Sky view factor calculation model (Heat Overlay)

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Sky limiters

The model starts by determining per grid cell what the height of obstacles are on that grid cell. An obstacle can be:

  • a building,
  • foliag. ,The top of foliage is used as the obstacle height.
  • terrain height.

Sky view limiters.png

Next, for each grid cell, the sky view sections are calculated for each consecutive pair of rays. In the previous image, you can see one such section.

Sky exposure factor versus sky view factor

Sky view sections.png

In literature, two sky parameters are mentioned that are sometimes confused: Sky exposure and sky view factor. The sky exposure is related to the sky view dome (3D). The sky view factor is related to the projection of the view dome to the horizontal plane. Here we call the projected circle the view circle. In the second image, you can distinguish a sky view section on the dome and a section projected on the view circle.

Why is the sky view factor selected?

The reason why the sky view factor is selected and not the sky exposure, is because the sky view factor result weights objects closer to the top of the sky view dome higher than objects further away. This is caused by the projection from 3D to 2D. And it is desirable, because the sky view factor is directly related to the reflected radiation in the used formula's.

Sky view factor

The area of a sky view section is calculated as followed: Two consecutive rays are casted. Each ray results in a maximum sky view angle.

The sections are formed by each consecutive pair of direction rays. As you can see from the image, the amount of rays is dependent on the grid size and the search area. Each ray is processed only once.

The sky view area is then calculated as the sum of the areas of sky view sections. With the sky view area, the sky view factor can be calculated by dividing the sky view area by the area of the circle of the horizontal plane.

Sky view area.png

Notes

  • The size of the dome and sky circle do not matter, they can simply be a unit sphere and circle. Only the angle between the ray and the horizontal plane determine the sky view sections.