Terrain

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What is Terrain?

Terrain in the Tygron Platform, describes the surface and sub-surface (underground) and elevation of your project. Terrain excludes everything which is build-up on the terrain, which is described in buildings. Terrain can be edited via GEO DATA -> Terrain.

Surface

In the Tygron Platform there are different terrain types are available. Each land type has different predefined attributes that affect indicators and overlays such as green, livability and the rainfall flooding. All types are described in the table below.

EN NL Description
Concrete Beton This land type can mostly be found in urban and industrial areas
River Water Boezemwater Larger water bodies, navigable for (small) boats
Dike Dijk Dike is a land type that usually lays between water and constructions, or other areas which need to be protected. Dikes are constructed phenomenon, offering protection from floods and high tides
Dunes Duinen Dunes is a land type that usually lays between the beach and the rest of the land mass. Dunes are a natural phenomenon, a row of wind shaped sandy hills, protecting the inland from floods and high tides. Sometimes, due to erosion, dunes also occur inland and can eventually develop into a large arid region - the Sahara sand dunes.
Dike Breakwater Breakwater is land type designated to protect the actual coast line from waves, floods and tidal erosion.
Grasland Grassland All that is grass
Open land Open land This is the default land type for land in the Tygron Platform. If an empty world is generated, all land will have this land type
Water Water Small water bodies
Sand Zand All that is sand

Each surface terrain-type has the following attributes:

Attribute Unit Description
BUILDABLE Indication if a terrain can be built upon or not.
GROUND_INFILTRATION_MD meter per day Limitation in capacity of ground infiltration from the surface into the sub-soil, used in the Rainfall Overlay
HEAT_EFFECT degrees celsius Impact of terrain on the heat stress overlay
LIVABILITY_EFFECT Impact of terrain on the livability overlay
POLDER_WATER
SAFETY
TERRAIN_MIX
TEXTURE_TYPE
WATER Whether this is a water-type terrain. This means constructions that can only be built on land cannot be built on this terrain. In addition, it also counts as a water terrain for overlay calculations. If 1, cells of this type will average the waterlevel, if 0, surface flow will be computed (see Rainfall Overlay)
WATER_EVAPORATION_FACTOR Factor by which the reference evaporation (see Rainfall Overlay) is multiplied
WATER_MANNING s/[m1/3] Roughness of the surface, used in the surface flow computation of the Rainfall Overlay.

Underground

In the Tygron Platform there are different underground types available. For the Underground terrain the FGR data is used and in the 2019.0.0 version of the Tygron Platform the BRO data is used. The Underground Overlay shows the different types of soil in the Underground. Each land type has different predefined attributes that affect the Water Overlays. Below a division into the different underground terrain categories. Each categorie has multiple underground soil types.

EN NL Description
Gravel Grind Terrain with a gravel underground layer
Clay Klei Terrain with a clay underground layer
Chalk Krijt Terrain with a chalk underground layer
Loam Leem Terrain with a loamunderground layer
Loess Löss Terrain with a loess underground layer
Unknown Onbekend Default underground if no data is available for your project
Silt Silt Terrain with a silt underground layer
Peat Veen Terrain with a peat underground layer
Sand Zand Terrain with a sand underground layer
Marine clay Zeeklei Terrain with a marine clay underground layer


Each underground terrain type has the following attributes:

Attribute Unit Description
ANGLE_OF_REPOSE Degrees Angle of repose (taludhoek) which determines the steepness of the slope of a waterway, used in the Water Overlays
BUILDABLE Attribute that determines if a Construction can be built there (0=no, 1=yes)
GROUND_INFILTRATION_MD meter per day Limitation in capacity of ground infiltration from the surface into the sub-soil, used in the Rainfall Overlay
PEAT_FRACTION
TOPLAYER_THICKNESS
WATER_STORAGE_PERCENTAGE Volume of water that can be stored per volume of soil, usually expressed as the saturated minus residual water content properties of soil

Elevation

In the terrain menu, the user can change the elevation-model in the project or import/select an elevation model Geotiff. More info on elevation can be found on the terrain height page