Template Project

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Revision as of 10:32, 17 November 2014 by Vincent (talk | contribs)
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This article is a stub.


After reading this page:

  • you've learned what a template is
  • you've learned about game templates in the Tygron Engine
  • you've learned about the available default game templates in the Tygron Engine
  • you've learned how to make a game template
  • you've learned how you can share your game template within your domain

What is a template

tem·plate noun \ˈtem-plət\

crafts: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material
computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times
general: something that is used as an example of how to do, make, or achieve something
From http://www.merriam-webster.com

Using templates in the Tygron Engine

In the Tygron engine it is possible to take the game elements only from an existing game - Stakeholders, Indicators, Actions, etc - and transpose these over to a new area. This is very convenient in case a similar spatial issue is at hand on different locations. This functionality also enables the user to make elaborate predefined actions or custom indicators, which can easily be transposed as a template game to another area.

Default templates in the Tygron Engine

There are two default games available in the Tygron Engine as templates: Climategame and Bedrijventerrein. Please select the linked names of these games for more information.

How to add your own template

Sharing your template with other users in your domain