Virtual Reality: Difference between revisions
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*An Oculus Rift DK2 (consumer Rifts or other brands are not supported and tested) | *An Oculus Rift DK2 (consumer Rifts or other brands are not supported and tested) | ||
*Oculus Runtime 0.4.2 ([http://server.tygron.com/community/oculus_runtime_rev_1_sdk_0.4.2_win.exe Download]) | *Oculus Runtime 0.4.2 ([http://server.tygron.com/community/oculus_runtime_rev_1_sdk_0.4.2_win.exe Download]) | ||
*Suppported Tygron Platform Client (LTS or Preview) | |||
==Using VR on the Tygron Platform== | ==Using VR on the Tygron Platform== |
Revision as of 11:56, 18 October 2019
Warning: VR functionality is not fully implemented yet and is still experimental. It is not advised to implement this functionality in critical projects, but only for testing purposes. |
What is Virtual Reality (VR)?
From Wikipedia, the free encyclopedia
Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. gaming) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality.
Currently standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology.
See also: https://en.wikipedia.org/wiki/Virtual_reality
Implementation of VR in the Tygron Platform
VR is implemented on the Tygron Platform in an experimental setup. Currently the following is needed:
- A PC with HIGH or above settings (EXTREME settings are recommended)
- Windows 7
- An Oculus Rift DK2 (consumer Rifts or other brands are not supported and tested)
- Oculus Runtime 0.4.2 (Download)
- Suppported Tygron Platform Client (LTS or Preview)