to the Tygron Engine|how to change ownership|about the ownership overlay}}
[[Actions]] can normally only be performed on property that is owned by the acting [[stakeholder]], or with permission from the actual owner. To accommodate this, stakeholders can buy and sell land from and to each other. It is one of the mechanics that can force players to communicate and cooperate directly with each other. See also [[land transactions]].


==Ownership==
Ownership can be assigned on two levels in the {{software}}; on the level of individual [[Building]]s and by underlying [[Plot]]s. Ownership can be assigned to both active and inactive stakeholders.
: Ownership of property may be private, collective, or common, and the property may be of objects, land/real estate or intellectual property. Determining ownership in law involves determining who has certain rights and duties over the property. These rights and duties, sometimes called a "bundle of rights", can be separated and held by different parties.


: The process and mechanics of ownership are fairly complex: one can gain, transfer, and lose ownership of property in a number of ways. To acquire property one can purchase it with money, trade it for other property, win it in a bet, receive it as a gift, inherit it, find it, receive it as damages, earn it by doing work or performing services, make it, or homestead it. One can transfer or lose ownership of property by selling it for money, exchanging it for other property, giving it as a gift, misplacing it, or having it stripped from one's ownership through legal means such as eviction, foreclosure, seizure, or taking. Ownership is self-propagating in that the owner of any property will also own the economic benefits of that property.
==How to change ownership in the {{software}}==
* [[How to change individual ownership]]
* [[How to change ownership for an area]]
* [[How to assign ownership based on Online GIS data]]


: From: https://en.wikipedia.org/wiki/Ownership
[[Category:Stakeholder]]
 
==The importance of ownership in the Tygron Engine==
:  [[Actions]] can normally only be performed on property that is owned by the acting [[stakeholders|stakeholder]], or with permission from the actual owner. To accommodate this, stakeholders can buy and sell land from and to each other, opening all new ways to approach the [[objective]]s. It is one of the mechanics that can force players to communicate and cooperate directly with each other. See also [[land transactions]].
 
: Ownership can be assigned on two levels in the Tygron Engine; on the level of individual [[constructions]], or as complete areas. Ownership can be assigned to both playable as non playable stakeholders; in case of the latter, the non playable stakeholder can be represented by the game [[facilitator]].
 
==How to change ownership in the Tygron Engine==
: Ownership can be assigned on two levels; individual constructions and complete areas. The individual ownership assignment takes place on the Edit Construction panel, with a drop down menu on the properties panel (right panel) of a selected construction (left panel). Assigning ownership of a whole area takes place in the stakeholder panel[[#Changing area ownership| (See below)]].
===Changing individual construction ownership===
{{Editor ribbon|header=3D World|bar=Constructions}}
{{Editor steps|title=change ownership of individual constructions|Select 3D World > Constructions > Edit Constructions|Select the construction of which ownership needs to be changed from the list of constructions on the left panel, or by directly selecting the construction in the 3D world|Select on the right panel, from the properties of the selected construction, the desired owner from the drop down menu of field named "Owner"}}<br>
<gallery>
File:SelectEditConstructions.jpg|1. Select to edit constructions
File:SelectConstructionList.jpg|2a. Select from the list the construction to be edited
File:SelectConstruction3dWorld.jpg|2b. ...or select directly the construction to be edited in the 3D world
File:OwnerDropDownMenu.jpg|3. Select new owner from drop down menu
</gallery>
 
===Changing area ownership===
{{Editor ribbon|header=Stakeholders|bar=Stakeholders}}
{{Editor steps|title=change area ownership per stakeholder|Select Stakeholders > Stakeholders > Edit Stakeholders|Select on the left panel the stakeholder to which ownership of an area will be assigned|Select the "Draw Ownership" button from the bottom of the right panel with the properties of the selected stakeholder, the [[Overlay#Property|ownership overlay]] will become visible|Use the [[Brush|Brush Panel]] to draw the area in the 3D world and Apply the selection}}<br>
<gallery>
File:SelectEditStakeholders.jpg|1. Select to Edit Stakeholders
File:SelectStakeholderList.jpg|2. Select the stakeholder from the list on the left panel
File:DrawOwnershipButton2.jpg|3. Select 'Draw Ownership' from the bottom of the right panel
File:DrawOwnership.jpg|4. Use the brush to draw the area and confirm with 'Apply Selection'
</gallery>
 
===Assigning ownership based on Online GIS data===
{{Editor ribbon|header=Stakeholders|bar=Stakeholders}}
It is now also possible to assign ownership to real life stakeholders based on available online GIS data. For this an ArcGIS account is required to upload a proper data set, unless a suitable public data set becomes available.
 
First ensure that the data service is uploaded to [http://www.esri.com/software/arcgis#ArcGIS]. Then make a list of all stakeholder names in the project area, this can be copied from the ArcGIS viewer, after setting up the correct attribute and style. Now all default stakeholders need to be replaced by the stakeholders from the list. it is important that the full names of these new stakeholders match with the data set, so that ownership will be automatically assigned when importing the data from ArcGIS. The short names can be set up as is convenient.

Revision as of 16:03, 21 October 2022

Ownership with Plots and Buildings

Actions can normally only be performed on property that is owned by the acting stakeholder, or with permission from the actual owner. To accommodate this, stakeholders can buy and sell land from and to each other. It is one of the mechanics that can force players to communicate and cooperate directly with each other. See also land transactions.

Ownership can be assigned on two levels in the Tygron Platform; on the level of individual Buildings and by underlying Plots. Ownership can be assigned to both active and inactive stakeholders.

How to change ownership in the Tygron Platform