Roadmap: Difference between revisions
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===engine.tygron.com (LTS)=== | ===engine.tygron.com (LTS)=== | ||
Updated once per year. After testing and running the previews for several months with additional user feedback, the final LTS version is released. | Updated once per year. After testing and running the previews for several months with additional user feedback, the final LTS version is released. | ||
==What to expect?== | ==What to expect?== | ||
[[File:roadmap_winter2016.png]] | [[File:roadmap_winter2016.png]] | ||
===Current development on test server=== | |||
*Fixing PDOK software download limit of a 1000 units for buildings. This will be a hotfix. | |||
*New Distribution network. It will be possible to import and export different types of networks and their attributes via Excel using TQL. (Tygron Query Language) | |||
*Overlays will run on the GPU with the possibility of having more instances of every type. Also a new AVG overlay based on attributes. | |||
*Terrains have attributes now and they can function as being subterranean. For example peat or clay surfaces. |
Revision as of 13:02, 27 October 2016
The R&D department of Tygron develops new technology for the Tygron Engine. The long term planning which shows the introduction of new features and versions is called the Roadmap. Currently we are working on following long term projects, next to minor updates, bug fixes etc.
UNDER CONSTRUCTION
Server release cycle
The Tygron Engine development process is defined by testing and releasing quarterly previews to final release on the LTS (Long Term Support) version.
Servers
test.tygron.com:
This server is for testing purposes and is updated constantly. Customer involvement is by invitation only.
preview.tygron.com:
The preview server is updated quarterly. This cycle consists of 2 months roadmap development and 1 month user feedback fixes and additional bug fixes.
engine.tygron.com (LTS)
Updated once per year. After testing and running the previews for several months with additional user feedback, the final LTS version is released.
What to expect?
Current development on test server
- Fixing PDOK software download limit of a 1000 units for buildings. This will be a hotfix.
- New Distribution network. It will be possible to import and export different types of networks and their attributes via Excel using TQL. (Tygron Query Language)
- Overlays will run on the GPU with the possibility of having more instances of every type. Also a new AVG overlay based on attributes.
- Terrains have attributes now and they can function as being subterranean. For example peat or clay surfaces.