Tygron for Scientific Research: Difference between revisions
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Revision as of 15:03, 9 March 2021
Use-case 4: “the Virtual River Game”
This page of the manual is still under development. The final version will be launched on April 8th 2021 during the EDU event 2021.
A PhD candidate at the University of Twente was assigned to create a serious game that would facilitate stakeholder engagement in river management as part of the RiverCare research program. Five years later, the result was the virtual river game, a unique board-game that is digitally connected to the Tygron platform. By manipulating the pieces on the board, stakeholders can immediately see the calculations and graphs on the Tygron screen.Read more about this use-case.
Content of the Research
General information
- The PhD Position:"A serious gaming environment for river interventions"
- Main Researcher:"Robert-Jan den Haan"
- Research Programme: RiverCare
- Department: Department of Design, Production & Management
- Educational Institute: Faculty of Engineering Technology of the University of Twente
Objectives
Desired outcome
Research process
Time distribution
Resources
Using Tygron
Outcome of the research
You can find the full research here: The Virtual River Game: Gaming using models to collaboratively explore river management complexity
Feedback and recommendations
Contact
For more information about this PhD research, you can contact us at: info@Tygron.com
You can also contact Robert-Jan den Haan, researcher at the University of Twente at: r.j.denhaan@utwente.nl
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