Terrain Attributes: Difference between revisions
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List of [[attribute]]s relevant to [[Terrain]]s and [[Terrain Type]]s. | |||
<onlyinclude> | |||
{{terrain attributes|suppresscategory=true| | {{terrain attributes|suppresscategory=true| | ||
{{:Angle of repose (Terrain Attribute)}} | {{:Angle of repose (Terrain Attribute)}} | ||
{{:Bowen ratio (Terrain Attribute)}} | |||
{{:Buildable (Terrain Attribute)}} | {{:Buildable (Terrain Attribute)}} | ||
{{:Color (Terrain Attribute)}} | |||
{{:Ground infiltration md (Terrain Attribute)}} | {{:Ground infiltration md (Terrain Attribute)}} | ||
{{:Heat effect (Terrain Attribute)}} | {{:Heat effect (Terrain Attribute)}} | ||
{{:Hydraulic conductivity md (Terrain Attribute)}} | |||
{{:Hydraulic conductivity with thickness md (Terrain Attribute)}} | |||
{{:Livability effect (Terrain Attribute)}} | {{:Livability effect (Terrain Attribute)}} | ||
{{:Peat fraction (Terrain Attribute)}} | {{:Peat fraction (Terrain Attribute)}} | ||
{{:Root depth m (Terrain Attribute)}} | |||
{{:Subsidence (Terrain Attribute)}} | |||
{{:Terrain mix (Terrain Attribute)}} | {{:Terrain mix (Terrain Attribute)}} | ||
{{:Texture type (Terrain Attribute)}} | {{:Texture type (Terrain Attribute)}} | ||
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{{:Water evaporation factor (Terrain Attribute)}} | {{:Water evaporation factor (Terrain Attribute)}} | ||
{{:Water manning (Terrain Attribute)}} | {{:Water manning (Terrain Attribute)}} | ||
{{:Water microrelief (Terrain Attribute)}} | {{:Water microrelief m (Terrain Attribute)}} | ||
{{:Water storage percentage (Terrain Attribute)}} | {{:Water storage percentage (Terrain Attribute)}} | ||
}} | }}</onlyinclude> | ||
[[Category:Terrain]] |
Latest revision as of 16:45, 27 February 2024
List of attributes relevant to Terrains and Terrain Types.
Icon | Attribute | Unit | Layer | Range | Description |
---|---|---|---|---|---|
ANGLE_OF_REPOSE | angle (0-90°) | Ground | The different subsurface types each attain a value for the maximum slope (Dutch: talud). This value is used for creating the water edge steepness and indirect for the water depth. | ||
BOWEN_RATIO | ratio | Surface | 0.001 to 10 | The ratio between two forms of heat transfer between this building's surface and the atmosphere. | |
BUILDABLE | boolean | Both | Whether it is permitted to place Buildings here | ||
COLOR | Color | Both | The color of the terrain. | ||
GROUND_INFILTRATION_MD | m/day | Surface | 0 to 10 | The speed at which water can flow vertically from the surface to the unsaturated zone. | |
GROUND_INFILTRATION_MD | m/day | Ground | 0 to 10 | The speed at which water can flow vertically from the surface to the unsaturated zone. | |
HEAT_EFFECT | °C | Surface | Measure of impact on the Heat Overlay | ||
HYDRAULIC_CONDUCTIVITY_MD | m/day | Ground | The hydraulic conductivity (symbolically represented as K) is defined as the speed by which water moves through the saturated zone horizontally. | ||
HYDRAULIC_CONDUCTIVITY_WITH_THICKNESS_MD | m2/day | Ground | The hydraulic conductivity (symbolically represented as KD) is defined as the speed by which water moves through the saturated layer horizontally, multiplied with the layer thickness. | ||
LIVABILITY_EFFECT | Surface | Measure of impact on the Livability Overlay. | |||
PEAT_FRACTION | fraction | Underground | The fraction of the subsurface which will be considered to be peat by the Subsidence Overlay. | ||
ROOT_DEPTH_M | m | Surface | The depth of the roots of the terrain type. This depth is used to determine whether evaporation will occur from the groundwater. | ||
SUBSIDENCE | boolean | Ground | Whether or not subsidence should be calculated for a terrain or in a given area. Subsidence is calculated when the value is not equal to 0. | ||
TERRAIN_MIX | Surface | ||||
TEXTURE TYPE | Integer | Surface | 0 to 2 | Value used to select the terrain blend color. | |
TOPLAYER_THICKNESS | m | Ground | The depth of the clay soil layer, as considered by the Subsidence Overlay. | ||
VEGETATION_FRACTION | fraction | Surface | The amount of green which this Terrain Type provides per m². | ||
WATER | nominal | Surface | Whether this Terrain Type represents a form of water (and what type). | ||
WATER_DEPTH_M | m | Surface | The default depth of this water Terrain Type, relative to the surrounding elevation. | ||
WATER_EVAPORATION_FACTOR | factor | Surface | How fast this terrain can evaporate water from the ground. The weather's evaporation speed is multiplied by this factor to determine the rate of evaporation. | ||
WATER_MANNING | s/(m1/3) | Surface | The Gauckler–Manning coefficient of the terrain, which is a measure of surface roughness. Used in the surface flow computation of the Water Overlay. | ||
WATER_MICRORELIEF_M | m | Surface | 0 - 0.255 | The defined Microrelief in meters, which captures surface water. When captured, surface flow is halted until the defined threshold is reached. Evaporation and infiltration for water captured in Mircrorelief is still allowed. | |
WATER_STORAGE_PERCENTAGE | fraction (m3/m3) | Ground | The percentage (as a fraction) of the ground layer volume which can be filled with water. A lower percentage means the ground layer will be able to store less water, and the saturated zone will rise higher with the same amount of water in the ground layer. |