Limit Map: Difference between revisions
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Created page with "When this setting is active the grid and TQL Queries are limited to a portion of the map. Limit map is always a rectangle bounding box shape. * When updating Grid Overlays only the box is updated and the rest contains NO_DATA values. * Adding SKIP_NO_DATA=1 as an attribute to the Overlay, keeps the orginal values in place. Note: This method allows for calculation larger then the GPU grid would allow by splitting the map up in Limit map boxes." |
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* When updating Grid Overlays only the box is updated and the rest contains NO_DATA values. | * When updating Grid Overlays only the box is updated and the rest contains NO_DATA values. | ||
* Adding SKIP_NO_DATA=1 as an attribute to the Overlay, keeps the orginal values in place. Note: This method allows for calculation larger then the GPU grid would allow by splitting the map up in Limit map boxes. | * Adding <code>SKIP_NO_DATA=1</code> as an attribute to the Overlay, keeps the orginal values in place. Note: This method allows for calculation larger then the GPU grid would allow by splitting the map up in Limit map boxes. | ||
Revision as of 12:44, 2 September 2025
When this setting is active the grid and TQL Queries are limited to a portion of the map. Limit map is always a rectangle bounding box shape.
- When updating Grid Overlays only the box is updated and the rest contains NO_DATA values.
- Adding
SKIP_NO_DATA=1as an attribute to the Overlay, keeps the orginal values in place. Note: This method allows for calculation larger then the GPU grid would allow by splitting the map up in Limit map boxes.