Scenario: Difference between revisions

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* '''to gradually make the project interaction more complex, to match the issue in real life more closely'''
* '''to gradually make the project interaction more complex, to match the issue in real life more closely'''
:''Add more complex actions, measures and indicators to let session participants gradually experience the complexity of the spatial planning issue at hand. This can be combined with the above mentioned reason of course.''
:''Add more complex actions, measures and indicators to let session participants gradually experience the complexity of the spatial planning issue at hand. This can be combined with the above mentioned reason of course.''
* '''to jump in time to a more distant future scenario'''  
* '''to jump in time to a future scenario'''  
:''Each level can start with an event that reflects future scenarios, such as floodings that only occur once every fifty and every one hundred years, or the sea level rise over time for instance.''
:''Each level can start with an event that reflects future scenarios, such as floodings that only occur once every fifty and every one hundred years, or the sea level rise over time for instance.''
* '''to provide pause moments during a session'''
* '''to provide pause moments during a session'''

Revision as of 12:23, 21 August 2015

Please note: This page is currently being updated.

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What are Levels?

A Level is a relative position or rank on a scale.

How do Levels relate to the Tygron Engine

A project in the Tygron Engine can be set up as a Timeline based project. A session of such a project will progress along a time line, with the intention to see the impact of actions and measures on the indicators over time.

For different reasons it is possible to divide this timeline in two or more levels. Reasons to do so can be (but are not limited to):

  • to provide the session participants a learning curve to get used to the Tygron Engine interaction
Create a first level as tutorial where a stakeholder can only perform a limited number of actions and measures, maybe even in a secluded area in the 3D world, in order to get acquainted with the interaction with the project in the Tygron Engine, without affecting the outcome of the session as a whole.
  • to gradually make the project interaction more complex, to match the issue in real life more closely
Add more complex actions, measures and indicators to let session participants gradually experience the complexity of the spatial planning issue at hand. This can be combined with the above mentioned reason of course.
  • to jump in time to a future scenario
Each level can start with an event that reflects future scenarios, such as floodings that only occur once every fifty and every one hundred years, or the sea level rise over time for instance.
  • to provide pause moments during a session
Sessions often take place during business hours, taking up a whole morning, afternoon or even the whole day. By implementing levels the session flow can be interrupted to incorporate pause moments for reflection and refreshments.

By default, a project in the Tygron Engine always consists of at least one level.

Adding, duplicating and removing Levels in a project

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Adding a Level

Duplicating a Level

Removing a Level from a project

Changing the properties of a level

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Level

Name

Description

Event Bundles

Server Events fired when chosen

Measures

Stakeholders

Provided Budget

Start with Cinematic

Active Action Menus

Playable Zones