Line-based building (Water Overlay): Difference between revisions
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Generally, this kind of polygon is undesirable for a line-based building, since it will generate a skeleton with many end points. | Generally, this kind of polygon is undesirable for a line-based building, since it will generate a skeleton with many end points. | ||
===Direction=== | |||
For some structures, a direction is relevant to determine from which location to which location water flows, and to relate any output attributes related to properties on either side of the [[Building]]. Particular types of structures may have their own rules for determining their "direction" as such. If those rules are absent (such as for a culvert), or unclear (such as based on higher of 2 water levels, but both water levels are the same), the direction is determined based on the computed skeleton line of the structure. | |||
Although the {{software|client}} does not directly show which end of a structure is which end, the underlying data including the skeleton line can be accessed via the API representation of the [[Building]]. Of the [[Building]]'s skeleton line, the first coordinate is the first side (or side A) and the last coordinate is the second side (or side B). | |||
==General advice== | ==General advice== | ||
Latest revision as of 14:21, 11 February 2026
Line based buildings are Buildings for which their geometry is interpreted as a 2 dimensional line with two end points.
Examples of line based buildings are the following hydraulic structures:
| Icon | Name | Name |
|---|---|---|
| Culvert | Flow in both directions possible. | |
| Weir | Conditional flow, based on the weir's height. Flow possible in both ways. | |
| Pump | Pumps water from the entry with the lowest water level to the entry with the highest water level. |
Polygon skeleton
A method to obtain a line geometries from a polygonal geometry is called topological skeletonization. The method used by Tygron Platform is described in: Polygon skeleton. In the case of Line-based buildings, we want to obtain only a single line segment. Currently only a simple implementation is used:
- Skeletonize a building's polygon. This potentially produces a multi-line geometry.
- Take the first point and the last point of this line geometry. These two points will form the line segment used for the line-based building.

The method above is simple, but not robust in all cases. See the following images:
In case one, the resulting skeleton lines have 3 different end points. Which of these points will be the first and last end point is dependent on the sequence of coordinates in the polygon.
In case two, the polygon is a perfect circle, resulting in no skeleton line.
In case three, the skeleton line is very small, for example 1 centimeter. This may not be desirable when the end points need to be separated more than a certain amount.
More complex but common situation:
Generally, this kind of polygon is undesirable for a line-based building, since it will generate a skeleton with many end points.
Direction
For some structures, a direction is relevant to determine from which location to which location water flows, and to relate any output attributes related to properties on either side of the Building. Particular types of structures may have their own rules for determining their "direction" as such. If those rules are absent (such as for a culvert), or unclear (such as based on higher of 2 water levels, but both water levels are the same), the direction is determined based on the computed skeleton line of the structure.
Although the Tygron Client does not directly show which end of a structure is which end, the underlying data including the skeleton line can be accessed via the API representation of the Building. Of the Building's skeleton line, the first coordinate is the first side (or side A) and the last coordinate is the second side (or side B).
General advice
- The line-based buildings should be supplied as rectangles or line-buffered polygons.
- The length of the polygon along the line should be longer than the width of the polygon perpendicular to the line.
See also









