Glossary: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(→M) |
||
Line 22: | Line 22: | ||
==M== | ==M== | ||
; | ; '''Multiplayer''' | ||
: Multiplayer is a mode of play for computer games and video games where two or more gamers can play in the same game at the same time, co-operatively as a team or head-to-head competitively. Multiplayer mode may be a split screen where the gamers play at the same time on one system, or where gamers play on separate systems connected to a LAN or Internet game server. | : Multiplayer is a mode of play for computer games and video games where two or more gamers can play in the same game at the same time, co-operatively as a team or head-to-head competitively. Multiplayer mode may be a split screen where the gamers play at the same time on one system, or where gamers play on separate systems connected to a LAN or Internet game server. | ||
Revision as of 13:22, 2 September 2014
This is a general overview of the terms used when working with and referring to the Tygron Engine.
0-9
- 3D World
- The central visualization of the area of a game.
A
- Actions
- An activity a Stakeholder can perform to achieve his objective.
I
- Importance
- The degree to which a stakeholder is concerned about a given theme.
- Indicators
- A theme or subject with a target which stakeholders can work towards.
L
- Land Transactions
- Name of a group of extra options from actions, consisting of "Buy Land" and "Sell Land".
M
- Multiplayer
- Multiplayer is a mode of play for computer games and video games where two or more gamers can play in the same game at the same time, co-operatively as a team or head-to-head competitively. Multiplayer mode may be a split screen where the gamers play at the same time on one system, or where gamers play on separate systems connected to a LAN or Internet game server.
S
- Stakeholders
- A party with concerns or stakes in a given area or project.