From Tygron Preview Support Wiki
Jump to navigation
Jump to search
|
|
| (121 intermediate revisions by 4 users not shown) |
| Line 1: |
Line 1: |
| {|style="border-style: solid; border-width: 20px" align="center"
| | #REDIRECT [[Terrain]] |
| |
| |
| Please note: This page is currently being updated!
| |
| |}
| |
| After reading this page
| |
| * you've learned what Terrain is.
| |
| * you've learned how Terrains relate to the Tygron engine.
| |
| * you've learned about the different Terrain types in the Tygron engine.
| |
| * you've learned how to add Terrain to your project.
| |
| * you've learned how to change Terrain in your project.
| |
| | |
| ==What is Terrain==
| |
| : Terrain (plural terrains): An area of land and/ or the particular features of it.
| |
| [[File:Terrain-Q3-2015.jpg]] | |
| <br/>
| |
| ==What does Terrain mean in the Tygron Engine?==
| |
| : In the Tygron Engine terrain types can be selected for a specified area in the 3D world. Such a terrain type can have different features assigned according to the specific type selected. Terrain types in the Tygron Engine are; Flooding Terrain, Sewer Terrain, Safe Zone Terrain, Normal Terrain and Terrain imported from ArcGIS.
| |
| | |
| ==What types of terrain can be used in the Tygron Engine?==
| |
| ===Flooding Terrain===
| |
| ===Sewer Terrain===
| |
| ===Safe Zone Terrain===
| |
| ===Normal Terrain===
| |
| ===Terrain imported from ArcGIS===
| |
Latest revision as of 10:31, 14 February 2020