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[[File:zoning1.jpg|200px]]<br clear=all> | [[File:zoning1.jpg|200px]]<br clear=all> | ||
==What is Zoning?== | |||
: Zoning is a technique of land-use planning as a tool of urban planning used by local governments in most developed countries. The word is derived from the practice of designating mapped zones which regulate the use, form, design and compatibility of development. Legally, a zoning plan is usually enacted as a bye-law. | : Zoning is a technique of land-use planning as a tool of urban planning used by local governments in most developed countries. The word is derived from the practice of designating mapped zones which regulate the use, form, design and compatibility of development. Legally, a zoning plan is usually enacted as a bye-law. | ||
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[[File:zoning2.jpg|left|thumb|On the Zoning Scheme of the General Spatial Plan for the City of Skopje, different urban zoning is represented by different colors.]]<br clear=all> | [[File:zoning2.jpg|left|thumb|On the Zoning Scheme of the General Spatial Plan for the City of Skopje, different urban zoning is represented by different colors.]]<br clear=all> | ||
==Zoning in relation to the Tygron Engine== | |||
: In the Tygron Engine, zoning is an important element that can be used to guide the decision making process of the [[stakeholders]]. The stakeholder municipality has the responsibility to ensure the zoning plan is adhered to; each time a construction is planned by any of the stakeholders, the municipality has to verify if the plan complies with the zoning plan, prior to approval of the planned construction. To facilitate negotiations and bottom up participation, the municipality also has the power to change zoning plans. With this power, the municipality can offer other stakeholders approval for permits as trade off for complying with non zoning related objectives, such as less urban heat stress or more water storage in an area. | : In the Tygron Engine, zoning is an important element that can be used to guide the decision making process of the [[stakeholders]]. The stakeholder municipality has the responsibility to ensure the zoning plan is adhered to; each time a construction is planned by any of the stakeholders, the municipality has to verify if the plan complies with the zoning plan, prior to approval of the planned construction. To facilitate negotiations and bottom up participation, the municipality also has the power to change zoning plans. With this power, the municipality can offer other stakeholders approval for permits as trade off for complying with non zoning related objectives, such as less urban heat stress or more water storage in an area. | ||
[[File:zoning14.jpg|thumb|left|200px|Zoning implemented in the Tygron Engine ([[Bedrijventerrein]])]]<br clear=all> | [[File:zoning14.jpg|thumb|left|200px|Zoning implemented in the Tygron Engine ([[Bedrijventerrein]])]]<br clear=all> | ||
==How to add and remove zones in the 3D world== | |||
: When a game's 3D world is just created in the Tygron Engine's [[editor]], the whole selected game area is assigned as one default zone. When this game area is relatively small, this could work, however, it may be desired to divide the whole, or part of the game area up into multiple smaller zones. To add new zones to the 3D world, please open the Zoning panel in the editor: ''Editor → Editor Menu bar → 3D World → Zoning'' | : When a game's 3D world is just created in the Tygron Engine's [[editor]], the whole selected game area is assigned as one default zone. When this game area is relatively small, this could work, however, it may be desired to divide the whole, or part of the game area up into multiple smaller zones.<br> | ||
: To add new zones to the 3D world, please open the Zoning panel in the editor: ''Editor → Editor Menu bar → 3D World → Zoning'' | |||
===How to add and remove zones in the 3D world v1=== | |||
: By right-clicking with the mouse on the field "Zones", on the left side of the Zoning panel, a context menu appears with the option "Add". Selecting this option creates a new entry in the "Zones" filed, called "A New Item". Please note that this is still an "empty" zone, since no actual area is assigned yet. [[#How to change the implemented zoning|(See below:How to change the implemented zoning)]] | : By right-clicking with the mouse on the field "Zones", on the left side of the Zoning panel, a context menu appears with the option "Add". Selecting this option creates a new entry in the "Zones" filed, called "A New Item". Please note that this is still an "empty" zone, since no actual area is assigned yet. [[#How to change the implemented zoning|(See below:How to change the implemented zoning)]] | ||
===How to add and remove zones in the 3D world v2=== | |||
# <code>Right-click on the field "Zones",</code> | |||
# <code>Select "Add" from the context menu,</code> | |||
# <code>A new entry appears, named "A new Item".</code> | |||
Please note that this is still an "empty" zone, since no actual area is assigned yet. | |||
[[#How to change the implemented zoning|(See below:How to change the implemented zoning)]] | |||
: To remove a zone from the list, right-click on the zone that needs to be removed, and select "Delete" from the context menu. An extra message will appear for confirmation, to ensure nothing is deleted by accident. | : To remove a zone from the list, right-click on the zone that needs to be removed, and select "Delete" from the context menu. An extra message will appear for confirmation, to ensure nothing is deleted by accident. | ||
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</gallery> | </gallery> | ||
