Camera: Difference between revisions

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==Primary view modes==
==Primary view modes==


===3D mode===


===Standard===
This is the default camera mode.
; Left mouse button
; Left mouse button
: Drag the world side to side along a flat plane.
: Drag the world side to side along a flat plane.
; Right mouse button
; Right mouse button
: Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point.
: Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point. But only when low enough for the camera to be angled.
; Scroll wheel up-down
; Scroll wheel up-down
: Zoom in and out respectively
: Zoom in and out respectively


===2D mode===
===Top-down===
This mode allows for an unskewed overview of spatial features at any zoom level.
; Left mouse button
; Left mouse button
: Drag the world side to side along a flat plane.
: Drag the world side to side along a flat plane.
; Scroll wheel up-down
; Scroll wheel up-down
: Zoom in and out respectively
: Zoom in and out respectively.
 
===Free===


===Street mode===


==Secondary view modes==
==Secondary view modes==

Revision as of 14:57, 26 September 2022

This article is a stub.

The following controls apply.

Primary view modes

Standard

This is the default camera mode.

Left mouse button
Drag the world side to side along a flat plane.
Right mouse button
Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point. But only when low enough for the camera to be angled.
Scroll wheel up-down
Zoom in and out respectively

Top-down

This mode allows for an unskewed overview of spatial features at any zoom level.

Left mouse button
Drag the world side to side along a flat plane.
Scroll wheel up-down
Zoom in and out respectively.

Free

Secondary view modes

Free cam

Cinematics configurations