Roadmap: Difference between revisions
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==What to expect== | ==What to expect== | ||
April 2015: | April 2015: | ||
* Heightmap | * Heightmap. To make our generated 3D worlds more in touch with reality, we need to include a heightmap. We are designing it to allow both a detailed heightmap as a lower detailed surrounding heightmap; | ||
* Spatial Indicators | * Spatial Indicators. We want our users to be able to create indicators that are spatially dependend. Properties of constructions can have an effect on surroundings, and the combined effect can be measured spatially. The way the spread works should be customizable and new construction properties can be defined. The effects can also be visualized by an [Overlay overlay]. | ||
* Improved world coverage; | * Improved world coverage; | ||
* 2,5 by 2,5 km, see City map size. | * 2,5 by 2,5 km, see City map size. |
Revision as of 15:27, 16 January 2015
The R&D department of Tygron develops new technology for the Tygron Engine. The long term planning which shows the introduction of new features and versions is called the Roadmap. Currently we are working on following long term projects, next to minor updates, bug fixes etc.
VectorMap
The 3D representation of constructions and the environment will be made more realistical and reckognizable using VectorMap Technology. This representation will replace the old grid based map.
Minor Updates
For a list of all (minor) updates check:
Roadmap
The previous roadmap of the projects we were working on was as followed below.
At the start of 2015, the first beta of the vectormap was launched. It is accessable through at beta.tygron.com.
We will delay the official launch of the vectormap to April 1st, 2015. This official launch will include a heightmap, spatial indicators and a larger world coverage for automatic city generation.
Below the roadmap for 2015 is presented. Please note that it is subject to change!
What to expect
April 2015:
- Heightmap. To make our generated 3D worlds more in touch with reality, we need to include a heightmap. We are designing it to allow both a detailed heightmap as a lower detailed surrounding heightmap;
- Spatial Indicators. We want our users to be able to create indicators that are spatially dependend. Properties of constructions can have an effect on surroundings, and the combined effect can be measured spatially. The way the spread works should be customizable and new construction properties can be defined. The effects can also be visualized by an [Overlay overlay].
- Improved world coverage;
- 2,5 by 2,5 km, see City map size.
July 2015:
- Improved editor interface;
- Improved user management.
October 2015:
- Upload your own visual 3D models;
- 5 x 5 km maps, see City map size.