Camera: Difference between revisions

From Tygron Preview Support Wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
{{stub}}
The main camera modes available to navigate in the [[3D Visualization]] are: [[Camera#standard|Standard]], [[Camera#Top-down|Top-down]] and [[Camera#Free|Free]]
 
The secondary camera modes, less common but still useful, are [[Camera#Walk mode|Walk mode]], [[Camera#Cinematic|Cinematic]] and [[Camera#Cinematic Editing|Cinematic Editing]]
The following controls apply.
 
==Primary view modes==
 


===Standard===
===Standard===
Line 48: Line 44:
: Move the camera in the direction of the arrow key used.
: Move the camera in the direction of the arrow key used.


 
==Secondary view modes==


===Walk mode===
===Walk mode===
Line 57: Line 53:
;Space-key
;Space-key
:switch between above and below [[DTM]]
:switch between above and below [[DTM]]
==Secondary view modes==
 
===Cinematics configuration===
===Cinematics configuration===

Revision as of 11:59, 26 January 2023

The main camera modes available to navigate in the 3D Visualization are: Standard, Top-down and Free The secondary camera modes, less common but still useful, are Walk mode, Cinematic and Cinematic Editing

Standard

This is the default camera mode. It provides different views based on the zoom level this camera is in. Close to the ground the camera is angled to provide a perspective in the 3D Visualization. When zooming out the camera will slowly settle into a cardinally-locked top-down perspective.

Left mouse button (hold)
Drag the camera along a flat plane, depending on the location the left mouse button was pressed.
Right mouse button (hold) or middle mouse button (hold)
Move the mouse left and right to rotate the camera around the upward axis defined by point the camera is currently looking at.

Move the mouse up and down to change the perspective angle. The perspective angle can be limited, depending on the zoom level of the camera.

Scroll wheel up-down
Zoom in and out one zoom level respectively.
Arrow keys
Move the camera in the direction of the arrow key used.
Space
Switch directly between a high and low perspective.

Top-down

This mode allows for an unskewed overview of spatial features at any zoom level.

Left mouse button
Drag the world side to side along a flat plane.
Right mouse button
Rotate the camera directly above point the camera is currently looking at, along the vertical axis extending from that point. But only when low enough.
Scroll wheel up-down
Smoothly zoom in and out respectively.
Arrow keys
Move the camera in the direction of the arrow key used.
Space
Switch directly between a high and low perspective.

Free

This mode allows for unlimited zooms and rotation.

Left mouse button
Drag the world side to side along a flat plane.
Right mouse button
Rotate the camera around the point the camera is currently looking at, along a spherical surface centered around that point.
Scroll wheel up-down
Zoom in and out respectively in discrete steps.
Arrow keys
Move the camera in the direction of the arrow key used.

Secondary view modes

Walk mode

W-key and S-key
move forwards and backwards.
A-key and D-key
turn left and right.
Space-key
switch between above and below DTM

Cinematics configuration