3D Visualization: Difference between revisions
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=== What is the function of the 3D World in the Tygron Engine? === | === What is the function of the 3D World in the Tygron Engine? === | ||
: When playing a game in the Tygron Engine, a three dimensional (3D) visualization of the game area is rendered. In this 3D world the players can navigate and perform their stakeholders' actions. The effects of their actions are also immediately visualized, delivering direct visual feedback. When for example a stakeholder's action negatively affects water storage in the game area, floods will occur and be displayed during heavy rain fall. | : When playing a game in the Tygron Engine, a three dimensional (3D) visualization of the game area is rendered. In this 3D world the players can navigate and perform their stakeholders' actions. The effects of their actions are also immediately visualized, delivering direct visual feedback. When for example a stakeholder's action negatively affects water storage in the game area, floods will occur and be displayed during heavy rain fall. | ||
[[File:3DWorld2.jpg|left|thumb|200pc|3D World]] | [[File:3DWorld2.jpg|left|thumb|200pc|3D World]]<br clear=all> | ||
=== Elements of the 3D world === | === Elements of the 3D world === |
Revision as of 09:37, 15 August 2014
After reading this page
- you've learned what the 3D World is
- you've learned how the 3D world relates to the Tygron Engine
- you've learned out of which elements the 3D world is created
- you've learned how to create a 3D world
- you've learned how to edit the 3D world
What is a 3D World?
- The 3D World is a visual representation in three dimensions of (a part of) the real world or a virtual area.
What is the function of the 3D World in the Tygron Engine?
- When playing a game in the Tygron Engine, a three dimensional (3D) visualization of the game area is rendered. In this 3D world the players can navigate and perform their stakeholders' actions. The effects of their actions are also immediately visualized, delivering direct visual feedback. When for example a stakeholder's action negatively affects water storage in the game area, floods will occur and be displayed during heavy rain fall.