Wizard

From Tygron Preview Support Wiki
Jump to: navigation, search
WizardLogo.jpg

After reading this page:

  • you've learned about the New Project Wizard.
  • you've learned how the wizard relates to the Tygron Platform, especially to the editor.
  • you've learned what types of data the wizard uses.
  • you've learned how to generate a 3D World using the wizard.


What is a wizard?

A wizard, in reference to software, is a (-n auxiliary) program that assists users in performing difficult tasks, such as installing or configuring software. The user is guided through the process of configuring settings step by step, while being kept informed by a progression indicator. For instance, the process of online bookings - ex: flight tickets, hotel rooms, etc - are often done through a wizard process. Another word often used instead of "Wizard" in this context is "Assistant" (mainly for Apple products).

How the New Project wizard relates to the Tygron Platform

The New Project Wizard (henceforth just "wizard") is a tool implemented in the Tygron Platform that assists the user when creating a new project. The whole process of creating the base of a new project (i.e. the 3D World) is now condensed to just a couple of easy steps, saving the user precious time which can then be spend to the actual designing of the project. The user is guided through a step-by-step process and is constantly informed about the progression.
The wizard helps selecting the name and location of the project, and to decide whether the project should contain real-time data or should be based on a project template prepared earlier.

Video tutorial

There is also a video tutorial available on how to create a new project, which can be found here.

Starting the wizard

When selecting New Project from the Main Menu, the user is brought to the first panel of the wizard. Here the user is prompted to make some initial selections:
Option Description Example
Name The first field lets the user fill in a name for the project. It is suggested to use a name based on the actual location (if possible). Please note that there is a maximum of 20 'simple' characters allowed. Spaces between words can only be indicated by the use of either a hyphen ("...-...") or an underscore ("..._...").
Enter the project name here
Localization It is possible to create a new project in either Dutch or English. Besides the interface language also the desired system units and valuta can be selected. It is currently only possible to use a single language per project, though multi-language implementation will become available in the future.
Select localization settings
Template When a project was previously set as a template project, this template can now be selected as an alternative to starting a new project from scratch. A big advantage of using templates is that an existing project's indicators and actions can be reused. This can be very convenient if multiple similar projects take place in different areas.
Choose whether or not to use a  template

Selecting the project area

After completing the first panel, the user is to select the location of the project on the world map.
Option Description Example
Location selection The search bar allows for a quick leap to the entered location.
Search for a location
Map navigation Map navigation can readily be done by using the mouse cursor:
  1. Use the left mouse button to move the area selection box.
  2. Use the right mouse button to drag the map around.
  3. Use the mouse wheel to zoom in or out on the map.
Navigating over the map
Area size selection The desired project area size can be determined using the slider. Moving the slider to the right enlarges the area, visualized by a growing selection box on the map, and vice versa:
  • Minimum project area size: 500 m x 500 m.
  • Maximum project area size: 30 000 m x 30 000 m.
Setting the area size of the project
Map refresh Under the "Area Size" slider an option is available to refresh the map. This option brings back the focus to the area selection box, which could be helpful when navigating away from it.
Refreshing the map
Available data When selecting a specific area, a text box on the right side of the map tells which data are available for that specific area selection. A fully available dataset is indicated by white text and a blue selection box. In the case of a limited dataset both the selection box and text will turn red, while also displaying the missing data.
Available data

What types of data are used by the wizard?

