Area: Difference between revisions
mNo edit summary |
|||
Line 11: | Line 11: | ||
*To create an overlay | *To create an overlay | ||
*To mark specific locations or buildings | *To mark specific locations or buildings | ||
*To provide spatial data not yet covered by the built-in components of the | *To provide spatial data not yet covered by the built-in components of the Engine | ||
==Changing areas== | ==Changing areas== |
Revision as of 12:49, 5 August 2016
Area
An area is a surface or plane. It is a 2 dimensional indication of a location, more spread out than a single point.
Areas in the Tygron Engine
In the Tygron Engine, an area is a generic form of data. An area is comprised of a polygon and a number of attributes, which can be completely user-defined. They do not do much on their own, but can be used in conjuction with TQL and Excel to implement more complex and user-defined calculations for a project.
How areas can be used
Areas can be used for a number of purposes:
- To create an overlay
- To mark specific locations or buildings
- To provide spatial data not yet covered by the built-in components of the Engine
Changing areas
In the editor, you can add, remove, and edit areas in the project as desired. To do this, you can used the "Areas" panel from the "Geo data" menu in the editor.
Adding and removing areas
Template:Editor ribbon To add an area to the world select "Add" at the bottom of the Left Panel. A new area will be added. To remove an area, select an area in the left panel, and select "Remove at the bottom of the panel.