Terrain height: Difference between revisions

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After reading this page:
#REDIRECT [[Elevation model]]
* you've learned about Terrain Height
* you've learned how terrain height is implemented in the Tygron Engine
* you've learned how to add or remove terrain height with the terrain height brush panel
* you've learned how to change terrain height
 
[[File:TerrainHeightLogo.jpg]]
 
==Terrain height==
: Terrain height is the whole of differences of terrain elevation in a given area, the quantitative measurement of vertical elevation change in a landscape. Terrain is used here as a general term in physical geography, referring to the lay of the land. This is usually expressed in terms of the elevation, slope, and orientation of terrain features. Terrain height - as element of a terrain - affects surface water flow and distribution. Over a large area, it can affect weather and climate patterns.
 
==Terrain height in the Tygron Engine==
: In the Tygron Engine, as well as in real life, terrain height can be of high importance. The terrain of an area largely determines its suitability for constructions: flatter, alluvial plains are suitable, while elevated slopes are not suitable for constructions. In terms of environmental quality, agriculture, and hydrology, understanding the terrain of an area enables the understanding of watershed boundaries, drainage characteristics, water movement, and impacts on water storage. A lower terrain is more prone to flooding, a flat terrain is immediately suitable for constructions. When an area is low and flat, this makes for an interesting water storage challenge if the area is build up with constructions.
 
==Adding or removing terrain height==
===The Terrain Height Brush panel===
 
==How to change terrain height==

Latest revision as of 09:32, 27 August 2020

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