Version 2017.0.7: Difference between revisions

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===Improvements===
===Improvements===
* Popups visible in 2D overview map.
* Popups visible in 2D overview map.
* Overlays can have multiple sub overlays (to prevent too much icons in navigation bar).
* Overlays can have multiple sub overlays (to prevent too many icons in navigation bar).
* Improved feedback on Excel errors.
* Improved feedback on Excel errors.
* Slightly better roof colors.
* Slightly better roof colors.
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* Multi demolish option now available in multi selection panel.
* Multi demolish option now available in multi selection panel.
* Parent structure of Zones is editable.
* Parent structure of Zones is editable.
* Color picker for TQL color statements and Object attributes.
* Color picker for TQL color statements.
* Measure buildings support the new permission Popup.
* Measure buildings support the new permission Popup.
* Option to create your own Overlay legend.
* Option to create your own Overlay legends.
* COLOR attribute now has a color picker.
* COLOR attribute now has a color picker.
* Option to set attention flag to panels, attention triggers arrows on screen.
* Option to set an attention flag for panels, which will trigger the attention arrows on the screen pointing to the marked location.
* The editor panels remain visible during a test run (so you can check values and helps with debugging Excelsheets).
* NEW TQL query: LOTPOLYGONS.
* Loading and removing Area's is accelerated (factor 500 times faster).
** Adding this query to a panel will highlight the relevant polygons in the project.
* A number of GUI enhancements in the editor, wizard and viewer.
** The polygons can be inspected individually using new "arrow" buttons in the panel.
* The popup template is fixed and is applied directly if you are using a template for your project.
* Panels can also display an overlay when they are opened.
* NEW TQL query: LOTPOLYGONS, with this selection you can create a popup that selects an area for example to pointout where there is nuisance. (in Excel visible as 1 [data] and 0 [no data] and the polygons are also stored in popups)
* Templates for answer-popups that can adjust attributes are now available.
* Popups can retrace the outcome (by arrows) of a requested selection based on the polygons in this selectioin and if relevant also activate overlays.
* Permission popup now shows the results of the requested action on indicator(s).
* Template popups can contain answers that adjust attributes.
* Permission popup runs along all zones (to check for spatial plans) and will provide the outcome in one answer. In the Zone panel all the plans that are included in the request are visible.
* Check the Cache at startup of your project is faster.
* Zoning plans: the wizard only adds the latest approved plans to the project. No more duplicate zones in the zoning plan in new projects.
* Permission popup shows the results of the requested action on the indicator(s).
* Racing conditioning check in excels. If two excels update the same value in the project, the engine now shows an error rather than pick one of the values.  
* Permission popup runs along all zones (spatial plans) and will provide the outcome in one answer. In the Zone panel all that are included in the request are visible.
* There is now also a check so that no two TQL labels refer to the same cell in Excel. NOTE: Please check old projects. It could give errors in excel indicators.
* Spatial planning: Only the latest approved plan is used in the project. Sometimes there are as many as 10 plans and before you could also get 10 times the number of zones, often with the same values.
* Added more feedback in the TQL Query window.
* Video/hardware test is faster and more robust.
* All Zones, Panels, Buildings, Neighborhoods, Areas, Functions can have attributes. This allows you to add more specific details that can be used in Indicator calculations. These can also be updated via TQL during a session.
* Intel cards support is better.
* New template panels
* Racing conditioning check in excels. If two excels update the same value in the world, the engine now shows an error rather than pick one of the values. This is also a check not two TQL labels refer to the same cell in Excel. NOTE: Please check old projects. It could give errors in excel indicators.
** This makes it possible to generate popups for all neighborhoods, areas, etc.
** Template panels are applied directly if you are using a template for your project.
* Zones (for permits) and Neighborhoods are now separated.
* Zones are extended with more detail and the permit system can be customized via TQL/Excel for both construction and demolition.
* New Attribute-based overlays (e.g. show monumental buildings based on attribute).
* The Map panel has been replaced with a new navigation panel:
** This takes up less screen space, so you have a better view of the 3D Visualization.
** More room for overlay icons.
** The "rotate the Camera" option makes viewing the project easier.
** New zoom in/out buttons.
** Action logs fade away after a minute.
* Popup locations are now indicated with arrows in your 3D Visualization instead of being visualized on the mini map.
* New animations during map loading and creation.
* Dialog panels cannot be moved behind the main interface anymore.
* Disconnect from server panel provides more feedback on "what’s going on", to help you find out how to restore the connection.
* You can now edit your building façade directly from within the editor. This allows you to:
** Move around window positions.
** Change wall color and its texture (stones, glass, etc.).
** Add signs.
* When you have a HD display (1920x1080px) you can render a Cinematic in HD format at maximum render quality (more buildings, smoother shadows, etc.).
* The new Excel manager:
** See in one overview which Excels are in your project, and who uploaded them
** Easily replace Excels with newer versions for all Items referencing that Excel
* Cars render more smoothly. Especially on busy highways the performance has been improved. Cars also fade in/out at the end of the road.
* Trees are automatically sized to their real world height using AHN data in the Netherlands. They can also be adjusted in height and have a bit of wind movement.
* The terrain colors are more consistent with the rest of the lighting; this provides a more natural feeling and smoother shadows.
* More and improved feedback on errors in events (e.g. input error or logic error). This helps you to correct errors much faster.
* New SDK version.
* Many new Geo Data sources in the Netherlands, most notably the BGT. These new data sources provide a richer and more detail-filled environment from the start of your new project.
** BGT: Information about street objects (trees, bicycle racks, etc.), parks, water and much more.
** Ruimtelijke Plannen: is imported automatically for the Zoning. Also used for additional information like the “Monumental Status” of buildings.
** Kadastrale kaart: Used for ownership data.
** INWEVA: Information about the traffic density on highways.
** BRP: Information about agriculture (e.g. crop type).
** Risicokaart: Information about potentially dangerous objects, like LPG stations.
** Natura 2000: Information about nature reserves.
* Maps do not have to be squares anymore. You can also create rectangular maps, with a maximum surface area of 25km².
* Improved Terrain System, using the OpenGL 4.0 Tessellation feature, provides a much smoother movement over the Map while increasing the visible elevation detail.
* Buildings can have sections now, which allows multiple heights within the same building (e.g. a garage that is part of the house). This also increases the LOD of buildings.
* A number of User Interface enhancements in the editor, wizard and viewer. The new “Glass” User Interface that looks more up-to-date with latest trends in User Interface design.


