Ground Price: Difference between revisions

From Tygron Preview Support Wiki
Jump to navigation Jump to search
Line 24: Line 24:


===Price to lower land from ground to water level===
===Price to lower land from ground to water level===
 
: ''The price to lower land from ground to water level is important when measures adjust terrain height. For example, if a measure creates open water to be able to improve the water storage of an area, the costs not only reflect any constructions, but also the terrain adjustment.


===Price to raise land from water to ground level===
===Price to raise land from water to ground level===

Revision as of 14:01, 22 August 2014

After reading this page:

  • you've learned about ground price
  • you've learned about the importance of ground price in the Tygron Engine
  • you've learned about the different types of ground prices in the Tygron Engine
  • you've learned how to change the different types of ground prices in the editor

File:GroundPriceLogo.jpg

Ground Price

A value that will purchase a finite quantity of land or other real estate property.
As the consideration given in exchange for transfer of ownership, price forms the essential basis of commercial transactions. It may be fixed by a contract, left to be determined by an agreed upon formula at a future date, or discovered or negotiated during the course of dealings between the parties involved.

Based on: http://www.businessdictionary.com/definition/price.html

How the ground price is implemented in the Tygron Engine

Considering that land transactions (and buying and selling of constructions) between stakeholders to change ownership in the 3D world is an integral part of the Tygron Engine, it should not come as a surprise that also ground prices are implemented in the Tygron Engine. Not only has ground a fixed price per surface unit, also lowering and raising the terrain height can be set to fixed pricing. After the ground price is set in the editor, players can even negotiate and adjust the ground price later on in the actual game.

Ground price types available

There are three types of ground related prices implemented in the Tygron Engine, in order to better visualize the costs involved in players' actions; the actual ground price per surface unit, the price it costs to raise ground from water level to ground level, and the price to lower terrain from ground level to water level.

Ground price

The ground price is the purchase price of an area in an amount of money per surface unit. Depending on the regional selections made in the editor, the values can be very different between the regions. For example: the European region calculates the ground price in Euro per square meter, while the US region uses dollars per square foot.

Price to lower land from ground to water level

The price to lower land from ground to water level is important when measures adjust terrain height. For example, if a measure creates open water to be able to improve the water storage of an area, the costs not only reflect any constructions, but also the terrain adjustment.

Price to raise land from water to ground level

How to change the ground price

EditorEditor Menu Bar→3D World→Ground Price