Testbed water module: Difference between revisions

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#Groundwater related components
#Groundwater related components


===Flooding related components===
===1. Flooding related components===
For the testbed, see the quadrant named: Flooding, breaches and inundation. This quadrant demonstrates a flooding, due to breaches in the levees and the flow of several substances in the accumulated amount of water.
For the testbed, see the quadrant named: Flooding, breaches and inundation. This quadrant demonstrates a flooding, due to breaches in the levees and the flow of several substances in the accumulated amount of water.


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*[[Substance_ABCD_(Water_Overlay)|Substance Overlays]] and the [[Substance_flow_model_(Water_Overlay)|Substance flow model]]
*[[Substance_ABCD_(Water_Overlay)|Substance Overlays]] and the [[Substance_flow_model_(Water_Overlay)|Substance flow model]]


===Rainfall related componens===
===2. Rainfall related componens===
For the testbed, see the quadrant named: Rain and sewer system. This quadrant demonstrates flooding due to rainfall and the workings of the sewer system.
For the testbed, see the quadrant named: Rain and sewer system. This quadrant demonstrates flooding due to rainfall and the workings of the sewer system.


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#[[Storage_model_(Water_Overlay)|Water storage]] (for example: the parking space with a crate based system)
#[[Storage_model_(Water_Overlay)|Water storage]] (for example: the parking space with a crate based system)


===Hydraulic structures===
===3. Hydraulic structures===
For the testbed, see the quadrant named: Pump, culverts and weir. This quadrant demonstrates how the several hydraulic structures work.  
For the testbed, see the quadrant named: Pump, culverts and weir. This quadrant demonstrates how the several hydraulic structures work.  


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# Click on the arrows in the quadrant to get familiar with the different structures in the model.  
# Click on the arrows in the quadrant to get familiar with the different structures in the model.  
# Inspect the different areas and their water level (named: sloot_area) in the Areas menu.  
# Inspect the different areas and their water level (named: sloot_area) in the Areas menu.  
# Go to the Hydraulic structures overlay in the Overlay bar. Play the substance result type and notice how the water flows.  
# Go to the Hydraulic structures overlay in the Overlay bar. Play the [[Substance_ABCD_(Water_Overlay)|Substance result type]] and notice how the water flows.  
# Open the wizard and take a look at the settings for the weir, culverts and pump.
# Open the wizard and take a look at the settings for the weir, culverts and pump.


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#[[Pump_(Water_Overlay)|Pump]]
#[[Pump_(Water_Overlay)|Pump]]


===Groundwater===
===4. Groundwater===
#[[Rain_model_(Water_Overlay)|Rain variation over time]]
#[[Rain_model_(Water_Overlay)|Rain variation over time]]
#[[Evaporation_model_(Water_Overlay)|Evaporation variation over time]]
#[[Evaporation_model_(Water_Overlay)|Evaporation variation over time]]

Revision as of 15:18, 24 April 2019

This page provides an overview and explanation about the Testbed water module project, available for all users.

About the project

The project Testbed water module is available for all users and can be found in the main menu under Edit projects. This project does not count for your license. In the testbed project, several components of the Water Module are visible. It can serve as a working demo to further explore the details of the available components, the models and formula's behind these components and configurable parameters of these components.

Contents

The testbed demonstrates the following components of the Water Module:

  1. Flooding related components
  2. Rainfall related components
  3. Hydraulic structures
  4. Groundwater related components

1. Flooding related components

For the testbed, see the quadrant named: Flooding, breaches and inundation. This quadrant demonstrates a flooding, due to breaches in the levees and the flow of several substances in the accumulated amount of water.

Analyse the quadrant:

  1. Click on the arrows in the quadrant to get familiar with the boundary conditions in the model.
  2. Go to the Flooding Overlay in the Overlay bar. Play the flooding overlay. This overlay shows the Surface last value result type.
  3. Go to the Direction result type and notice how the water surrounds the construction in the middle of the quadrant.
  4. Take a look at the Substance A, Substance B and Substance C Overlays and notice how these substances are distributed in the water.
  5. Open the flooding wizard and take a look at the settings for the flood event, breach areas, inundation areas and output overlays.

More information on each component:

2. Rainfall related componens

For the testbed, see the quadrant named: Rain and sewer system. This quadrant demonstrates flooding due to rainfall and the workings of the sewer system.

Analyse the quadrant:

  1. Click on the arrows in the quadrant to get familiar with the boundary conditions in the model.
  2. Go to the Base types result type and notice that the buildings and roads are connected to the sewer.
  3. Inspect the different functions in the quadrant.
  4. Go to the Rainfall Flooding in the Overlay bar. Play the Rainfall flooding overlay and notice where rain puddles occur. This overlay shows the water stress result type.
  5. Open the flooding wizard and take a look at the settings for the rain event, sewer areas, sewer overflow and output overlays.

More information on each component:

  1. Rainfall overlay
  2. Rain (Weather)
  3. Sewer infiltration
  4. Sewer overflow
  5. Infiltration
  6. Water storage (for example: the parking space with a crate based system)

3. Hydraulic structures

For the testbed, see the quadrant named: Pump, culverts and weir. This quadrant demonstrates how the several hydraulic structures work.

Analyse the quadrant:

  1. Click on the arrows in the quadrant to get familiar with the different structures in the model.
  2. Inspect the different areas and their water level (named: sloot_area) in the Areas menu.
  3. Go to the Hydraulic structures overlay in the Overlay bar. Play the Substance result type and notice how the water flows.
  4. Open the wizard and take a look at the settings for the weir, culverts and pump.
  1. Weir
  2. Culvert
  3. Pump

4. Groundwater

  1. Rain variation over time
  2. Evaporation variation over time
  3. Underground evaporation and vegetation root depths
  4. Underground infiltration
  5. Ground water flow
  6. Rainfall runoff