How to model drainage (Water Overlay): Difference between revisions

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When using the [[Water Overlay]] to calculate [[groundwater model (Water Overlay)]] situations, the presence of drainages can have a strong impact on the results. Currently, drainages are not an available [[hydraulic structures (Water Overlay)|hydraulic structure]]. Instead, the effects of drainages can be approximated using [[Aquifer (Water Overlay)|Aquifer]]s, configured with a low resistance and set to the height of the drainages.
When using the [[Water Overlay]] to calculate groundwater, the presence of drainages can have a strong impact on the results. Drainages can be modeled using the [[Drainage (Water Overlay)|drainage]] [[Construction]], and can be configured as either active drainages or passive drainages.
 
Drainages can be configured


==Manually adding a drainage==
==Manually adding a drainage==
{{editor location|areas}}
{{editor location|constructions}}
Note that these steps assume the [[Overlay Key]]s are set to the default [[Attribute]]s.
{{howto|title=manually create drainages
{{howto|title=manually create a drainage-approximating aquifer
| Add a new underground [[Construction]] to the Project.
| Add a new [[Area]] to the [[Project]].
| Set the Construction's [[Function]] to either "Active Drainage" or "Passive Drainage".
| Draw the [[Area]] in the [[3D World]] in the location where the drainages are.
| Draw the [[Construction]] in the [[3D World]] in the location where the drainages are. Ensure the drainages are drawn only under solid land.
| Add an [[aquifer kd (Water Overlay)|AQUIFER_KD]] [[Attribute]] to the [[Area]] with value 1000.
| Draw another polygon for the [[Construction]] in the water where the drainage drains into (without removing the section drawn previously). Ensure it is not drawn over the water's edge.
| Add an [[aquifer height (Water Overlay)|AQUIFER_HEIGHT]] [[Attribute]] to the [[Area]], with the height of the drainages relative to {{datum}} as value.
| Open the [[Water Overlay]]'s [[Water Overlay Wizard]], and continue to the step concerning drainages.
| Configure the drainage's attributes as desired.
}}
}}


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{{editor location|overlay wizard|your Water Overlay}}
{{editor location|overlay wizard|your Water Overlay}}
{{howto|title=prepare and load in drainage data
{{howto|title=prepare and load in drainage data
| Ensure your geographic data set has polygons indicating the locations of drainages.
| Ensure that each drainage has at least 2 polygons: one drawn only under land, and one drawn only in the waterway it should drain into. Ensure no individual polygon overlays with both land and water, or the water's edge.
| Ensure that the data has attributes indicating an (excessively) high flow-through value.
| Ensure all [[Drainage (Water Overlay)|Attributes pertaining to drainages]] are configured correctly.
| Ensure that the data has attributes indicating at what height relative to {{datum}} the drainages are situated.
| Export the data as GeoJSON.
| Export the data as GeoJSON.
| Open the [[Water Overlay Wizard]], and continue to the step for aquifers.
| Open the [[Water Overlay]]'s [[Water Overlay Wizard]], and continue to the step concerning drainages.
| Opt to import new data, and import your drainages file.
| Opt to import new data, and import your drainages file.
}}
}}


==Notes==
==Notes==
* [[Aquifer (Water Overlay)|Aquifer]]s function across their entire polygon. In real life, drainages are discrete tubes where water can actually flow freely. In between tubes, water actually still only flows with the speed the underground allows. To model this most accurately, the individual drainage tubes should be represented by individual polygons. However, although some detail may be lost by drawing the drainages as a complete and uninterrupted area, functionally the effect of sped up underground flow is still achieved.
* [[Drainage (Water Overlay)|Drainage]]s function across their entire polygon. In real life, drainages are discrete tubes where water can actually flow freely. In between tubes, water actually still only flows with the speed the underground allows. To model this most accurately, the individual drainage tubes should be represented by individual polygons. However, although some detail may be lost by drawing the drainages as a complete and uninterrupted area, functionally the effect of sped up underground flow is still achieved.

Revision as of 12:57, 1 March 2021

When using the Water Overlay to calculate groundwater, the presence of drainages can have a strong impact on the results. Drainages can be modeled using the drainage Construction, and can be configured as either active drainages or passive drainages.

Drainages can be configured

Manually adding a drainage

Editor → Current Situation (Ribbon tab) → Buildings (Ribbon bar)
How to manually create drainages:
  1. Add a new underground Construction to the Project.
  2. Set the Construction's Function to either "Active Drainage" or "Passive Drainage".
  3. Draw the Construction in the 3D World in the location where the drainages are. Ensure the drainages are drawn only under solid land.
  4. Draw another polygon for the Construction in the water where the drainage drains into (without removing the section drawn previously). Ensure it is not drawn over the water's edge.
  5. Open the Water Overlay's Water Overlay Wizard, and continue to the step concerning drainages.
  6. Configure the drainage's attributes as desired.

Preparing and importing drainage data

Editor → Current Situation (Ribbon tab) → Overlays (Ribbon bar) → your Water Overlay (Left panel) → Configuration Wizard (Right panel)
How to prepare and load in drainage data:
  1. Ensure that each drainage has at least 2 polygons: one drawn only under land, and one drawn only in the waterway it should drain into. Ensure no individual polygon overlays with both land and water, or the water's edge.
  2. Ensure all Attributes pertaining to drainages are configured correctly.
  3. Export the data as GeoJSON.
  4. Open the Water Overlay's Water Overlay Wizard, and continue to the step concerning drainages.
  5. Opt to import new data, and import your drainages file.

Notes

  • Drainages function across their entire polygon. In real life, drainages are discrete tubes where water can actually flow freely. In between tubes, water actually still only flows with the speed the underground allows. To model this most accurately, the individual drainage tubes should be represented by individual polygons. However, although some detail may be lost by drawing the drainages as a complete and uninterrupted area, functionally the effect of sped up underground flow is still achieved.