Ownership: Difference between revisions

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[[File:OwnershipLogo.jpg|right]]
After reading this page:
'''After reading this page''':
 
* you've learned about ownership
* you've learned about ownership
* you've learned how ownership relates to the TyTech Engine
* you've learned how ownership relates to the Tygron Engine
* you've learned how to change ownership
* you've learned how to change ownership
* you've learned about the ownership overlay
* you've learned about the ownership overlay
<br clear=all>
<br>
[[File:OwnershipLogo.jpg]]<br clear=all>


==Ownership==
==Ownership==
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: From: http://www.businessdictionary.com/definition/ownership.html
: From: http://www.businessdictionary.com/definition/ownership.html


==The importance of ownership in the TyTech Engine==
==The importance of ownership in the Tygron Engine==
:  [[Actions]] can normally only be performed on property that is owned by the acting [[stakeholders|stakeholder]], or with permission from the actual owner. To accommodate this, stakeholders can buy and sell land from and to each other, opening all new ways to approach the [[objective]]s. It is one of the mechanics that can force players to communicate and cooperate directly with each other. See also [[land transactions]].
:  [[Actions]] can normally only be performed on property that is owned by the acting [[stakeholders|stakeholder]], or with permission from the actual owner. To accommodate this, stakeholders can buy and sell land from and to each other, opening all new ways to approach the [[objective]]s. It is one of the mechanics that can force players to communicate and cooperate directly with each other. See also [[land transactions]].


: Ownership can be assigned on two levels in the TyTech Engine; on the level of individual [[constructions]], or as complete areas. Ownership can be assigned to both playable as non playable stakeholders; in case of the latter, the non playable stakeholder can be represented by the game [[facilitator]].
: Ownership can be assigned on two levels in the Tygron Engine; on the level of individual [[constructions]], or as complete areas. Ownership can be assigned to both playable as non playable stakeholders; in case of the latter, the non playable stakeholder can be represented by the game [[facilitator]].


==How to change ownership in the TyTech Engine==
==How to change ownership in the Tygron Engine==
: Ownership can be assigned on two levels; individual constructions and complete areas. The individual ownership assignment takes place on the Edit Construction panel, with a drop down menu in an input field called "Owner". Assigning a whole area's ownership takes place in the stakeholder panel[[#Stakeholders panel| (See below)]] and on a separate ownership panel[[#Ownership panel| (See below)]].
: Ownership can be assigned on two levels; individual constructions and complete areas. The individual ownership assignment takes place on the Edit Construction panel, with a drop down menu in an input field called "Owner". Assigning a whole area's ownership takes place in the stakeholder panel[[#Stakeholders panel| (See below)]] and on a separate ownership panel[[#Ownership panel| (See below)]].
===Changing individual construction ownership===
===Changing individual construction ownership===
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==The ownership overlay==
==The ownership overlay==
{{Editor location|||Stakeholders|Stakeholders}}
{{Editor location|||Stakeholders|Stakeholders}}
: When changing ownership in the editor, a special layer is projected on top of the 3D world; the ownership overlay. This colored layer indicates the different properties and their owner in the 3D world by coloring the constructions and area in the stakeholder's color. The coloring and overlay can be very helpful when creating and playing a game in the TyTech Engine by giving a quick visual reference of applied ownership in a game.  
: When changing ownership in the editor, a special layer is projected on top of the 3D world; the ownership overlay. This colored layer indicates the different properties and their owner in the 3D world by coloring the constructions and area in the stakeholder's color. The coloring and overlay can be very helpful when creating and playing a game in the Tygron Engine by giving a quick visual reference of applied ownership in a game.  


: The colors used for ownership are assigned to the stakeholders in the stakeholder panel, and are also referred to in the [[legend panel]] on the bottom of the screen when the ownership overlay is activated. This overlay can also be turned on by clicking on the respective overlay button under the mini map.<br>
: The colors used for ownership are assigned to the stakeholders in the stakeholder panel, and are also referred to in the [[legend panel]] on the bottom of the screen when the ownership overlay is activated. This overlay can also be turned on by clicking on the respective overlay button under the mini map.<br>

Revision as of 16:52, 16 January 2015

After reading this page:

  • you've learned about ownership
  • you've learned how ownership relates to the Tygron Engine
  • you've learned how to change ownership
  • you've learned about the ownership overlay


File:OwnershipLogo.jpg

Ownership

The ultimate and exclusive right conferred by a lawful claim or title, and subject to certain restrictions to enjoy, occupy, possess, rent, sell, use, give away, or even destroy an item of property.
Ownership may be corporeal (title to a tangible object such as a house) or incorporeal (title to an intangible object, such as a copyright, or a right to recover debt). Possession (as in tenancy) does not necessarily mean ownership because it does not automatically transfer title.
From: http://www.businessdictionary.com/definition/ownership.html

The importance of ownership in the Tygron Engine

Actions can normally only be performed on property that is owned by the acting stakeholder, or with permission from the actual owner. To accommodate this, stakeholders can buy and sell land from and to each other, opening all new ways to approach the objectives. It is one of the mechanics that can force players to communicate and cooperate directly with each other. See also land transactions.
Ownership can be assigned on two levels in the Tygron Engine; on the level of individual constructions, or as complete areas. Ownership can be assigned to both playable as non playable stakeholders; in case of the latter, the non playable stakeholder can be represented by the game facilitator.

How to change ownership in the Tygron Engine

Ownership can be assigned on two levels; individual constructions and complete areas. The individual ownership assignment takes place on the Edit Construction panel, with a drop down menu in an input field called "Owner". Assigning a whole area's ownership takes place in the stakeholder panel (See below) and on a separate ownership panel (See below).

Changing individual construction ownership

How to change individual constructions' ownership:
  1. Open the Constructions Panel
  2. Right-click on construction to be changed
  3. Select "Edit" from the context menu to open new panel
  4. Select the new owner from drop down menu of field named "Owner"


Changing area ownership

Stakeholders panel

How to change area ownership in stakeholder panel:
  1. Open the Stakeholder panel
  2. Select the stakeholder to which ownership of an area will be assigned
  3. Select the "Draw Ownership" button, the ownership overlay will become visible
  4. Use the Brush Panel to draw the area in the 3D world


Ownership panel

How to change area ownership in ownership panel:
  1. Select Ownership panel
  2. Select the stakeholder to which ownership of an area will be assigned
  3. Select the "Draw Ownership" button, the ownership overlay will become visible
  4. Use the Brush Panel to draw the area in the 3D world


The ownership overlay

When changing ownership in the editor, a special layer is projected on top of the 3D world; the ownership overlay. This colored layer indicates the different properties and their owner in the 3D world by coloring the constructions and area in the stakeholder's color. The coloring and overlay can be very helpful when creating and playing a game in the Tygron Engine by giving a quick visual reference of applied ownership in a game.
The colors used for ownership are assigned to the stakeholders in the stakeholder panel, and are also referred to in the legend panel on the bottom of the screen when the ownership overlay is activated. This overlay can also be turned on by clicking on the respective overlay button under the mini map.