Terrain Attributes: Difference between revisions
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{{terrain attributes|suppresscategory=true| | {{terrain attributes|suppresscategory=true| | ||
{{:Angle of repose (Terrain Attribute)}} | {{:Angle of repose (Terrain Attribute)}} | ||
{{:Bowen ratio (Terrain Attribute)}} | |||
{{:Buildable (Terrain Attribute)}} | {{:Buildable (Terrain Attribute)}} | ||
{{:Ground infiltration md (Terrain Attribute)}} | {{:Ground infiltration md (Terrain Attribute)}} |
Revision as of 14:44, 27 February 2024
Water microrelief (Terrain Attribute)
Icon | Attribute | Unit | Layer | Range | Description |
---|---|---|---|---|---|
ANGLE_OF_REPOSE | angle (0-90°) | Ground | The different subsurface types each attain a value for the maximum slope (Dutch: talud). This value is used for creating the water edge steepness and indirect for the water depth. | ||
BOWEN_RATIO | ratio | Surface | 0.001 to 10 | The ratio between two forms of heat transfer between this building's surface and the atmosphere. | |
BUILDABLE | boolean | Both | Whether it is permitted to place Buildings here | ||
GROUND_INFILTRATION_MD | m/day | Surface | 0 to 10 | The speed at which water can flow vertically from the surface to the unsaturated zone. | |
GROUND_INFILTRATION_MD | m/day | Ground | 0 to 10 | The speed at which water can flow vertically from the surface to the unsaturated zone. | |
HEAT_EFFECT | °C | Surface | Measure of impact on the Heat Overlay | ||
LIVABILITY_EFFECT | Surface | Measure of impact on the Livability Overlay. | |||
PEAT_FRACTION | fraction | Underground | The fraction of the subsurface which will be considered to be peat by the Subsidence Overlay. | ||
TERRAIN_MIX | Surface | ||||
TEXTURE TYPE | Integer | Surface | 0 to 2 | Value used to select the terrain blend color. | |
TOPLAYER_THICKNESS | m | Ground | The depth of the clay soil layer, as considered by the Subsidence Overlay. | ||
VEGETATION_FRACTION | fraction | Surface | The amount of green which this Terrain Type provides per m². | ||
WATER | nominal | Surface | Whether this Terrain Type represents a form of water (and what type). | ||
WATER_DEPTH_M | m | Surface | The default depth of this water Terrain Type, relative to the surrounding elevation. | ||
WATER_EVAPORATION_FACTOR | factor | Surface | How fast this terrain can evaporate water from the ground. The weather's evaporation speed is multiplied by this factor to determine the rate of evaporation. | ||
WATER_MANNING | s/(m1/3) | Surface | The Gauckler–Manning coefficient of the terrain, which is a measure of surface roughness. Used in the surface flow computation of the Water Overlay. | ||
WATER_STORAGE_PERCENTAGE | fraction (m3/m3) | Ground | The percentage (as a fraction) of the ground layer volume which can be filled with water. A lower percentage means the ground layer will be able to store less water, and the saturated zone will rise higher with the same amount of water in the ground layer. |