Zone: Difference between revisions

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After reading this page
After reading this page
* you've learned what zoning is in urban planning
* you've learned what zoning is in urban planning
* you've learned how zoning relates to the Tygron Engine
* you've learned how the concept of zoning relates to the Tygron Engine
* you've learned how to add or remove zones from the [[3D World|3D world]]
* you've learned how to add or remove zones from the [[3D World|3D world]]
* you've learned how to edit zoning already implemented in the 3D world
* you've learned how to edit zoning already implemented in the 3D world

Revision as of 09:16, 19 August 2014

After reading this page

  • you've learned what zoning is in urban planning
  • you've learned how the concept of zoning relates to the Tygron Engine
  • you've learned how to add or remove zones from the 3D world
  • you've learned how to edit zoning already implemented in the 3D world


File:Zoning1.jpg

What is Zoning?

Zoning is a technique of land-use planning as a tool of urban planning used by local governments in most developed countries. The word is derived from the practice of designating mapped zones which regulate the use, form, design and compatibility of development. Legally, a zoning plan is usually enacted as a bye-law.
There are a great variety of zoning types, some of which focus on regulating building form and the relation of buildings to the street with mixed-uses, known as form-based, and others with separating land uses, known as use-based.

Zoning in relation to the Tygron Engine

How to add and remove zones in the 3D world

How to edit already existing zones