Attribute: Difference between revisions

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{{Editor steps|title=Add a new attribute|Enter a new attribute name|Enter a value|Select "Save New Attribute".}}
{{Editor steps|title=Add a new attribute|Enter a new attribute name|Enter a value|Select "Save New Attribute".}}
{{Editor steps|title=Add attributes with a GeoJson file|Select the GeoJson file in the folder|Drag and Drop the file in the Tygron Engine|Select the desired input|Make sure the attribute checkbox is checked|Select the right attribute name|Select the right attributes to import|Select Send to import the attributes together with the imported area|met plaatje?.}}
{{Editor steps|title=Add attributes with a GeoJson file|Select the GeoJson file in the folder|Drag and Drop the file in the Tygron Engine|Select the desired input|Make sure the attribute checkbox is checked|Select the right attribute name|Select the right attributes to import|Select Send to import the attributes together with the imported area|Pic?}}
{{Editor steps|title=Remove an attribute|It is not possible to remove an attribute.}}<br clear=all>
{{Editor steps|title=Remove an attribute|It is not possible to remove an attribute.}}<br clear=all>



Revision as of 11:29, 5 August 2016

Template:Learned

What is an Attribute?

An attribute is a characteristic of a particular component in the 3D world like an areas or a construction. An attribute is always a number and can have a positive or a negative value.

Attributes in relation to the Tygron Engine

Attributes contain information about a particular component which can be used in Excel calculations. The value of an attributed can be changed as a result of an Excel calculation or as the result of an event. Some of the attributes and their value at the start of the project are added by default. It is also possible to add or adjust attrubites and the value manually. In addition, there is also the possibility to import attributes as part of importing GeoJSON files. The Engine's component where attributes are applied to are: neighborhoods, areas, constructions and zones.

The attribute is always described as number value. When the attribute is not given as a number the outcome of a calculation will be zero. But it is also possible that the legit outcome of a calculation is zero. Therefor, when the outcome is zero it can be wise to check the spreadsheet for errors.

When you want to make use of an attribute in an Excel indicator you need to specify in the spreadsheet if the attribute is included int the calculation or not. This is done by the ACTIVE attribute. For the ACTIVE attribute the input is always 1 for active and 0 for not active.

How to add and remove attributes

Attributes can be added for neighborhoods, areas, constructions and zones. In order to add an attribute for one of these Engine components you need to first open the panel of the particular asset.

File:Attribute add.png
This panel allows you to add new attributes
To add new attributes, open the Attributes tab on the right in the selected Engine component.


How to Add a new attribute:
  1. Enter a new attribute name
  2. Enter a value
  3. Select "Save New Attribute".
How to Add attributes with a GeoJson file:
  1. Select the GeoJson file in the folder
  2. Drag and Drop the file in the Tygron Engine
  3. Select the desired input
  4. Make sure the attribute checkbox is checked
  5. Select the right attribute name
  6. Select the right attributes to import
  7. Select Send to import the attributes together with the imported area
  8. Pic?
How to Remove an attribute:
  1. It is not possible to remove an attribute.


Edit attributes

Normally it is not necessary to adjust the values of attributes.

Active (by default)

The "Name" field is where the name of a zone can be changed. The name of a zone can be seen on the zoning overlay. By entering a new name in the "Name" field, the zone can be given a more identifying name.

Color (by default)

Rudolf will explain the color

Add new Attribute with Name

Add new Attribute with Value

Reset variables