==How to change the implemented zoning== | |||
: | : Editing a zone occurs on the Zoning panel. | ||
<gallery mode="nolines"> | <gallery mode="nolines"> | ||
File:zoning3.jpg|Zoning Panel | File:zoning3.jpg|Zoning Panel | ||
</gallery> | </gallery> | ||
: The following attributes can be | : The following attributes can be changed to a zone on the zoning panel: | ||
====Name==== | ====Zone Name==== | ||
: ''In the "Name" field, the zone can be given a more identifying name.'' | : ''The Zone name is the name of a Zone.'' | ||
: ''The "Name" is reflected in game on the zoning [[overlay]].'' | |||
: ''In the "Name" field, the zone can be given a more identifying name. '' | |||
<gallery mode="nolines"> | <gallery mode="nolines"> | ||
File:zoning7.jpg|Naming a zone | File:zoning7.jpg|Naming a zone | ||
</gallery> | </gallery> | ||
====ID Color==== | ====Zone ID Color==== | ||
: ''By right-clicking and holding the "ID color" field, a new context menu opens, from where a new identification color for the highlighted zone can be selected | :''The Zone ID Color is reflected in the game on the zoning [[overlay]].'' | ||
:''The Zone ID Color is used for assigning different colours to different zones, to enable players to distinguish different zones.'' | |||
:''By right-clicking and holding the "ID color" field, a new context menu opens, from where a new identification color for the highlighted zone can be selected. '' | |||
<gallery mode="nolines"> | <gallery mode="nolines"> | ||
File:zoning8.jpg|Assigning an ID color to a zone | File:zoning8.jpg|Assigning an ID color to a zone | ||
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====Draw Area==== | ====Draw Area==== | ||
: ''To assign an area in the 3D world to a zone, | :''The assigned Area is reflected in the selected Zone ID color game on the zoning [[overlay]].'' | ||
:''The Draw Area is used to assign an area in the 3D World to a specific zone.'' | |||
: ''This will open the brush panel | :''To assign an area in the 3D world to a zone, select the "Draw Area" button.'' | ||
:''This will open the brush panel you can assign an area to the selected zone.'' | |||
:''Please note that it is also possible to overdraw a previously assigned zone.'' | |||
<gallery mode="nolines"> | <gallery mode="nolines"> | ||
File:zoning9a.jpg|Draw Area button | File:zoning9a.jpg|Draw Area button | ||
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====Description==== | ====Description==== | ||
: ''In the "Description" field, a short text describing the zone can be entered. This field is currently still work in progress; for now this text can be used as reference when editing the zoning. In the near future this text is also to show up in game.'' | :''The Description field is used for describing the selected zone.'' | ||
:''In the "Description" field, a short text describing the zone can be entered. This field is currently still work in progress; for now this text can be used as reference when editing the zoning. In the near future this text is also to show up in game.'' | |||
<gallery mode="nolines"> | <gallery mode="nolines"> | ||
File:zoning10.jpg|Description Field | File:zoning10.jpg|Description Field | ||
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====Maximum amount of floors allowed in this zone==== | ====Maximum amount of floors allowed in this zone==== | ||
: ''To influence the | : ''To influence the skyline, population density and other urban planning issues, it is possible to set the maximum amount of floors that is allowed in the selected zone. In a densely populated big city, having higher buildings helps creating living and working spaces for the inhabitants. In rural areas or outskirts, preservation of a more natural skyline might be desired.'' | ||
<gallery mode="nolines"> | <gallery mode="nolines"> | ||
File:zoning11.jpg|Setting the allowed amount of floors | File:zoning11.jpg|Setting the allowed amount of floors | ||
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====Allowed zoning function types==== | ====Allowed zoning function types==== | ||
: ''The | : ''Adding an allowed function to a zone enables players to plan a construction type of this function inside the zone.'' | ||
: ''The bottom field on the Zoning panel is used to assign allowed functions to the selected zone. Zones can be assigned different functions, usually complementary to eachother; for example housing and shops, but not industry, in the same zone. To add an allowed function to a zone, right click on the field and select "Add" from the context menu:'' | |||
: ''A new panel appears with categories available for selection. After confirmation of the selection, the category will show up in the list of allowed function/ construction types.'' | : ''A new panel appears with categories available for selection. After confirmation of the selection, the category will show up in the list of allowed function/ construction types.'' | ||
: ''To delete an assigned category, highlight it and right-click. Now select the option "Delete" from the context menu. Of course an extra confirmation panel will appear again, to avoid accidental deletion of categories. | : ''To delete an assigned category, highlight it and right-click. Now select the option "Delete" from the context menu. Of course an extra confirmation panel will appear again, to avoid accidental deletion of categories. | ||
<gallery mode="nolines"> | <gallery mode="nolines"> |
Revision as of 08:38, 25 August 2014
After reading this page
- you've learned what zoning is in urban planning
- you've learned how the concept of zoning relates to the Tygron Engine
- you've learned how to add or remove zones from the 3D world
- you've learned how to edit zoning already implemented in the 3D world
What is Zoning?
