Roadmap: Difference between revisions
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*More options for calculations on flooding | *More options for calculations on flooding | ||
==Further developments | ==Further developments== | ||
We are continuously working on improving the Tygron Engine, largely based on user feedback. The following developments are still in the planning stage: | We are continuously working on improving the Tygron Engine, largely based on user feedback. The following developments are still in the planning stage: | ||
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*More R&D into GPU accelerated calculations. | *More R&D into GPU accelerated calculations. | ||
*New selection and overlay system. We are moving to a GPU accelerated system, which gives more opportunities for further development | *New selection and overlay system. We are moving to a GPU accelerated system, which gives more opportunities for further development | ||
*Generic Grid Overlays in where users can make custom overlays based on their own formulas. | *Generic Grid Overlays in where users can make custom overlays based on their own formulas. | ||
*Improving the User Interface based on user feedback. | *Improving the User Interface based on user feedback. |
Revision as of 16:31, 24 January 2018
What is a Roadmap?
A technology roadmap is a plan that matches short-term and long-term goals with specific technology solutions to help meet those goals. It is a plan that applies to a new product or process, or to an emerging technology.
from: https://en.wikipedia.org/wiki/Technology_roadmap
How does the Roadmap relate to the Tygron Engine?
The R&D department of Tygron develops new technology for the Tygron Engine. The long term planning which shows the introduction of new features and versions is what we call the Roadmap. Your user feedback is crucial for us to determine the roadmap. Currently we are working on new features according to this Roadmap, minor updates, bug fixes, etc.
Servers
The online availability of the Tygron Engine is split up between three different server environments, each with their own dedicated purpose.
engine.tygron.com (Long Term Support)
Updated once per year, the Long Term Support server (LTS) at engine.tygron.com is the most stable version of the Tygron Engine, and is specifically for long term projects that need a stable environment.
preview.tygron.com (Preview)
The preview server (preview.tygron.com) is updated more often, 4 times per year, and will contain more recent new features. Because these new features are not fully tested and optimized yet, and are prone to change based on end user feedback, the preview server is not well suited for long term projects. The release cycle on this preview server consists of 2 months of roadmap development and 1 month of user feedback fixes and additional bug fixes.
All registered users have access to both the LTS and the preview servers. The main menu offers an option to switch to the other server by downloading the appropriate client.
test.tygron.com (Test)
The third server is our dedicated development and test environment. New features are first published in this environment, and tested internally for functionality, compatibility and stability. End users do not automatically have access to this development and test environment.
Server release cycle
The Tygron Engine development process is defined by developing, testing and releasing quarterly preview versions, resulting in a yearly cumulative final release on the LTS (Long Term Support) server. Sometimes circumstances lead to extra updates or hot fixes outside the Roadmap, often due to hardware, driver or Operating System updates.
What to expect and when
This section shows new features that will be available in one of the next releases of the Engine.
- Much more accelerated calculations by R&D into GPU
- More options for calculating water quality
- More options for calculations on flooding
Further developments
We are continuously working on improving the Tygron Engine, largely based on user feedback. The following developments are still in the planning stage:
- Remodeling of the current level system to a system in where multiple scenarios can be evaluated. This increases the possibility to do more analysis on the model.
- More R&D into GPU accelerated calculations.
- New selection and overlay system. We are moving to a GPU accelerated system, which gives more opportunities for further development
- Generic Grid Overlays in where users can make custom overlays based on their own formulas.
- Improving the User Interface based on user feedback.
We are always open for your feedback on our roadmap.
Version numbers
The version numbers consist of 4 digits: For example: 2017.1.4.2
- 2017: The main number represents the year of LTS release.
- 1: This represents the preview release, in this case the first quarter of the year.
- 4: Represents a small update for a feature/bug where the API has been changed.
- 2: Represents an even smaller update or hotfix where the API explicitly does NOT change