3D Visualization: Difference between revisions
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=== What is the function of the 3D World in the Tygron concept? === | === What is the function of the 3D World in the Tygron concept? === | ||
: When creating or editing a game in the Tygron Engine, a selection is made with boundaries on a map. This selection is called the [[game area]] and | : When creating or editing a game in the Tygron Engine, a selection is made with boundaries on a map. This selection is called the [[game area]] and consists of a selection of an area based on real data, or a simulated area, not based on real data. This game area is a 2D selection, as only length and width of the area are taken in consideration. When the user selects to render the game area in the Tygron Engine, a three dimensional representation is created, based on the game area. If selected, the 3D world will be filled with constructions, based on available data. This data can come from different sources, such as Open Street Maps(OSM), Dutch Cadastrial Data and even custom shapefiles, as used by architects and spatial planners. | ||
=== Elements of the 3D world === | === Elements of the 3D world === |
Revision as of 13:24, 14 August 2014
After reading this page
- you've learned what the 3D World is
- you've learned how the 3D world relates to the Tygron Engine
- you've learned out of which elements the 3D world is created
- you've learned how to create a 3D world
- you've learned how to edit the 3D world
What is a 3D World?
- A 3D World is a visual representation in three dimensions of (a part of) the real world.
What is the function of the 3D World in the Tygron concept?
- When creating or editing a game in the Tygron Engine, a selection is made with boundaries on a map. This selection is called the game area and consists of a selection of an area based on real data, or a simulated area, not based on real data. This game area is a 2D selection, as only length and width of the area are taken in consideration. When the user selects to render the game area in the Tygron Engine, a three dimensional representation is created, based on the game area. If selected, the 3D world will be filled with constructions, based on available data. This data can come from different sources, such as Open Street Maps(OSM), Dutch Cadastrial Data and even custom shapefiles, as used by architects and spatial planners.