Camera: Difference between revisions

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: Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point. But only when low enough for the camera to be angled.
: Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point. But only when low enough for the camera to be angled.
; Scroll wheel up-down
; Scroll wheel up-down
: Zoom in and out respectively
: Smoothly zoom in and out respectively.
 
; Arrow keys
: Move the camera in the direction of the arrow key used.


===Top-down===
===Top-down===
Line 23: Line 26:
: Rotate the camera directly above point the camera is currently looking at, along the vertical axis extending from that point. But only when low enough.
: Rotate the camera directly above point the camera is currently looking at, along the vertical axis extending from that point. But only when low enough.
; Scroll wheel up-down
; Scroll wheel up-down
: Zoom in and out respectively.
: Smoothly zoom in and out respectively.
 
; Arrow keys
: Move the camera in the direction of the arrow key used.


===Free===
===Free===
This mode allows for unlimited zooms and rotation.
; Left mouse button
: Drag the world side to side along a flat plane.
; Right mouse button
: Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point.
; Scroll wheel up-down
: Zoom in and out respectively in discrete steps.


; Arrow keys
: Move the camera in the direction of the arrow key used.


==Secondary view modes==
==Secondary view modes==

Revision as of 15:26, 26 September 2022

This article is a stub.

The following controls apply.

Primary view modes

Standard

This is the default camera mode. Close to the ground the camera is angled to provide a 3D perspective. When zooming out the camera will slowly settle into a cardinally-locked top-down perspective.

Left mouse button
Drag the world side to side along a flat plane.
Right mouse button
Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point. But only when low enough for the camera to be angled.
Scroll wheel up-down
Smoothly zoom in and out respectively.
Arrow keys
Move the camera in the direction of the arrow key used.

Top-down

This mode allows for an unskewed overview of spatial features at any zoom level.

Left mouse button
Drag the world side to side along a flat plane.
Right mouse button
Rotate the camera directly above point the camera is currently looking at, along the vertical axis extending from that point. But only when low enough.
Scroll wheel up-down
Smoothly zoom in and out respectively.
Arrow keys
Move the camera in the direction of the arrow key used.

Free

This mode allows for unlimited zooms and rotation.

Left mouse button
Drag the world side to side along a flat plane.
Right mouse button
Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point.
Scroll wheel up-down
Zoom in and out respectively in discrete steps.
Arrow keys
Move the camera in the direction of the arrow key used.

Secondary view modes

Free cam

Cinematics configurations