Urbanization (Water Overlay): Difference between revisions

From Tygron Preview Support Wiki
Jump to navigation Jump to search
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{being_updated}}
[[File:Urbanization.JPG|thumb|right|200px|The urbanization factor in the Rainfall wizard]]The urbanization factor per neighborhood, derived from [[Project Sources|CBS data]], is used for the automatic generation of sewer data. Based on this factor, a [[Sewer area (Water Overlay)|sewer area]] can be created.


===Urbanization===
{{article end
The urbanization factor per neighborhood, derived from CBS data, is used for the automatic generation of sewer data. Based on this factor, a [[Sewer_area_(Water_Overlay)|sewer area]] is created.
|notes=
 
==Notes==
* The urbanization factor is an indicator for the degree of urbanization. It ranges from 1 (dense urbanization) to 5 (virtually no urbanization).
* The urbanization factor is an indicator for the degree of urbanization. It ranges from 1 (dense urbanization) to 5 (virtually no urbanization).
* In the [[Water_Overlay_Wizard|water overlay wizard]], the neighborhoods with a lower or equal urbanization factor than the factor provided, will get a sewer area. If you want sewer areas in every neighborhood, set this value as high as possible.
* In the [[Water Overlay Wizard]], the [[Neighborhood]]s with a lower or equal urbanization factor than the factor provided, will get a sewer area. If sewer areas should be generated for every neighborhood, set this value as high as possible.
* When a neighborhood does not have an urbanization factor, the value is considered to be 0, which is lower than any selectable urbanization factor in the sewer generation step. This means the neighborhood is always given a sewer area when generating.
* When a neighborhood does not have an urbanization factor, the value is considered to be 0, which is lower than any selectable urbanization factor in the sewer generation step. This means the neighborhood is always given a sewer area when generating.
 
|howtos=
==How-to's==
* [[How to generate a sewer]]
* [[How_to_generate_a_sewer|How to generate sewer areas]]
|seealso=
 
==See also==
* [[Attribute#URBANIZATION|Urbanization neighborhoods]]
* [[Attribute#URBANIZATION|Urbanization neighborhoods]]
* [[Sewer_area_(Water_Overlay)|Sewer area]]
* [[Sewer area (Water Overlay)|Sewer area]]
 
}}
{{Water Module buttons}}
{{Water Module buttons}}

Latest revision as of 11:45, 6 November 2025

The urbanization factor in the Rainfall wizard

The urbanization factor per neighborhood, derived from CBS data, is used for the automatic generation of sewer data. Based on this factor, a sewer area can be created.

Notes

  • The urbanization factor is an indicator for the degree of urbanization. It ranges from 1 (dense urbanization) to 5 (virtually no urbanization).
  • In the Water Overlay Wizard, the Neighborhoods with a lower or equal urbanization factor than the factor provided, will get a sewer area. If sewer areas should be generated for every neighborhood, set this value as high as possible.
  • When a neighborhood does not have an urbanization factor, the value is considered to be 0, which is lower than any selectable urbanization factor in the sewer generation step. This means the neighborhood is always given a sewer area when generating.

How-to's

See also