Upgrade Type: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
Line 25: Line 25:


==Kinds of upgrades==
==Kinds of upgrades==
The upgrades already present in the Tygron Engine can be categorized in two types: improvements and transformations. These are not defined by settings as such, but help when creating an overview of existing upgrades.
===Improvements===
Improvements retain the essential basis of the function's intent, but make it better in some respect. For example: a warehouse, upgraded with green roofs, is still a warehouse, but will be better for the water storage and livability of an area. The following improvement upgrades exist in the Tygron Engine:
* Gardens → Water tanks
* Parkinglots → Water-permeable
* Roads → U-Gutter
* Roads → High kerbstones
* Roads → Water-permeable
* Roads → Plant trees
* Roads → Roads with Floodgates (sideway)
* Roads → Roads with Floodgates (blockades, right)
* Roads → Roads with Floodgates (blockades, left)
* Roads → Roads with Floodgates (blockades, south)
* Roads → Roads with Storm surge wall
* Roads → Covered Roads
* Roads → Covered Roads with nature
* Buildings → Entrance Floodgates
* Flat roof → Water roods
* Flat roof → Green roofs
* Flat roof → Roofgardens
* Solar Panels
===Transformations===
Transformations change the basis of the function's intent, possibly by changing the [[Categories|category]] of the function. For example, an office building can be upgraded to be an apartment complex. The following transformative upgrades exist in the Tygron Engine:
* Houses → Renovate
* Offices → Apartments
* Offices → Shops


==Creating and editing upgrades==
==Creating and editing upgrades==


An upgrade contains a set of function pairs. A construction with a function that matches the first function in one of those pairs is upgraded to the other function in that same pair.
An upgrade contains a set of function pairs. A construction with a function that matches the first function in one of those pairs is upgraded to the other function in that same pair.

Revision as of 13:22, 11 August 2015

This article is a stub.
Please note: This page is currently being updated.

Template:Learned

Upgrades

An upgrade is an improvement to or replacement with a(n often better) variant of the entity being upgraded. A computer can be upgraded by replacing components with newer and better components. When aircraft passengers moved from economy class to business class, that is called receiving an upgrade.

How upgrades relate to the Tygron Engine

Constructions in the Tygron Engine can be upgraded, provided an upgrade definition exists which applies to that construction. A given upgrade will either not be applicable on a certain construction (because it does not have an appropriate function), or alter the function of that construction into exactly one other function.

When a construction is upgraded, it is effectively demolished and replaced with a different construction. The new construction retains the properties of the old construction, such as location or ownership. The most significant difference between the old and the new construction is its function. Another difference that can occur is a change in the amount of floors a construction has. If the construction has more or less floors than allowed by the new function, the amount of floors is increased or decreased to match the new function's allowed amount of floors.

Performing an upgrade

An upgrade can be performed in a similar manner as the placement of a construction. The only difference is that, rather than empty terrain being valid, a construction with a valid type of function must be valid.

How to perform an upgrade:
  1. Find a building with a function fit for upgrade.
  2. Select the upgrade to perform
  3. Draw the selection for the upgrade.
  4. Press the "Upgrade" button.
  5. If required, use the popups to request and acquire a permit.
  6. The upgrade has now been performed.

Kinds of upgrades

The upgrades already present in the Tygron Engine can be categorized in two types: improvements and transformations. These are not defined by settings as such, but help when creating an overview of existing upgrades.

Improvements

Improvements retain the essential basis of the function's intent, but make it better in some respect. For example: a warehouse, upgraded with green roofs, is still a warehouse, but will be better for the water storage and livability of an area. The following improvement upgrades exist in the Tygron Engine:

  • Gardens → Water tanks
  • Parkinglots → Water-permeable
  • Roads → U-Gutter
  • Roads → High kerbstones
  • Roads → Water-permeable
  • Roads → Plant trees
  • Roads → Roads with Floodgates (sideway)
  • Roads → Roads with Floodgates (blockades, right)
  • Roads → Roads with Floodgates (blockades, left)
  • Roads → Roads with Floodgates (blockades, south)
  • Roads → Roads with Storm surge wall
  • Roads → Covered Roads
  • Roads → Covered Roads with nature
  • Buildings → Entrance Floodgates
  • Flat roof → Water roods
  • Flat roof → Green roofs
  • Flat roof → Roofgardens
  • Solar Panels

Transformations

Transformations change the basis of the function's intent, possibly by changing the category of the function. For example, an office building can be upgraded to be an apartment complex. The following transformative upgrades exist in the Tygron Engine:

  • Houses → Renovate
  • Offices → Apartments
  • Offices → Shops

Creating and editing upgrades

An upgrade contains a set of function pairs. A construction with a function that matches the first function in one of those pairs is upgraded to the other function in that same pair.