Gpu cluster index (Grid Overlay): Difference between revisions
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* When a cluster cannot run this specific overlay, for example due to insufficient memory and error will return. | * When a cluster cannot run this specific overlay, for example due to insufficient memory and error will return. | ||
|seealso= | |seealso= | ||
* [[ | * [[Calculation panel]] | ||
* [[Simulation Core]] | * [[Simulation Core]] | ||
}} | }} | ||
{{GridOverlay nav}} | {{GridOverlay nav}} | ||
Revision as of 14:44, 10 October 2025
| Icon | Attribute | Unit | Range | Description | Default value |
|---|---|---|---|---|---|
| File:Iteration acvtive.png | GPU_CLUSTER_INDEX | number | -1 to inf | Select a specific GPU cluster to run the grid overlay on. | -1 (ignored, select best available) |
Adding GPU_CLUSTER_INDEX=1 as an attribute to any Grid Overlay will force the overlay to be calculated on the GPU Cluster with index 1. The index of each GPU cluster is visible in the Calculation panel.
This attribute can be useful to always force a heavy calculation onto a SUPER cluster. Or to test performance on different clusters.
Notes
- Over time new GPU Cluster may be added or removed, this can change the cluster index value.
- When a cluster cannot run this specific overlay, for example due to insufficient memory and error will return.
See also