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[[3D World]]<br> | [[3D World]]<br> | ||
: [[Constructions]]<br> | : [[Constructions]]<br> | ||
: [[Zoning-raw]] - [[Zoning]]<br> | : [[Zoning-raw]] - [[Zoning-draft]]<br> | ||
: [[Behavior]]<br> | : [[Behavior]]<br> | ||
: [[Ownership]]<br> | : [[Ownership]]<br> |
Revision as of 08:37, 25 August 2014
Living World | News & updates | ||
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Introduction and Objective
Concept
Tygron Technology facilitates stakeholders to experiment and collaborate in an online multiplayer environment exploring and discussing the objectives of different stakeholders in urban spatial planning. We use an online 3D World, facilitated by Gaming Technology. Tygron technology:
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Here we can place our news
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Process | Design | Deploy | Distribute |
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Phase Description
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Components | Games | R&D | Community |
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Support:Layout Convention
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