Skip no data (Grid Overlay): Difference between revisions

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Maxim@tygron.com (talk | contribs)
Created page with "{{Overlay attributes|<onlyinclude> {{Overlay attributes|type=row|overlay=Grid |attribute=SKIP_NO_DATA |unit=number |range=0 to 1 |description=When value is 1 NO_DATA values are skipped when updating the model result to the grid overlay contents. |defaultvalue=-1 (all iterations) |icon=iteration_acvtive.png }}</onlyinclude>}} When updating Grid Overlays with a Limit Map, only the box is updated and the rest contains NO_DATA values. Adding SKIP_NO_DATA=1 as an attribu..."
 
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{{Overlay attributes|type=row|overlay=Grid
{{Overlay attributes|type=row|overlay=Grid
|attribute=SKIP_NO_DATA
|attribute=SKIP_NO_DATA
|unit=number
|unit={{boolean}}
|range=0 to 1
|range=
|description=When value is 1 NO_DATA values are skipped when updating the model result to the grid overlay contents.
|description=When value is 1 NO_DATA values are skipped when updating the model result to the grid overlay contents.
|defaultvalue=-1 (all iterations)
|defaultvalue=0 (ignored)
|icon=iteration_acvtive.png
|icon=iteration_acvtive.png
}}</onlyinclude>}}
}}</onlyinclude>}}


When updating Grid Overlays with a [[Limit Map]], only the box is updated and the rest contains NO_DATA values.
When updating Grid Overlays with a [[Limit Map]], only the box is updated and the rest contains NO_DATA values. Adding <code>SKIP_NO_DATA=1</code> as an attribute to any Grid Overlay, keeps the orginal values in place.
Adding SKIP_NO_DATA=1 as an attribute to any Grid Overlay, keeps the orginal values in place. Note: This method allows for calculation larger then the GPU grid would allow by splitting the map up in Limit map boxes.
 
This method allows for calculation larger then the GPU grid would allow by splitting the map up in Limit map boxes.


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Latest revision as of 14:44, 14 October 2025

When updating Grid Overlays with a Limit Map, only the box is updated and the rest contains NO_DATA values. Adding SKIP_NO_DATA=1 as an attribute to any Grid Overlay, keeps the orginal values in place.

This method allows for calculation larger then the GPU grid would allow by splitting the map up in Limit map boxes.