From Tygron Preview Support Wiki
Jump to navigation
Jump to search
|
|
| (189 intermediate revisions by 12 users not shown) |
| Line 1: |
Line 1: |
| After reading this page:
| | #REDIRECT [[Elevation model]] |
| * you've learned about Terrain Height
| |
| * you've learned how terrain height is implemented in the Tygron Engine
| |
| * you've learned how to add or remove terrain height with the terrain height brush panel
| |
| * you've learned how to change terrain height
| |
| | |
| [[File:TerrainHeightLogo.jpg]] | |
| | |
| ==Terrain height==
| |
| : Terrain height is the whole of differences of terrain elevation in a given area, the quantitative measurement of vertical elevation change in a landscape. Terrain is used here as a general term in physical geography, referring to the lay of the land. This is usually expressed in terms of the elevation, slope, and orientation of terrain features. Terrain height - as element of a terrain - affects surface water flow and distribution. Over a large area, it can affect weather and climate patterns.
| |
| | |
| ==Terrain height in the Tygron Engine==
| |
| | |
| ==Adding or removing terrain height==
| |
| ===The Terrain Height Brush panel===
| |
| | |
| ==How to change terrain height==
| |
Latest revision as of 09:32, 27 August 2020