===Bugs===
===Bugs===
* Conversion script to update older versions.
* Conversion script to update older versions.
* Several UI bugs.
* Several User Interface bugs.
* Template heightmap fixed.
* Template heightmap fixed.
* Shader bug in Terrain (causes black screen).
* Shader bug in Terrain (this caused a black screen).
* US feet roundoff fixed.
* US feet roundoff fixed.
* Broken mouse cursor fixed.
* Broken mouse cursor fixed.
* Web panel scrolling fixed.
* Web panel scrolling fixed.
* Use Esri for basemap color instead of Cyclomedia
* Use Esri for basemap color instead of Cyclomedia.
* Fixed appearing hover panel.
* Fixed appearing hover panel.
* Fixed brush set disable/enable
* Fixed brush set disable/enable.
* Fixed global panel
* Fixed global panel.
* Fixed picking for underground buildings.
* Fixed picking for underground buildings.
* Fixed TQL query tool for custom attributes
* Fixed TQL query tool for custom attributes.
* Activating a Measure does not trigger and exception when already active.
* Activating a Measure does not trigger and exception when already active.
* Several editor testrun related GUI bugs.
* Several editor testrun related GUI bugs.
* Connection Timeouts when starting a new session or recalculating a large grid are fixed.
* Connection Timeouts when starting a new session or recalculating a large grid are fixed.
* Fixed sloping roofs
* Fixed sloping roofs.
* Fixed recognition of bridges in the BGT.
* Fixed recognition of bridges in the BGT.
* Fixed Linux & Max bugs  
* Fixed Linux & Mac bugs.
* Fixed beamer function.
* Fixed beamer function.
* Fixed touchscreen/zoom.
* Fixed touchscreen/zoom.
Line 57: Line 96:
* Higher framerate on low-end systems, resulting is a more responsive interface.
* Higher framerate on low-end systems, resulting is a more responsive interface.
* Improved grid calculation speed by 20%.
* Improved grid calculation speed by 20%.
* Again improved the TQL performance.
* The editor panels remain visible during a test run (so you can check values and helps with debugging Excelsheets).
* Loading and removing Area's is accelerated (factor 500 times faster).
* New Polygon System for faster and robust GEO calculations (e.g. intersections) using Quad and STR-Trees.
* Check the Cache at startup of your project is faster.
* Video/hardware test is faster and more robust.
* Intel cards support is better.

Latest revision as of 13:40, 20 February 2023

Version 2017.0.7 was released on December 10th 2016 on engine.tygron.com.

