Glossary: Difference between revisions

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{{Compact_ToC|center=yes|nobreak=yes}}
{{Compact_ToC|center=yes|nobreak=yes}}
==#==
;{{Anchor|3D World}}[[3D World]]
:The central visualization of the area of a game.


==A==
==A==
;{{Anchor|Actions}}[[Actions]]
;{{Anchor|Actions}}[[Actions]]
:An action is an activity a Stakeholder can perform to achieve his objective
:An activity a Stakeholder can perform to achieve his objective.


==I==
==I==
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:The degree to which a [[#Stakeholders|stakeholder]] is concerned about a given theme.
:The degree to which a [[#Stakeholders|stakeholder]] is concerned about a given theme.
;{{Anchor|Indicators}}[[Indicators]]
;{{Anchor|Indicators}}[[Indicators]]
:A theme or subject with a target which [[Glossary#Stakeholders|stakeholders]] can work towards
:A theme or subject with a target which [[Glossary#Stakeholders|stakeholders]] can work towards.


==S==
==S==
;{{Anchor|Stakeholders}}[[Stakeholders]]
;{{Anchor|Stakeholders}}[[Stakeholders]]
:A party with concerns or stakes in a given area or project.
:A party with concerns or stakes in a given area or project.

Revision as of 14:27, 14 August 2014

This is a general overview of the terms used when working with and referring to the Tygron Engine.

#

3D World
The central visualization of the area of a game.

A

Actions
An activity a Stakeholder can perform to achieve his objective.

I

Importance
The degree to which a stakeholder is concerned about a given theme.
Indicators
A theme or subject with a target which stakeholders can work towards.

S

Stakeholders
A party with concerns or stakes in a given area or project.