Drawing validity: Difference between revisions

From Tygron Preview Support Wiki
Jump to navigation Jump to search
(Undo revision 2517 by Rudolf (talk))
No edit summary
Line 1: Line 1:
<noinclude>
<noinclude>
{{learned|when the validity of a selection is important|what various colors mean when indicating validity|what effect validity has on your selection}}
{{stub}}
==Validity when making a selection==
While [[editing|editor]] or playing a game, it may be necessary to make a selection in the [[3D World]]. In many cases, there are parts of the world that are not valid for selection. For example, when making a selection for placing a [[constructions|construction]], the building may not be placed in a location where a construction already exists. Similarly, when making a selection to remove a part of a specific building, any part of the selection that does not actually select the building will be invalid.
When a selection is made, it may be composed of both valid and invalid parts.
==Validity colors==
In general, the following colors indicate validity:
===Natural colors===
This is how the world looks normally. This means this part of the game area would be valid for selection.
===Grey===
This is a part of the world that is not valid for selection.
===Green===
This part of the world has been selected, and is also a valid selection. When taking the action for which this selection is made, this part of the 3D World will be affected.
===Red===
This part of the world has been selected, but is not a valid selection. When taking the action for which this selection is made, this part of the 3D World will remain unaffected. Other effects of the selection, such as the calculation of a price for the action, are unaffected by invalid parts of the selection.
</noinclude><noinclude>
<!---
This article is meant to be transcribed onto other pages concerning drawing. It was created initially to have the Brush and (Game) Interface share this section.
This article is meant to be transcribed onto other pages concerning drawing. It was created initially to have the Brush and (Game) Interface share this section.


</noinclude>When you begin drawing, you may see that part of the world is grey, instead of the usual color. The parts of the world that are colored this way are not valid locations for your selection. If a part of your selection overlaps with these areas, that part of your selection will be red instead of green. This means that part of your selection is invalid (for example, because you try to place a building, but a building already exists in that location). When applying your selection, the red parts are ignored. Only the green part is applied.
</noinclude>When you begin drawing, you may see that part of the world is grey, instead of the usual color. The parts of the world that are colored this way are not valid locations for your selection. If a part of your selection overlaps with these areas, that part of your selection will be red instead of green. This means that part of your selection is invalid (for example, because you try to place a building, but a building already exists in that location). When applying your selection, the red parts are ignored. Only the green part is applied.<noinclude>--></noinclude>

Revision as of 08:51, 27 August 2014

Template:Learned

This article is a stub.

Validity when making a selection

While editor or playing a game, it may be necessary to make a selection in the 3D World. In many cases, there are parts of the world that are not valid for selection. For example, when making a selection for placing a construction, the building may not be placed in a location where a construction already exists. Similarly, when making a selection to remove a part of a specific building, any part of the selection that does not actually select the building will be invalid.

When a selection is made, it may be composed of both valid and invalid parts.

Validity colors

In general, the following colors indicate validity:

Natural colors

This is how the world looks normally. This means this part of the game area would be valid for selection.

Grey

This is a part of the world that is not valid for selection.

Green

This part of the world has been selected, and is also a valid selection. When taking the action for which this selection is made, this part of the 3D World will be affected.

Red

This part of the world has been selected, but is not a valid selection. When taking the action for which this selection is made, this part of the 3D World will remain unaffected. Other effects of the selection, such as the calculation of a price for the action, are unaffected by invalid parts of the selection.