Improvements

  • Popups visible in 2D overview map.
  • Overlays can have multiple sub overlays (to prevent too many icons in navigation bar).
  • Improved feedback on Excel errors.
  • Slightly better roof colors.
  • Option to set languages for your project.
  • Option to transfer all ownership from one stakeholder to another.
  • Multi demolish option now available in multi selection panel.
  • Parent structure of Zones is editable.
  • Color picker for TQL color statements.
  • Measure buildings support the new permission Popup.
  • Option to create your own Overlay legends.
  • COLOR attribute now has a color picker.
  • Option to set an attention flag for panels, which will trigger the attention arrows on the screen pointing to the marked location.
  • NEW TQL query: LOTPOLYGONS.
    • Adding this query to a panel will highlight the relevant polygons in the project.
    • The polygons can be inspected individually using new "arrow" buttons in the panel.
  • Panels can also display an overlay when they are opened.
  • Templates for answer-popups that can adjust attributes are now available.
  • Permission popup now shows the results of the requested action on indicator(s).
  • Permission popup runs along all zones (to check for spatial plans) and will provide the outcome in one answer. In the Zone panel all the plans that are included in the request are visible.
  • Zoning plans: the wizard only adds the latest approved plans to the project. No more duplicate zones in the zoning plan in new projects.
  • Racing conditioning check in excels. If two excels update the same value in the project, the engine now shows an error rather than pick one of the values.
  • There is now also a check so that no two TQL labels refer to the same cell in Excel. NOTE: Please check old projects. It could give errors in excel indicators.
  • Added more feedback in the TQL Query window.
  • All Zones, Panels, Buildings, Neighborhoods, Areas, Functions can have attributes. This allows you to add more specific details that can be used in Indicator calculations. These can also be updated via TQL during a session.
  • New template panels
    • This makes it possible to generate popups for all neighborhoods, areas, etc.
    • Template panels are applied directly if you are using a template for your project.
  • Zones (for permits) and Neighborhoods are now separated.
  • Zones are extended with more detail and the permit system can be customized via TQL/Excel for both construction and demolition.
  • New Attribute-based overlays (e.g. show monumental buildings based on attribute).
  • The Map panel has been replaced with a new navigation panel:
    • This takes up less screen space, so you have a better view of the 3D Visualization.
    • More room for overlay icons.
    • The "rotate the Camera" option makes viewing the project easier.
    • New zoom in/out buttons.
    • Action logs fade away after a minute.
  • Popup locations are now indicated with arrows in your 3D Visualization instead of being visualized on the mini map.
  • New animations during map loading and creation.
  • Dialog panels cannot be moved behind the main interface anymore.
  • Disconnect from server panel provides more feedback on "what’s going on", to help you find out how to restore the connection.
  • You can now edit your building façade directly from within the editor. This allows you to:
    • Move around window positions.
    • Change wall color and its texture (stones, glass, etc.).
    • Add signs.
  • When you have a HD display (1920x1080px) you can render a Cinematic in HD format at maximum render quality (more buildings, smoother shadows, etc.).
  • The new Excel manager:
    • See in one overview which Excels are in your project, and who uploaded them
    • Easily replace Excels with newer versions for all Items referencing that Excel
  • Cars render more smoothly. Especially on busy highways the performance has been improved. Cars also fade in/out at the end of the road.
  • Trees are automatically sized to their real world height using AHN data in the Netherlands. They can also be adjusted in height and have a bit of wind movement.
  • The terrain colors are more consistent with the rest of the lighting; this provides a more natural feeling and smoother shadows.
  • More and improved feedback on errors in events (e.g. input error or logic error). This helps you to correct errors much faster.
  • New SDK version.
  • Many new Geo Data sources in the Netherlands, most notably the BGT. These new data sources provide a richer and more detail-filled environment from the start of your new project.
    • BGT: Information about street objects (trees, bicycle racks, etc.), parks, water and much more.
    • Ruimtelijke Plannen: is imported automatically for the Zoning. Also used for additional information like the “Monumental Status” of buildings.
    • Kadastrale kaart: Used for ownership data.
    • INWEVA: Information about the traffic density on highways.
    • BRP: Information about agriculture (e.g. crop type).
    • Risicokaart: Information about potentially dangerous objects, like LPG stations.
    • Natura 2000: Information about nature reserves.
  • Maps do not have to be squares anymore. You can also create rectangular maps, with a maximum surface area of 25km².
  • Improved Terrain System, using the OpenGL 4.0 Tessellation feature, provides a much smoother movement over the Map while increasing the visible elevation detail.
  • Buildings can have sections now, which allows multiple heights within the same building (e.g. a garage that is part of the house). This also increases the LOD of buildings.
  • A number of User Interface enhancements in the editor, wizard and viewer. The new “Glass” User Interface that looks more up-to-date with latest trends in User Interface design.

Bugs

  • Conversion script to update older versions.
  • Several User Interface bugs.
  • Template heightmap fixed.
  • Shader bug in Terrain (this caused a black screen).
  • US feet roundoff fixed.
  • Broken mouse cursor fixed.
  • Web panel scrolling fixed.
  • Use Esri for basemap color instead of Cyclomedia.
  • Fixed appearing hover panel.
  • Fixed brush set disable/enable.
  • Fixed global panel.
  • Fixed picking for underground buildings.
  • Fixed TQL query tool for custom attributes.
  • Activating a Measure does not trigger and exception when already active.
  • Several editor testrun related GUI bugs.
  • Connection Timeouts when starting a new session or recalculating a large grid are fixed.
  • Fixed sloping roofs.
  • Fixed recognition of bridges in the BGT.
  • Fixed Linux & Mac bugs.
  • Fixed beamer function.
  • Fixed touchscreen/zoom.
  • Fixed height tool.

Performance

  • Higher framerate on low-end systems, resulting is a more responsive interface.
  • Improved grid calculation speed by 20%.
  • Again improved the TQL performance.
  • The editor panels remain visible during a test run (so you can check values and helps with debugging Excelsheets).
  • Loading and removing Area's is accelerated (factor 500 times faster).
  • New Polygon System for faster and robust GEO calculations (e.g. intersections) using Quad and STR-Trees.
  • Check the Cache at startup of your project is faster.
  • Video/hardware test is faster and more robust.
  • Intel cards support is better.