Terrain water evaporation factor (Water Overlay): Difference between revisions
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====Plants==== | ====Plants==== | ||
Terrains can be configured with plant-related attributes, similar to {{inlink|lcase=1|Crops and foliage}} constructions, allowing it to draw water from the underground and {{inlink|Underground evaporation model|evaporate}} it. | Terrains can be configured with plant-related attributes, similar to {{inlink|lcase=1|Crops and foliage}} constructions, allowing it to draw water from the underground and {{inlink|Underground evaporation model|evaporate}} it. | ||
===Notes=== | ===Notes=== | ||
*When a construction is present in any given location, the values for evaporation of the construction will overrule any values set by terrain in the same location. This is also true if the construction has its evaporation values set to 0; they will overrule the terrain's values and thus not allow evaporation of underground water to occur. | *When a construction is present in any given location, the values for evaporation of the construction will overrule any values set by terrain in the same location. This is also true if the construction has its evaporation values set to 0; they will overrule the terrain's values and thus not allow evaporation of underground water to occur. |
Revision as of 11:41, 3 April 2019
Template:Overlay terrain attribute
Plants
Terrains can be configured with plant-related attributes, similar to crops and foliage constructions, allowing it to draw water from the underground and evaporate it.
Notes
- When a construction is present in any given location, the values for evaporation of the construction will overrule any values set by terrain in the same location. This is also true if the construction has its evaporation values set to 0; they will overrule the terrain's values and thus not allow evaporation of underground water to occur.