Global: Difference between revisions
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====Visualization Name==== | ====Visualization Name==== | ||
: ''The Visualization Name is the name that is visual in the | : ''The Visualization Name is the name that is visible for the user after a global is made visual in the project. This can be done by setting a point in the 3D world, when a global is displayed in a panel or when the global is connected to the budget of a stakeholder'' | ||
====Start Value==== | ====Start Value==== |
Revision as of 09:23, 2 August 2016
Global
A global is a number that exists in the project but is not necessarily connected to a specific component. The global can be used, for example in Excel calculations and influence the calculation of an Excel indicator.
Global Uses
When you have created a global the can be used communicate with a Microsoft Excel spreadsheet, when using such a spreadsheet for a (custom) Excel Indicator. Also, globals are currently used to attach to event bundles and hereby influence the progress of indicators. Read more about how to connect the global to an Event Bundle on the events page.
Properties of globals
There is one type of global that can be applied in different ways. A global is always made up of a name of the global and a number. Based on the purpose of the global the number represent an amount or a value which is specified by the name of the global. A global is similar to an attribute but for the entire project rather than for a specific component.
Output
By making use of the SELECT_GLOBAL_WHERE_NAME_IS_GLOBALID
query in an Excel you can use globals to create output.
It is also possible to connect the global to the budget of a specific stakeholder to directly influence the budget during a session.
Input
By making use of the UPDATE_GLOBAL
statement in generating a query for an Excel, the global is used to generate input by an Excel calculation.
The second way of using a global as input is by connecting the global to an Event Bundle. The value of the global can be used in the event to influence an indicator.
Add and remove Globals
- In the ribbon header, select "Indicators".
- In the ribbon bar, select "Globals".
- In the left panel, select "Add".
- In the ribbon header, select "Indicators".
- In the ribbon bar, select "Globals".
- In the left panel, select the global you wish to duplicate.
- In the left panel, select "Duplicate".
- In the ribbon header, select "Indicators".
- In the ribbon bar, select "Globals".
- In the left panel, select the global you wish to remove.
- In the left panel, select "Remove".
How to edit Globals
- Selecting a global in the left panel makes its properties adjustable in the right panel.
Global properties
Name
- Each global has a name, this is shown in the left panel in the list of all globals that are created in the project. The global Name is the name of the Global ID which is used in queries.
Visualization Name
- The Visualization Name is the name that is visible for the user after a global is made visual in the project. This can be done by setting a point in the 3D world, when a global is displayed in a panel or when the global is connected to the budget of a stakeholder
Start Value
- The value that is represented with this global.
Assign to Budget
- With this checkbox you can decide if you want to attach the value to the budget of a certain stakeholder or not. If you check this box the value is automatically counted as money for the budget.
Stakeholder
- The stakeholder dropdown menu is only available when the checkbox is checked. Here you decide to which of the stakeholder you attach the budget value to.
Remove Point
- With the remove point option you can remove the visual global in the 3D world. The global is still present in the project, as you can see in the right panel, only it is not visible anymore in the 3D world.
Set Point
- With the set point option you can let a global be displayed at a specific point in the 3D world. You can attach the global to a specific place in the 3D world regardless whether there is a construction. More information about how to draw a point in the 3D world is explained on the brush panel page