Rainfall Overlay tutorial
Revision as of 13:27, 3 September 2017 by Daniel@tygron.com (talk | contribs) (→Step 2: setup of the water system)
Getting Started
- Open the Tygron Engine, logon with user name and password and open the project Inun Test NL
- Download and unpack the content of this zip-file: [1]
Editing terrain
First we add water to the terrain model of our project:
- Go to Terrain in the ribbon and select Import GeoJSON file
- Press Select File and import the file openwater.geojson from the tutorial
- Select Water from the Import as Terrain Type: selection menu
File:RFO Tutorial ImportTerrainFile.png
Press Send. You have added the canals of our water system!
File:RFO Tutorial TerrainEdited.png
Adding a Rainfall Overlay
- Go to Overlays, in the GeoData ribbon and select Add Rainfall. The rainfall indicator appears on the left-side-panel
- Open the Rain Overlay Wizzard by clicking on the Configuration Wizard button in the right-side-panel
The Rainfall Overlay Wizard will appear:
File:RFO Tutorial WizzardStartup.png
Step 1: defining the weather
Press Next to proceed to the Weather panel, here the user can define rainfall and evaporation input. Change all numbers and the according to this picture: File:RFO Tutorial Weather.png
By this setting you have defined a rainfall event:
- Of two peaks in 120 minutes
- With a total rainfall amount of 100mm
- With a dry period after rainfall of 120 minutes, so a total simulation time of 4 hours
Reference evapotranspiration will be assumed on 1.5mm/day
Step 2: setup of the water system
Step 2.1: adding water level areas
Press Select File, browse to the file: waterlevelareas.geojson. Set the following:
- Set name based on attribute, and select the NAME attribute from the geojson file.
- Import the OUTLET attribute and assign it to the OUTLET key. Here a pump capacity (m3/s) is specified. In water areas with the pump capacity defined, water will be extracted with the pump capacity. Extracted water via the pump is assumed to be discharging outside the project domain.
- Import the WATER_LEVEL attribute and assign it to the WATER_LEVEL key. Here the initial water level in the water area is defined in m + reference (being NAP in the Netherlands)
File:RFO Tutorial WaterLevelAreas.png Press send: you have now successfully defined your water areas!