When using the Tygron Platform's new-project wizard, one can choose the project either to be based on existing real data or be left "blank".
Option Description Example
Real data When choosing the location of the project area, in the second panel of the wizard, the default mode for data selection is Selection. When this option is checked, the Tygron Platform will acquire datasets from a variety of public sources that are linked to the selected area. These include data on land polygons from Open Street Maps (OSM), a special OSM Coastal Line dataset and official National Land Register data (if available), which are then used to generate and populate the 3D World. Currently, for the Netherlands, the Tygron Platform only uses the official Dutch Cadastral (NL: Land Register) Data for addresses and building types. Roads and constructions will be placed according to the available data. Most construction types are already pre-linked by the Tygron Platform; if, for instance, a cobblestone road is present in the OSM or Land Register data, the Tygron Platform will also render a cobblestone road in the 3D World on that specific location. For the New York City area (5 boroughs) the Tygron Platform uses the open PLUTO dataset (http://www.nyc.gov/html/dcp/html/bytes/dwn_pluto_mappluto.shtml) from the NYC municipality. Find an overview on which data is loaded into the Tygron Platform on the GEO Data page.
Area properties based on public data pertaining the selection (default)
No data If the user selects Empty map, an empty area is generated, without any constructions or other visualizations present. In that case, only the size of the area is relevant and the user has to manually sculpt the 3D World. The generated area will consist entirely of an open-land flat plain.
Empty map; no data pertaining the selected area is loaded into the 3D World

Create a new project

It is possible to generate a new 3D model in only a few steps. This process can be sped up even further when choosing a template project.

Create a new project based on real data

Main menu → Editor → New Project

The Tygron Platform provides the ability to generate a 3D World based on real data. After selecting the area on the map, the wizard will populate the 3D World with constructions and terrain type, based on data from Open Street Maps and land register data if available. Roads and structures will be placed accordingly, and terrain will be shaped with rivers and banks, instantly creating a recognizable 3D World that is based on the area lay out in real life.

How to generate a project based on real data:

  1. Log in to the online Tygron Platform
  2. Select New Project
  3. Name the project as desired
  4. Set the localization options
  5. Continue by selecting Empty Project
  6. Select the size of the 3D World area with the slider
  7. Navigate to or search for your location with the search bar if needed
  8. Select the desired location by moving the square to the location of your choice. To move the square use the left mouse button, to move the map use the right mouse button
  9. Keep the Selection box checked and proceed by selecting the Generate map button
  10. Let the Wizard generate the area
  11. After the rendering process is complete, continue editing the newly created project



Generating a project, based on real data and a template

Main menu → New Project
Because the creation of a project is more then rendering a 3D World only, it is also possible to generate a project based on a template from another project. By using a template project, multiple stakeholders and their indicators are added to the project. A basic spatial issue is incorporated in this template, so that the created project has an actual objective to resolve. In the near future more dedicated template projects will become available. Besides pre-formated templates, it is also possible to set your own project as a template project. The template is being selected on the same panel as where the project (area) is named. Localization settings will be set by the template.


How to generate a project based on real data and a template:

  1. Log in to the online Tygron Platform
  2. Select New Project
  3. Name the project as desired, localization options are currently set by the template
  4. Select the template to use from the list (e.g. Climategame Template)
  5. Proceed by selecting the 'Use...' button
  6. Search with the search bar the area you want to generate
  7. Select the size of the 3D World with the slider
  8. Select the area on the map by clicking with the left mouse button
  9. When ready, confirm the selection by selecting the Generate map button
  10. Let the wizard generate the project area
  11. Continue editing the newly rendered project




Generating a project not based on real data

Main menu → New Project
In some situations it might be desired to generate a 3D World that is not based on real data. For instance when a project needs to be created around a fictional area, or when a project only needs to be created to quickly place and view a construction. In such a case it is possible to select in the wizard the option to generate a project not based on real data. The result will be a 3D World without any constructions or terrain type. These will need to be added manually in the editor.


How to generate a project NOT based on real data:

  1. Log in to the online Tygron Platform
  2. Select New Project
  3. Name the project as desired
  4. Set the localization options
  5. Continue by selecting Empty Project
  6. Select the size of the 3D World area with the slider
  7. Select the box Empty Map
  8. Continue by selecting the Generate map button
  9. Let the Wizard generate the area
  10. After the rendering process is complete, continue editing the newly created project