Financial system: Difference between revisions
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In the Tygron Engine costs are derived from the following: | In the Tygron Engine costs are derived from the following: | ||
; Construction costs | |||
Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs. | : Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs. | ||
====Demolition costs==== | ====Demolition costs==== |
Revision as of 12:54, 29 October 2014
After reading this page:
- you've learned what a financial system is
- you've learned what role the financial system plays in the Tygron Engine
- you've learned about the elements of the financial system in the Tygron Engine
- you've learned how to adjust the financial system in the Tygron Engine
Financial System
From Wikipedia, the free encyclopedia
In finance, the financial system is the system that allows the transfer of money between savers (and investors) and borrowers. A financial system can operate on a global, regional or firm specific level. Gurusamy, writing in Financial Services and Systems has described it as comprising "a set of complex and closely interconnected financial institutions, markets, instruments, services, practices, and transactions."
- According to Franklin Allen and Douglas Gale in Comparing Financial Systems:
- Financial systems are crucial to the allocation of resources in a modern economy. They channel household savings to the corporate sector and allocate investment funds among firms; they allow inter-temporal smoothing of consumption by households and expenditures by firms; and they enable households and firms to share risks. These functions are common to the financial systems of most developed economies. Yet the form of these financial systems varies widely.
Financial systems depend on the countries viewpoint on freedom of trade. Some countries i.e. The Soviet Union had socialist financial systems because they value centralized organized state funded trading rather than freedom of trade by everyone.
The Financial System in the Tygron Engine
The Financial System in the Tygron Engine is the system that allows money transfers between the different (playable and non-playable) stakeholders and the facilitator. Players and the facilitator can transfer money in game to each other in order to negotiate. The system enables land transactions, and the granting of subsidies and loans. The system also takes extra costs, such as buy out fees when demolishing non-vacant structures, into consideration. The financial system in the Tygron Engine uses default values and calculations. However, by customizing these values, the financial system can be tailored to use specific financial data that a user might have at his disposal.
Elements of the Financial System in the Tygron Engine
The financial system in the Tygron Engine consists of certain basic elements. These elements can be divided over two distinct groups: costs and income. The effect of these elements is depicted per stakeholder in their budget indicator.
Costs
From Wikipedia, the free encyclopedia
In production, research, retail, and accounting, a cost is the value of money that has been used up to produce something, and hence is not available for use anymore. In business, the cost may be one of acquisition, in which case the amount of money expended to acquire it is counted as cost. In this case, money is the input that is gone in order to acquire the thing. This acquisition cost may be the sum of the cost of production as incurred by the original producer, and further costs of transaction as incurred by the acquiring party over and above the price paid to the producer. Usually, the price also includes a mark-up for profit over the cost of production.
More generalized in the field of economics, cost is a metric that is totalling up as a result of a process or as a differential for the result of a decision. Hence cost is the metric used in the standard modelling paradigm applied to economic processes.
In the Tygron Engine costs are derived from the following:
- Construction costs
- Construction costs refer to the value of money that has been used up to build a construction in the Tygron Engine. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the terrain behaviour, are referred to as Construction Costs.
Demolition costs
Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Engine.
Land Price when buying
The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.
Buy out costs
When demolishing a construction in the Tygron Engine during game play, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.
Income
Income is the consumption and savings opportunity gained by an entity within a specified time frame, which is generally expressed in monetary terms. However, for households and individuals, "income is the sum of all the wages, salaries, profits, interests payments, rents and other forms of earnings received... in a given period of time."
In the field of public economics, the term may refer to the accumulation of both monetary and non-monetary consumption ability, with the former (monetary) being used as a proxy for total income.
In the Tygron Engine, Income refers to the incoming money flow per stakeholder. Income can be generated from the following sources: