3D Visualization: Difference between revisions
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=== What is the function of the 3D World in the Tygron concept? === | === What is the function of the 3D World in the Tygron concept? === | ||
: When creating or editing a game in the Tygron Engine, a | : When creating or editing a game in the Tygron Engine, a three dimensional (3D) visualization of the game area is rendered. This game area consists of a selection based on real data, or of a simulated area, not based on real data. This game area is a 2D selection, as only length and width of the area are taken in consideration. This game area is visualized on the mini map in game. When the user selects this game area in the Tygron Engine Editor, a three dimensional representation is created of the area within the boundaries of the selection. If selected, the 3D world will be filled with constructions, based on available data. This data can come from different sources, such as Open Street Maps(OSM), Dutch Land Register Data and even custom shape files, as used by architects and spatial planners. | ||
=== Elements of the 3D world === | === Elements of the 3D world === |
Revision as of 08:56, 15 August 2014
After reading this page
- you've learned what the 3D World is
- you've learned how the 3D world relates to the Tygron Engine
- you've learned out of which elements the 3D world is created
- you've learned how to create a 3D world
- you've learned how to edit the 3D world
What is a 3D World?
- The 3D World is a visual representation in three dimensions of (a part of) the real world or a virtual area.
What is the function of the 3D World in the Tygron concept?
- When creating or editing a game in the Tygron Engine, a three dimensional (3D) visualization of the game area is rendered. This game area consists of a selection based on real data, or of a simulated area, not based on real data. This game area is a 2D selection, as only length and width of the area are taken in consideration. This game area is visualized on the mini map in game. When the user selects this game area in the Tygron Engine Editor, a three dimensional representation is created of the area within the boundaries of the selection. If selected, the 3D world will be filled with constructions, based on available data. This data can come from different sources, such as Open Street Maps(OSM), Dutch Land Register Data and even custom shape files, as used by architects and spatial planners.