- Zoning is a technique of land-use planning as a tool of urban planning used by local governments in most developed countries. The word is derived from the practice of designating mapped zones which regulate the use, form, design and compatibility of development. Legally, a zoning plan is usually enacted as a bye-law.
- There are a great variety of zoning types, some of which focus on regulating building form and the relation of constructions to the street with mixed-uses, known as form-based, and others with separating land uses, known as use-based.
Zoning in relation to the Tygron Engine
- In the Tygron Engine, zoning is an important element that can be used to guide the decision making process of the stakeholders. The stakeholder municipality has the responsibility to ensure the zoning plan is adhered to; each time a construction is planned by any of the stakeholders, the municipality has to verify if the plan complies with the zoning plan, prior to approval of the planned construction. To facilitate negotiations and bottom up participation, the municipality also has the power to change zoning plans. With this power, the municipality can offer other stakeholders approval for permits as trade off for complying with non zoning related objectives, such as less urban heat stress or more water storage in an area.
How to add and remove zones in the 3D world
- When a game's 3D world is just created in the Tygron Engine's editor, the whole selected game area is assigned as one default zone. When this game area is relatively small, this could work, however, it may be desired to divide the whole, or part of the game area up into multiple smaller zones.
- To add new zones to the 3D world, please open the Zoning panel in the editor: Editor → Editor Menu bar → 3D World → Zoning
How to add and remove zones in the 3D world v1
- By right-clicking with the mouse on the field "Zones", on the left side of the Zoning panel, a context menu appears with the option "Add". Selecting this option creates a new entry in the "Zones" filed, called "A New Item". Please note that this is still an "empty" zone, since no actual area is assigned yet. (See below:How to change the implemented zoning)
How to add and remove zones in the 3D world v2
Right-click on the field "Zones",
Select "Add" from the context menu,
A new entry appears, named "A new Item".
Please note that this is still an "empty" zone, since no actual area is assigned yet.
(See below:How to change the implemented zoning)
- To remove a zone from the list, right-click on the zone that needs to be removed, and select "Delete" from the context menu. An extra message will appear for confirmation, to ensure nothing is deleted by accident.
- Zoning3.jpg
Zoning Panel
- Zoning4.jpg
Adding a zone
- Zoning5.jpg
Deleting a zone
- Zoning6.jpg
Confirmation message
How to change the implemented zoning
- Editing a zone occurs on the Zoning panel.
- Zoning3.jpg
Zoning Panel
- The following attributes can be changed to a zone on the zoning panel:
Zone Name
- The Zone name is the name of a Zone.
- The "Name" is reflected in game on the zoning overlay.
- In the "Name" field, the zone can be given a more identifying name.
- Zoning7.jpg
Naming a zone
Zone ID Color
- The Zone ID Color is reflected in the game on the zoning overlay.
- The Zone ID Color is used for assigning different colours to different zones, to enable players to distinguish different zones.
- By right-clicking and holding the "ID color" field, a new context menu opens, from where a new identification color for the highlighted zone can be selected.
- Zoning8.jpg
Assigning an ID color to a zone
Draw Area
- The assigned Area is reflected in the selected Zone ID color game on the zoning overlay.
- The Draw Area is used to assign an area in the 3D World to a specific zone.
- To assign an area in the 3D world to a zone, select the "Draw Area" button.
- This will open the brush panel you can assign an area to the selected zone.
- Please note that it is also possible to overdraw a previously assigned zone.
- Zoning9a.jpg
Draw Area button
- Zoning9.jpg
Drawing the zone
Description
- The Description field is used for describing the selected zone.
- In the "Description" field, a short text describing the zone can be entered. This field is currently still work in progress; for now this text can be used as reference when editing the zoning. In the near future this text is also to show up in game.
- Zoning10.jpg
Description Field
Maximum amount of floors allowed in this zone
- To influence the skyline, population density and other urban planning issues, it is possible to set the maximum amount of floors that is allowed in the selected zone. In a densely populated big city, having higher buildings helps creating living and working spaces for the inhabitants. In rural areas or outskirts, preservation of a more natural skyline might be desired.
- Zoning11.jpg
Setting the allowed amount of floors
Allowed zoning function types
- Adding an allowed function to a zone enables players to plan a construction type of this function inside the zone.
- The bottom field on the Zoning panel is used to assign allowed functions to the selected zone. Zones can be assigned different functions, usually complementary to eachother; for example housing and shops, but not industry, in the same zone. To add an allowed function to a zone, right click on the field and select "Add" from the context menu:
- A new panel appears with categories available for selection. After confirmation of the selection, the category will show up in the list of allowed function/ construction types.
- To delete an assigned category, highlight it and right-click. Now select the option "Delete" from the context menu. Of course an extra confirmation panel will appear again, to avoid accidental deletion of categories.
<gallery mode="nolines"> File:zoning12a.jpg|Adding a zoning category File:zoning12b.jpg|Selecting a zoning category File:zoning13.jpg|Deleting a zoning category File:zoning6.jpg|Confirmation message